Kamron Batman
a48ebb3a5f
Fixes FindItemsByType and FindItemByType and new override of IsLockedDown and IsSecure by renaming their methods.
2018-09-15 15:50:35 -07:00
Kamron Batman
970fd563b2
Fixes code according to modern code style. Fixes a few expression bugs.
2018-09-15 09:58:51 -07:00
Kamron Batman
eeabc3d0e8
Removes redundant returns
2018-09-14 15:40:02 -07:00
Kamron Batman
06fa31a7bf
Changes properties to use automatic property initializers
2018-09-14 15:23:29 -07:00
Kamron Batman
ff26dfa375
Fixes implicit ternary expressions
2018-09-14 14:56:48 -07:00
Kamron Batman
c85b0a740c
Removes redundant delegate type declarations
2018-09-14 14:32:04 -07:00
Kamron Batman
3c9842ee5a
Fixes null propogation
2018-09-14 13:49:23 -07:00
Kamron Batman
fee83ce560
Fixes implicit array initializers
2018-09-14 13:14:20 -07:00
Kamron Batman
7d3a0ca265
Fixes string interpolation
2018-09-14 13:07:43 -07:00
Kamron Batman
83dcf536d8
Removes implicit this.
2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b
Removes implicit types
2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
d6c0bf2d4c
Sets a default parameter for OnHit. More casting cleanup.
2018-09-09 08:54:10 -07:00
Kamron Batman
e77d695684
Fixes more casting
2018-08-19 11:04:07 +08:00
Kamron Batman
61937d9c97
Fixes more casting and other formatting issues.
2018-08-19 10:14:40 +08:00
Kamron Batman
03dd5f1926
Fixes casting checks
2018-08-19 01:38:55 +08:00
Kamron Batman
6987d0c18e
Replaces corpse name ( #23 )
2018-08-14 23:50:00 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch ( #22 )
2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items ( #18 )
2018-08-09 17:18:41 -07:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors ( #5 )
...
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Mark Sturgill
12826da7c4
remove ParentEntity and RootParentEntity
...
Parent and RootParent are now IEntity properties
refactor object arguments to IEntity for parent related methods
branch and version bump to 2.6
2014-02-15 13:21:28 -07:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
...
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
eos
43e5982fbb
- Terrible Hatchlings quest fixed to only reward SE weapons and armor.
...
- Slayer and opposition systems now account for inheritance.
- Added Satyrs to the fey opposition group.
- Added fey slayer vulnerability to cu sidhes.
- Added reptilian and dragon slayer vulnerabilities to reptalons.
- Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.)
- Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting.
- Added melee damage bonus for Talisman killer properties.
- Added general ML loot for ML areas.
- Added ML minor artifact drops for named ML mobs.
- Added named ML mobs for Bedlam.
2012-02-26 05:11:25 +00:00
eos
4cba2c8d56
Plant gump issues
...
http://jira.runuo.com/browse/RUNUO-12
House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113
Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114
Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115
BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116
AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118
Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119
Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120
Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
2012-01-01 03:34:02 +00:00
xavier
5c7774b99a
Missing System Message "Your pet looks happier" (regardless of loyalty)
...
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
xavier
25da179730
use localization.
2010-12-11 15:01:06 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
daedalus
3956b8c804
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
...
(http://www.uodemise.com/forum/showthread.php?t=142122 )
- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415 )
- I hate leading spaces too! (especially on Corpse.cs)
2010-05-29 17:08:50 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
mark
f95101c201
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
asayre
235ce238cd
some stupidity fixes, some other stuffs
2006-09-02 23:58:47 +00:00
asayre
ce54fe8635
Bug fix for :
...
skillcaps and things that exceed it
Possible threading issue
Addition of Generic FindItemsByType - List<T> findItemsByType<T>()
Change to make polymorph not have a timer and instead a toggle skill
KiAttack no longer works with ranged weapons
Poison strike speed and damage changed
Necro spells now affected by FC
Must have atleast 50 weapon skill if no shield equipped to use Evasion
Stalking bonus capped at 10 + skill/10
Stalking bonus now Clears
Bugfix w/Guilds
Crashguard Exception message moved closer to the top of the file.
Character creation of Pallys and necros using advanced skills now gives skill items
Honor no longer works on Players
Pre-ML area HitArea attacks nolonger require LoS
Serialization fix for BladeOfTheRighteous
RidingSwipe now has paralyzation immunity as with NerveStrike and ParaBlow
AnkhEast renamed to AnkhNorth
LeggingsOfBane no longer have 510 HP
ElvenWashBasinEastAddon Fixed
AnsellaGryen won't be renamed each time the server Restarts
DiseasedCats are properly named
Localization fixes in DefBlacksmithy
BearMasks/DearMAsks and things that extend from them now can be repaired
2006-08-19 23:24:47 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00