xavier
|
f5e7b9ed30
|
context menu fixed
|
2011-06-25 19:13:32 +00:00 |
|
xavier
|
5c7774b99a
|
Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
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2011-06-25 18:39:14 +00:00 |
|
xavier
|
07e45156e5
|
woops on my part. ninjaweps and spellhelper multi checks.
|
2011-01-23 14:33:58 +00:00 |
|
xavier
|
b56f20b39f
|
fix props
|
2011-01-05 01:40:58 +00:00 |
|
xavier
|
66f139dc91
|
Adding salvage bags.
http://www.runuo.com/community/threads/testing-tc-adding-salvage-bags.412887/page-3
|
2011-01-05 00:55:18 +00:00 |
|
xavier
|
48db2634a6
|
Skullcaps were not getting the correct ML durabilities.
http://www.runuo.com/community/threads/svn-skull-cap-durability.450698/
|
2011-01-05 00:43:08 +00:00 |
|
xavier
|
02de127080
|
...
|
2011-01-04 22:53:15 +00:00 |
|
xavier
|
bfa04544c6
|
2007 valentines gifts package. See comments in RedVelvetGiftBox.cs.
|
2011-01-04 22:50:22 +00:00 |
|
xavier
|
33de7434c5
|
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
|
2010-12-31 20:28:58 +00:00 |
|
xavier
|
c81a87394d
|
Implement SE lootpacks for SE enabled shards.
http://www.runuo.com/community/threads/scn-656-osi-loot.429885/
Range Corrections for NPC context menus.
http://www.runuo.com/community/threads/svn-656-bulk-order-info-and-train-context-menu-range.451723/
Correction to ships' tillerman. Fixes dropping maps to tillerman, and a boat-break-in exploit.
http://www.runuo.com/community/threads/svn-656-tillerman-doesnt-accept-map.447911/
Aesthetic corrections to GargoylesPickaxe.
http://www.runuo.com/community/threads/svn-656-blacksmith-reward-gargoyle-pickaxes.436462/
|
2010-12-31 19:20:50 +00:00 |
|
xavier
|
030daa30da
|
TreasureMap Loot corrections.
http://www.runuo.com/community/threads/ready-treasure-map-chest-loot.446419/page-2#post-3612315
|
2010-12-31 18:32:30 +00:00 |
|
xavier
|
47a3491667
|
Mining Carts and Tree stumps: LoS + Z axis checks. See code comments.
|
2010-12-31 18:17:06 +00:00 |
|
asayre
|
18d1396670
|
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
|
2010-12-26 05:18:57 +00:00 |
|
asayre
|
34e3a88bfe
|
40 FxCop Warnings; good practice
|
2010-12-23 09:18:45 +00:00 |
|
mark
|
3f535ea235
|
|
2010-12-23 05:16:05 +00:00 |
|
xavier
|
8602664c0c
|
|
2010-12-18 00:00:44 +00:00 |
|
xavier
|
e4ea188578
|
last tweaks. timer doesnt always allow enough time for animation, additional OSI hue.
|
2010-12-17 15:17:58 +00:00 |
|
xavier
|
37e3592c04
|
very rare put possible bug in iceypatch, new holiday gift boxes.
|
2010-12-16 20:35:59 +00:00 |
|
xavier
|
8a2262f6b1
|
weight correction.
|
2010-12-16 14:50:50 +00:00 |
|
xavier
|
c97e7619f0
|
Some holiday stuffs.
|
2010-12-16 14:44:35 +00:00 |
|
xavier
|
6356e1cff0
|
decoded tmaps should be blessed.
|
2010-12-13 21:20:11 +00:00 |
|
xavier
|
a1d7083098
|
|
2010-12-10 20:36:25 +00:00 |
|
xavier
|
36c6ecee6c
|
potions: create separate new pot when d-click stack, as on OSI, fixes second explosion when exp pot is not thrown, misc accuracy fixes to exp pots, mobiles that cant take damage from an explosion pot also shouldn't absorb their share of the damage.
|
2010-12-10 16:58:01 +00:00 |
|
mark
|
ac5a0827f2
|
|
2010-12-09 02:48:29 +00:00 |
|
mark
|
712037724a
|
|
2010-12-08 10:42:10 +00:00 |
|
mark
|
d444b9ba5c
|
|
2010-12-06 06:45:45 +00:00 |
|
xavier
|
2891b18ccd
|
formatting oopsie.
|
2010-11-20 22:05:53 +00:00 |
|
xavier
|
15c6828541
|
Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.
|
2010-11-19 18:59:44 +00:00 |
|
xavier
|
6a221f4e10
|
notoriety fixes
http://www.uodemise.com/forum/showthread.php?t=135689
explosion pot timers and targeting
http://www.uodemise.com/forum/showthread.php?t=158221
Potion bonuses
http://www.uodemise.com/forum/showthread.php?t=150979
|
2010-11-18 18:58:01 +00:00 |
|
xavier
|
a603b2c82d
|
brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed.
|
2010-11-18 18:28:40 +00:00 |
|
xavier
|
638065dcde
|
fix summon+logout problem, fix for an exploit.
|
2010-11-18 15:19:29 +00:00 |
|
mark
|
ed97d43c9e
|
sync and some misc things
|
2010-10-21 04:25:47 +00:00 |
|
xavier
|
bf038f7175
|
Fixes to prevent internalized daemons and logs.
|
2010-10-15 07:44:56 +00:00 |
|
mark
|
6441f12907
|
7.0.9.x compat
updated spawner
|
2010-10-14 06:34:46 +00:00 |
|
xavier
|
e86794c4e6
|
revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
|
2010-10-10 15:37:22 +00:00 |
|
xavier
|
4df455f33c
|
Fixed issue with secured dye tubs in houses
http://www.uodemise.com/forum/showthread.php?t=147193
Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415
Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
|
2010-10-02 15:25:30 +00:00 |
|
xavier
|
f90c09ef55
|
Chessboard corrections
http://www.uodemise.com/forum/showthread.php?t=154224&page=2
Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728
Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376
Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385
Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
|
2010-09-25 17:55:44 +00:00 |
|
xavier
|
cd2462621f
|
Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364
BOD turn-in should have 10 second timer since pub 50
http://www.uodemise.com/forum/showthread.php?t=156441
Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3
Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888
Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218
Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361
Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962
Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745
Misc Aesthetic changes to spells, etc.
earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
|
2010-09-25 13:48:08 +00:00 |
|
xavier
|
fa69591422
|
"new" declaration to prevent inheritance hiding warnings.
|
2010-09-19 15:48:53 +00:00 |
|
xavier
|
4dec86b91d
|
BOD book item counts corrected
http://www.uodemise.com/forum/showthread.php?t=121015
Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146
Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555
Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893
Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095
Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055
Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030
Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603
Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
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2010-09-19 14:41:01 +00:00 |
|
xavier
|
4dbb400ce3
|
OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
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2010-09-06 13:51:26 +00:00 |
|
mark
|
177eb4c6ff
|
Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
|
2010-06-17 07:11:43 +00:00 |
|
xavier
|
01eee98298
|
Small commit:
Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218
Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394
Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522
Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523
1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
|
2010-06-13 19:30:47 +00:00 |
|
daedalus
|
3956b8c804
|
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
(http://www.uodemise.com/forum/showthread.php?t=142122)
- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)
- I hate leading spaces too! (especially on Corpse.cs)
|
2010-05-29 17:08:50 +00:00 |
|
daedalus
|
8af17e640b
|
- Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)
(http://www.uodemise.com/forum/showthread.php?p=741663)
- Arcane Circle spell now checks spellweavers are Playermobiles
(http://www.uodemise.com/forum/showthread.php?t=142096)
- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.
(http://www.uodemise.com/forum/showthread.php?t=140663)
- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points
(http://www.uodemise.com/forum/showthread.php?t=141670)
|
2010-05-22 13:23:23 +00:00 |
|
mark
|
b3e8ec0a08
|
massive branch sync
|
2010-04-25 06:09:43 +00:00 |
|
xavier
|
f20b1af778
|
Healing
Cross-healing times were not properly calculated.
http://www.uodemise.com/forum/showthread.php?t=120698
Housing
Secured containers should count against lockdowns
http://www.uodemise.com/forum/showthread.php?t=140087
|
2010-03-20 12:57:07 +00:00 |
|
xavier
|
1d74d05af4
|
Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
|
2010-03-15 15:28:44 +00:00 |
|
daedalus
|
fe6c18a2d4
|
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/showthread.php?t=135520)
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=120724)
- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/showthread.php?t=137677)
- You can cook near forges
(http://www.uodemise.com/discussion/showthread.php?t=137731)
|
2010-02-20 17:26:57 +00:00 |
|
daedalus
|
65198a79ac
|
- Pet resurrection gump fixed to work as OSI
(http://www.uodemise.com/discussion/showthread.php?t=121055)
- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill
(http://www.uodemise.com/discussion/showthread.php?t=134817)
|
2010-01-19 13:45:00 +00:00 |
|