Commit graph

48 commits

Author SHA1 Message Date
Kamron Batman
1e4cdc4ab6
fix: Fixes criminals having guards called on them (#2348)
## Summary

Fixes three bugs in `GuardedRegion.CallGuards`:

- **Operator precedence bug**: The condition `!m.Region.IsPartOf(this) && !m_GuardCandidates.ContainsKey(m)`
  was inverted from intent. Replaced with explicit split: dictionary members are targeted regardless of
  region; permanent candidates (reds/AlwaysMurderer) must be inside the region.
- **Premature `break`**: Only the first guard candidate was ever processed per "guards" call.
  Removed the `break` so all valid candidates in range get a guard spawned.
- **Misleading message for permanent reds**: "Guards can no longer be called on you." (502276)
  was sent to permanent reds, but guards can *always* be called on them. Now only sent to
  temporary criminals whose guard window is actually consumed.

Also extracts `IsAlwaysGuardCandidate()` helper and simplifies `IsGuardCandidate()`.

## Edge cases verified (by analysis)

- **Multiple players call guards on same red**: `BaseGuard.Spawn` dedup (scans 15 tiles for
  existing guard with same `Focus`) prevents duplicate guards. Message suppression eliminates spam.
- **Red fights spawned guard → criminal → guards called again**: Same dedup prevents infinite
  guard spawns. Existing guard already has `Focus == red`.

## Test plan

- [ ] Temporary criminal in guarded region → guard spawns, receives "Guards can no longer be called on you."
- [ ] Permanent red (5+ kills) in guarded region → guard spawns, does NOT receive the message
- [ ] Multiple players call "guards" on same red → only 1 guard spawns
- [ ] Criminal outside region but in dictionary → still targeted by guards call from inside region
- [ ] Red outside guarded region → NOT targeted by guards call (must be inside region)
2026-03-13 17:35:47 -07:00
Jack
6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
Bohica
5f0561b7fc
feat: New Jail System (#2215)
New Jail System for MUO
----------------------------

Commands:
[jail [player] [reason] - Jail with time escalation per offense (5 to 120 minutes, GM only)
[unjail [player] - Manual release from jail regardless of time (GM only)
[jailinfo [player] - Check jail status and history (GM only)
[jailrecord - Checks their own jail record stats (player access)

Jail/Unjail can be found in the client view of a player in Admin Gump
![Screenshot 2025-06-12 030226](https://github.com/user-attachments/assets/a9f1a736-0316-464c-8958-c589ea0a1dcb)

Jail record gump, invoked with [jailrecord (30 second cooldown)
![Screenshot 2025-06-12 030320](https://github.com/user-attachments/assets/c19b3e76-3042-48ae-a00d-c70ef564bc84)
2025-07-16 20:41:21 -07:00
Kamron Batman
990e86b983
fix: Fixes guard infinite loop, and streamlines call methods (#2175) 2025-05-06 23:54:13 -07:00
Kamron Batman
2c6f1854fa
fix: Fixes guards attacking mobs (#2145)
### Summary

- Fixes infinite teleport from guard refactor for spawners
- Fixes guards not attacking Always Murderer creatures
- Fixes crash when calling guards due to map modification while enumeration
2025-03-12 16:45:39 -07:00
Kamron Batman
279b10dd0f
feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Kamron Batman
66a257ece2
feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Guyute
12a75d3c9c
fix: Convert house gumps to static/dynamic gumps (#1912) 2024-08-10 10:56:19 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Guyute
883d873c1c
fix: Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump (#1909)
### Summary
- Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump
- ConfirmHouseResizeGump now supports the account gold system.
2024-08-07 16:54:45 -07:00
Kamron Batman
ed0ce4a292
fix: Converts ConfirmRelease, Tithing, Young gumps to static (#1854) 2024-07-04 11:53:02 -07:00
Marcelo Paez Sequeira
00908d030f
fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
bb7bc57e42
fix: Adds static warning/notice gumps. (#1741)
### Summary
* Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>`
* Converts NoticeGump/WarningGump to use `DynamicGump`
* Changes various uses of notice gump and warning gump to their static counterpart.
2024-04-26 17:19:16 -07:00
Kamron Batman
fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00
Kamron Batman
28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
Kamron Batman
d57f1fecc1
fix: Prepares for IPooledEnumerable removal (#1548)
### Summary

- Removes `IPooledEnumerable` (non-generic)
- Changes `IPooledEnumerable<T>` so that  `Free()` is replaced with the `IDisposable` pattern
2023-10-15 11:20:49 -07:00
vexyl
d6ebe67dd8
fix: Fixes untamed creatures not entering houses (#1436) 2023-07-29 15:43:39 -07:00
Kamron Batman
0a9bfb0558
fix: Drastically simplifies regions (#1400)
### Summary
- [X] Gets rid of the Dtos
- [X] Simplifies the json serializer registration
- [X] Adds a custom `RegionByName` JsonConverter that can look up other regions that have already been registered.


### BREAKING CHANGE
1. **Child regions must appear after their parents in the JSON file**
2. In the regions json file, _"Parent"_ can no longer be just a string. It must be an object that includes the map.
      - ```json
        "Parent": { "Name": "Britain", "Map": "Felucca" }
        ```
2023-05-19 16:39:40 -07:00
Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Kamron Batman
43d33759df
fix: Fixes travel restriction messages (#1302) 2022-12-13 16:47:04 -08:00
Kamron Batman
c8a804d0b1
feat: Adds allow skill gain to regions (#1286) 2022-11-28 20:46:10 -08:00
Kamron Batman
1d8e8ec0a8
fix: Fixes travel restriction messages (#1263)
- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions
- [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally.
- [X] Consolidates travel restriction messages so they aren't duplicated.
2022-11-22 16:57:42 -08:00
Kamron Batman
1f778cfacf
fix: Fixes regions having the wrong type (#1260)
## Possible Breaking Change
* Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added.

### Other Changes
- [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types.
- [X] Fixes regions.json being wrong
- [X] Adds lots of missing regions. **They are not implemented properly yet**
- [X] Adds regions.xml -> regions.json (check ModernUO Discord)
- [X] Adds expansion specific regions.
2022-11-21 16:47:40 -08:00
Kamron Batman
18c4459e6b
fix: Fixes region priority and resolution. (#1254)
- [X] Fixes world location JSON deserializer.
- [X] Fixes region resolver and priorities.
- [X] Removes DynamicJson from regions.
- [X] Adds missing region music.
2022-11-21 10:38:20 -08:00
Kamron Batman
6e69d25e33
fix: Fixes structured logging (#1043)
- [X] Fixes various bugs in logging.
2022-06-05 01:00:22 -07:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
dbd4d6f13f
fix: Various code cleanup (#756) 2021-09-03 19:41:12 -07:00
Kamron Batman
410b18ceca
fix(linq): Removes linq and fixes fishing error (#674) 2021-08-04 22:24:38 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Kamron Batman
fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00
Kamron Batman
7ddf2b1a8f
fix(core): Fixes regions (#642) 2021-06-04 23:34:22 -07:00
Kamron Batman
cc5a8dc4fa
fix(core): Fixes region base type (#635)
Fixes `Region` being loaded instead of `BaseRegion` as the default region type.
2021-06-02 23:12:52 -07:00
Pedro Pardal
c6cbda6f52
chore(logging): Migrate some logs to ILogger (#582) 2021-04-22 08:45:49 -07:00
Kamron Batman
6c4308bce6
fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
2021-03-13 01:32:04 -08:00
Kamron Batman
e869c105d0
fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching
- [X] Changes type check default to ignore case
- [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string.
- [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
2021-01-20 00:10:33 -08:00
Kamron Batman
77ce2e1980
fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

Bumps release version
2020-12-20 23:21:55 -08:00
Kamron Batman
3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00
Kamron Batman
351611a23a
Updates movement packets & Fastwalk (#324)
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore

Changed fastwalk settings:
```cs
        public static int WalkFootDelay { get; set; } = 440;
        public static int RunFootDelay { get; set; } = 220;
        public static int WalkMountDelay { get; set; } = 220;
        public static int RunMountDelay { get; set; } = 110;

        public static bool EnableFastwalkPrevention { get; set; } = true;
        public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;

        // If this is changed during runtime, then the steps array needs resizing.
        public static int MaxSteps { get; private set; } = 4;
```

modernuo.json
```json
{
  "settings": {
    "movement.delay.runFoot": "220",
    "movement.delay.runMount": "110",
    "movement.delay.walkFoot": "440",
    "movement.delay.walkMount": "220",
    "movement.enableFastWalkPrevention": "True",
    "movement.fastwalkExemptionLevel": "Counselor",
    "movement.maxSteps": "4"
  }
}
```

Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.

ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!

Bumps release version
2020-11-26 23:53:47 -08:00
Kamron Batman
525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00
Kamron Batman
e9c1e4cbba
Fixes dupe exception (#258)
- [X] Cleans up ActivatorUtil
- [X] Fixes dupe exception
- [X] Fixes a bug in BasePotion
- [X] Fixes a few possible memory leaks

Bumps release version
2020-09-19 15:46:07 -07:00
Kamron Batman
4d6e584b6c
Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Kamron Batman
8149620b0c
Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
Kamron Batman
a236617ad9
Some cleanup of contains keys and try get values (#246) 2020-09-13 20:20:44 -07:00
Kamron Batman
ad3775c4d7
Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
Kamron Batman
1f651992d7
Updates formatting rules (#199) 2020-08-25 18:00:51 -07:00
Kamron Batman
390f30e706
Convert Regions/Spawns to JSON (#138) 2020-05-26 00:34:29 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. (#134) 2020-05-09 12:55:56 -07:00