Kamron Batman
a48ebb3a5f
Fixes FindItemsByType and FindItemByType and new override of IsLockedDown and IsSecure by renaming their methods.
2018-09-15 15:50:35 -07:00
Kamron Batman
970fd563b2
Fixes code according to modern code style. Fixes a few expression bugs.
2018-09-15 09:58:51 -07:00
Kamron Batman
06fa31a7bf
Changes properties to use automatic property initializers
2018-09-14 15:23:29 -07:00
Kamron Batman
f0a48ad431
Removes default value initializers
2018-09-14 15:13:14 -07:00
Kamron Batman
ff26dfa375
Fixes implicit ternary expressions
2018-09-14 14:56:48 -07:00
Kamron Batman
c85b0a740c
Removes redundant delegate type declarations
2018-09-14 14:32:04 -07:00
Kamron Batman
3c9842ee5a
Fixes null propogation
2018-09-14 13:49:23 -07:00
Kamron Batman
22ab83ea9e
Replaces types with built-in types.
2018-09-14 13:22:16 -07:00
Kamron Batman
fee83ce560
Fixes implicit array initializers
2018-09-14 13:14:20 -07:00
Kamron Batman
7d3a0ca265
Fixes string interpolation
2018-09-14 13:07:43 -07:00
Kamron Batman
83dcf536d8
Removes implicit this.
2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b
Removes implicit types
2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
03dd5f1926
Fixes casting checks
2018-08-19 01:38:55 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch ( #22 )
2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items ( #18 )
2018-08-09 17:18:41 -07:00
Kamron Batman
f6d5689dee
Quick optimization to aggregate for Gold Ledger
2018-02-21 20:36:21 -08:00
Kamron Batman
d8ed7c1da9
Changes to new Gold Ledger system ( #3 )
...
Changes new gold system to use separate gold/platinum with DivRem instead of relying on doubles.
2018-02-20 22:47:16 -08:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors ( #5 )
...
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Hjornskar
bec702d97d
Update Banker.cs
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Corrections to OnSpeech in Banker to utilize the TOL changes with "withdraw" and "balance" keywords. Bankers do not respond to "check" keyword in TOL.
2016-06-28 12:23:38 -04:00
VitaNex
7af0579875
+ RunUO 2.7 with initial TOL expansion support.
2016-01-27 02:59:11 +00:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
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Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
eos
71a9e054de
- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
...
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
eos
cb6e0910fe
2013-02-10 19:40:13 +00:00
eos
35fbffdb51
ML quest system; first SVN release.
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Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
athena
f4a7e8e283
removing ML townfolk as our quest system will not be using basevendor
2012-01-07 04:02:26 +00:00
athena
1d3be5752b
Removal of extra tabs and whitespace
2012-01-07 01:22:35 +00:00
athena
558126770e
Adding some ML content
2012-01-06 23:20:25 +00:00
xavier
2e24c75442
whitespace.
2010-11-18 22:26:14 +00:00
xavier
43b5b143d3
ML 60k withdrawal limit, handle backpack fullness.
2010-11-18 18:03:57 +00:00
xavier
f660f8160b
bleh whitespace/formatting cleanup.
2010-10-09 16:04:49 +00:00
xavier
4dbb400ce3
OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
...
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
2010-09-06 13:51:26 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
ravenal
22200b706b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 04:04:11 +00:00
ravenal
daf8c6aa0b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 03:59:07 +00:00
mark
1320f14adf
ugh @ baseescortable formatting
2009-09-06 03:45:12 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
mark
f95101c201
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
mark
603f1bf8fe
fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
2007-01-14 02:06:27 +00:00
mark
90c2233e4c
generic town criers, misc generics, region cleanups, container generic, yadda yadda
2006-06-24 17:56:49 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00