Commit graph

1187 commits

Author SHA1 Message Date
Ugdhar
da3a1eebe3 Update README.md
remove /reference:System.Drawing from windows build, it does not work with it, removing it makes it compile.
2017-06-05 16:19:39 -04:00
LG Archer
e62fc4964a + Fix issues with status bars not updating.
The health bar status updates do not require prerequisite checks as they use flags within the packet to determine the proper state of being yellow or green or both.
2017-03-30 21:04:23 +01:00
Derrick
1058cd8416 Merge pull request #28 from ppardalj/feature/improve-editor-support
Improve editor support
2017-03-22 08:33:42 -04:00
Pedro Pardal
2d0c0166e1 Add .editorconfig file, add .idea/ folder to .gitignore (JetBrains Rider user config dir) 2017-03-22 11:00:00 +01:00
Mark Sturgill
638669a699 Merge pull request #27 from ppardalj/feature/mysticism-spells-round-1
Basic support for mysticism spells
2017-03-21 10:40:02 -07:00
Pedro Pardal
7df658cd00 Basic support for mysticism spells, scrolls, inscription craftables, mystic reagents, 6 new spells 2017-03-21 17:31:08 +01:00
LG Archer
1e03efc24c Merge pull request #25 from Xeroxxx/master
E-Mail authentication and MyRunUO database schema
2017-02-01 18:31:50 +00:00
Xeroxxx
8f3813b11f Typo & removed Engine=InnoDB 2017-01-17 15:52:16 +01:00
Xeroxxx
53d6d8f882 Added initial database schema creation 2017-01-16 11:32:38 +01:00
Xeroxxx
2931df9644 E-Mail Authentication 2017-01-16 11:16:51 +01:00
Mark Sturgill
90d89d0dfa Merge pull request #21 from kamronbatman/patch-1
[Update] Updates ServerList.cs with public IP API.
2016-11-18 20:02:12 -07:00
Kamron Batman
5f15f5bd8a [Update] Updates ServerList.cs with public IP API.
Updates ServerList.cs with public IP API.
2016-11-18 18:06:30 -08:00
Mark Sturgill
d038571b41 Merge pull request #20 from phracker/patch-1
Add System.Drawing reference to build in README
2016-09-13 17:58:22 -07:00
energy condensed to a slow vibration
716a6b4d62 Add System.Drawing reference to build in README
Added a System.Drawing reference to the listed build command for those running headless systems.
2016-09-13 16:00:23 -04:00
VitaNex
0caf78c132 + Rework NetState nullification. 2016-07-18 18:49:50 +01:00
Mark Sturgill
f11c19bc83 Merge pull request #17 from Hjornskar/patch-3
TOL Fixes to Banker.cs OnSpeech
2016-06-28 10:47:25 -07:00
Hjornskar
bec702d97d Update Banker.cs
Corrections to OnSpeech in Banker to utilize the TOL changes with "withdraw" and "balance" keywords. Bankers do not respond to "check" keyword in TOL.
2016-06-28 12:23:38 -04:00
VitaNex
527550e667 + Gump ButtonID response validation.
* Dispose of NetStates that attempt to send a gump response with a ButtonID not defined by the Gump.
2016-06-12 19:14:13 +01:00
VitaNex
e47753df2b + Prevent NetState nullification recursion if the NetState is being disposed.
* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
2016-06-11 21:32:20 +01:00
LG Archer
4ffc2f33d1 Fix erroneous CallPriorityAttribute computation.
Previous method of computing resulted in unexpected ordering when using Int32.MinValue or Int32.MaxValue as the Priority value.
2016-05-17 10:41:51 +01:00
LG Archer
820edf391b Merge pull request #15 from GenerationOfWorlds/master
Fixes for BaseVendor
2016-04-01 06:03:53 +01:00
Dragon Slayer
980e5415e5 Added Couple fixes to BaseVendor
Animal Will not follow no more Per Uo Accurate when bought from a npc.
Changed the msgs you get from text to clilco Per UO Accurate when buying
items.
2016-03-31 23:48:29 -05:00
VitaNex
3f5678f061 + Expose NetState members for what they are, to help with custom implementations that require access to extended features. 2016-01-27 03:40:42 +00:00
VitaNex
7af0579875 + RunUO 2.7 with initial TOL expansion support. 2016-01-27 02:59:11 +00:00
Mark Sturgill
64272798c3 Merge pull request #14 from sithUO/iss13
update recommended linux build procedure, fixes #13
2015-12-16 21:52:14 -07:00
Sith
0e242aa537 update recommended linux build procedure, fixes #13 2015-12-16 21:38:17 -05:00
Vorspire
81e5f98459 Merge pull request #12 from Vorspire/master
Time of Legends
2015-08-28 02:00:09 +01:00
Vorspire
0a2f93294e - Typo 2015-08-28 00:21:27 +01:00
Vorspire
de981de34f + TOL Body Table updates 2015-08-28 00:18:39 +01:00
Vorspire
54a77a059b Merge pull request #11 from Vorspire/master
Update Collection #1
2015-08-23 02:47:49 +01:00
Vorspire
803cd14fc3 + Update project settings. 2015-08-23 02:36:34 +01:00
Vorspire
a32c4573ad + Execute and store the results of the Linq query as a List to prevent collection modified exceptions.
* The List is a member of PooledEnumerable<T> and is thus pooled along with it.
2015-08-23 02:13:49 +01:00
Vorspire
af86aa23c7 + Update project settings.
* Scripts project assembly name changed to "Scripts.CS" and build output targets the "Scripts/Output/" directory to mimic RunUO's ScriptCompiler behaviour.
2015-08-23 01:51:26 +01:00
Vorspire
413f9844b7 - Disable WebStatus by default. 2015-08-23 01:43:12 +01:00
Vorspire
887ca5d341 + Don't allow processing of the Timer changed queue while the world is loading or saving.
* Removes the risk of inconsistency [warnings] generated by timers that tick with handlers that modify World.Items and World.Mobiles during I/O.

+ Update description of Core.TickCount.
2015-08-23 01:40:09 +01:00
Vorspire
5d50a5a37c + Added simple HttpListener for the integrated RunUO status page.
* HttpListener will serve the status page to a URI in the format of http://<shard-ip>/status/
* Port 80 may need to be white-listed for external requests to be served.
2015-08-23 01:34:04 +01:00
Mark Sturgill
a1da780108 Merge pull request #10 from Vorspire/master
Housekeeping
2015-08-21 21:42:23 -07:00
Vorspire
d093acfb2e + Make sure #Map_NewEnumerables is defined by default, multiple sources have verified stability.
+ Core housekeeping, converted some for-loops to foreach-loops.

+ Reimplementation of Core.TickCount using only native .NET Stopwatch.
* Stopwatch actually wraps the QueryPerformanceCounter method to get its result and can also be used to determine whether HRT is supported.
- Removed SafeNativeMethods DLLImport for QueryPerformanceCounter.

+ Added Core.GlobalUpdateRange to define a constant standard range used in many calculations throughout RunUO.
* The value '18' in a range context is hard-coded in many places, this new property will eventually be used to replace those usages.
2015-08-22 04:50:05 +01:00
Mark Sturgill
ef823f74b6 Merge pull request #9 from Vorspire/master
Fast Movement Implementation
2015-08-21 20:26:13 -07:00
Vorspire
75c9c79a48 + Added FastMovementImpl
* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.
2015-08-22 03:26:10 +01:00
Mark Sturgill
7447eeb497 Merge pull request #8 from Vorspire/master
Map Updates
2015-08-21 18:32:11 -07:00
Vorspire
9bae957ccb + Map Updates (4)
* Details in-file: Map.cs
2015-08-21 23:09:49 +01:00
Vorspire
3bd3949baa Merge pull request #1 from runuo/master
Project Sync
2015-08-20 09:20:23 +01:00
Mark Sturgill
9df225fd05 Update README.md 2015-07-22 11:30:30 -07:00
Mark Sturgill
0be4162ae7 fix minor patch errata 2015-07-20 20:46:36 -07:00
Mark Sturgill
28aa20340c Update README.md 2015-07-20 20:43:51 -07:00
Mark Sturgill
c3dcb5d07e Create .travis.yml 2015-07-20 20:22:26 -07:00
Mark Sturgill
0c7dbccb6e Merge pull request #7 from Vorspire/patch-1
Infinite Loop Breakout
2015-07-20 20:06:41 -07:00
Vorspire
1e5bc72366 Infinite Loop Breakout
There is a very rare potential, mostly in custom situations, for the 'BaseRunicTool' 'ApplySkillBonus' method to cause the server to become unresponsive.
The reason for this is that, if you call the method on a 'Spellbook' which already has all 4 of the skills listed by default in 'm_PossibleSpellbookSkills', then 'found' is always true.

This issue has been reproduced on a shard that calls 'ApplySkillBonus' more than once when crafting 'Spellbooks'; the rarity is that the 'ApplyAttributesTo' method may call the 'ApplySkillBonus' more than once; the off-chance of 5 consecutive calls, where each preceding call applies one unique skill of the 'possibleSkills', would result in the 5th call entering the deadlock state.

The fix is quite simple, evaluate the 'count' in the while statement and decrement it for each skill that is checked; removing each skill from the 'possibleSkills' list as they are checked, to prevent them being checked multiple times due to the random indices selection.
2015-07-21 00:45:43 +01:00
Mark Sturgill
1a5653c40d Merge pull request #6 from gitter-badger/gitter-badge
Add a Gitter chat badge to README.md
2015-07-06 23:58:49 -07:00