Commit graph

89 commits

Author SHA1 Message Date
Kamron Batman
e8396d25ec
fix: Fixes ValueStringBuilder infinite loop (#1311) 2022-12-27 16:56:59 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
18c4459e6b
fix: Fixes region priority and resolution. (#1254)
- [X] Fixes world location JSON deserializer.
- [X] Fixes region resolver and priorities.
- [X] Removes DynamicJson from regions.
- [X] Adds missing region music.
2022-11-21 10:38:20 -08:00
Kamron Batman
5660f4636e
fix: Finishes code gen for misc items (#1248) 2022-11-13 23:10:13 -08:00
Kamron Batman
03fb36c869
fix: Adds ISpanParsable and fixes command conditionals (#1241)
* Adds `ISpanParsable<T>`
* Removes `[Parsable]`
* Fixes querying by serial, body, and a few others.
* Adds `Parse` to `Rectangle3D`
* Fixes AutoArchive NPE


Closes #1209
2022-11-12 00:26:02 -08:00
Kamron Batman
d791feb583
feat: Adds TextDefinition serialization support. (#1217) 2022-10-30 01:42:48 -07:00
Kamron Batman
5151ff66b5
fix: Fixes typo in ResetRng command (#1211) 2022-10-27 23:29:51 -07:00
Kamron Batman
24e2696510
fix: Adds reset RNG command (#1201) 2022-10-22 14:46:23 -07:00
Kamron Batman
f268d5d4e2
fix: Cleans up core code (#1187)
**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
2022-10-10 21:47:08 -07:00
Ricky Taylor
b5a06d0545
feat: Implement Oil Flask & Refueling (#1165) 2022-09-07 00:35:47 -07:00
Kamron Batman
b779d7737f
fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Kamron Batman
3b7e3c2fb7
fix: Fixes ValueStringBuilder empty ctor issue (#1035) 2022-05-27 17:49:36 -07:00
Kamron Batman
0f304d77c4
fix: Fixes CAGLoader NPE (#1006) 2022-04-19 17:25:38 -07:00
Kamron Batman
0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00
Kamron Batman
5db8b1354c
fix: Fixes various minor issues (#943) 2022-02-26 23:43:25 -08:00
Kamron Batman
6593abf418
fix: Fixes weight problem with dupe. Fixes mobile base weight. (#938) 2022-02-18 22:11:57 -08:00
Kamron Batman
284c3d0f34
fix: Removes LINQ from Map.cs (#834)
* Removes LINQ from Map
* Removes broken GetObjectsInRange with items/mobile flags.
2021-12-28 14:32:45 -08:00
Kamron Batman
dc6caf5766
fix: Fixes setting staff access (#899) 2021-12-27 19:38:03 -08:00
Kamron Batman
a87aab19d0
fix: Fixes setting body hue for resetstaffdress (#897) 2021-12-27 01:45:13 -08:00
Kamron Batman
48232829ad
fix: Reset body hue and facial hair (#896) 2021-12-27 01:41:35 -08:00
Kamron Batman
58190674f9
feat: Adds StaffAccess and ResetStaffDress commands (#895) 2021-12-27 01:27:15 -08:00
Kamron Batman
3cba8c43f8
fix: Removes from literals (#893) 2021-12-24 15:56:07 -08:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
5df7bf6a75
fix: Removes duplicative spell checks (#849) 2021-11-14 18:45:16 -08:00
Kamron Batman
8eaa859332
fix: Fixes code genning armor, clothing, and BODs (#810)
* Fixes code genning clothing
* Fixes code genning armor
* Fixes code genning BODs
2021-09-28 22:09:34 -07:00
Kamron Batman
3f6a87483b
feat: Adds auto archiving (#794)
## Adds Auto Archiving
Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically.

_Note: Automatic pruning is off by default_

### Archive compression format
The following formats are supported:
* Zstd (The fastest with best compression ratio)
* GZip
* Zip
* None (Tar)

_Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format.
The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_

### Restoring world from archive
Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below.

### Manually extracting an archives
#### Windows
* Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest)
  1. Extract the `.tar.zst` file.
  2. Extract the `.tar` file. (Yes you have to do it in two steps)
* On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO.
  1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
#### Mac
* Install [Keka](https://www.keka.io)
  1. Drop the .tar.zst onto the keka interface.
#### Linux
  1. Install zstd from a package manager
  2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`

### Other changes
* Changes Autosave to occur at the same time no matter when the server is booted.
* Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game.
* Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details.

<img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png">
<img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png">
<img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png">
<img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
2021-09-25 17:22:05 -07:00
Kamron Batman
73c65a43ad
fix: Cleans up movement code (#787)
* Removes FastMovementImpl since it isn't used and I am not convinced it is better.
* Moves some of the new movement logic from FastMovementImpl to MovementImpl
* Makes MovementImpl more readable
2021-09-16 23:23:22 -07:00
Kamron Batman
bba5346a92
fix: Consolidates properties code (#785)
* Consolidates the property logic between properties and add.
* Fixes a bug with setting properties
2021-09-15 21:48:30 -07:00
Kamron Batman
04b5a6c609
fix: Makes guid settable. Cleans up type conversions (#765)
* Marks GUID a parsable type
* Cleans up type conversions
2021-09-05 01:53:00 -07:00
Kamron Batman
0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00
Kamron Batman
0dc4acc164
fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00
Kamron Batman
13931ddf1d
fix: Fixes area command not working (#725) 2021-08-24 11:24:28 -07:00
Kamron Batman
3293ffcf06
fix: Cleanup IPoint3D calls (#704) 2021-08-19 09:11:48 -07:00
Kamron Batman
360143478a
feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking
* Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces
* Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list.
* Adds helpers for managing Lists/Sets/Dictionaries


### New API

```cs
// Creates the list if it is null, then adds
Utility.Add(ref list, value);
Utility.Add(ref set, value);
Utility.Add(ref dict, key, value);

// Nulls the variable if the count is zero
Utility.Remove(ref list, value);
Utility.Remove(ref set, value);
Utility.Remove(ref dict, key);

// Marks entity as dirty in addition to doing the action
entity.Add(list, value);
// Marks entity as dirty, and will create list if it doesn't exist
entity.Add(ref list, value);

// Marks entity as dirty in addition to doing the action
entity.Remove(list, value);
// Marks entity as dirty, and will null the list count is zero
entity.Remove(ref list, value);
```


### Updates to [dumptimers
<img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
2021-08-14 03:02:53 -07:00
Kamron Batman
b112be4e1f
fix: Fixes vendor OPL (#672) 2021-08-03 00:34:44 -07:00
Kamron Batman
ebac984543
fix(types): Fixes casting spell by type and [Add keyword search (#668)
* Fixes `[cast`
* Fixes `[add` search
2021-08-01 13:18:01 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Kamron Batman
a0893b68c0
fix(core): Updates slice with range selectors (#583)
- [X] Replaces Span slicing with range selection
- [X] Replaces string slicing with range selection
2021-04-23 20:57:24 -07:00
Pedro Pardal
c6cbda6f52
chore(logging): Migrate some logs to ILogger (#582) 2021-04-22 08:45:49 -07:00
Pedro Pardal
837ca91843
feat: Command prefix is now configurable via settings (#572) 2021-04-15 13:53:15 -07:00
Kamron Batman
dd2933a9ef
fix(cleanup): Consolidate the duplicate code in Properties, PropsGump, and PropsConfig (#540) 2021-04-14 22:58:56 -07:00
Kamron Batman
24ed9b3236
fix(core): Fixes call priority (#553)
- [X] Fixes call priority
2021-03-15 16:51:27 -07:00
Kamron Batman
c50322c0e3
fix(network): Adds UOG & Fixes ConnectUO packet (#552)
- [X] Adds UOG Extended and Compact (0xF1 0x51 packet)
- [X] Fixes ConnectUO bad length
2021-03-15 16:18:28 -07:00
Kamron Batman
76970325a3
fix(core): Fixes date time uses by using stop watch (#549)
- [X] Replaces measurements with stop watch
- [X] Some cleanup
2021-03-13 12:39:30 -08:00
Kamron Batman
6c4308bce6
fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
2021-03-13 01:32:04 -08:00
Kamron Batman
0a435644eb
feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands (#532)
- [X] Adds `Respawn` command
- [X] Adds `EditSpawner` command
  - Usage: `[global editspawner <type> <arguments> set <properties>`
  - This command replaces the arguments (optional) and properties of the affected spawners for that type
- [X] Adds `SpawnProps` command
  - Usage: `[area spawnprops`
  - This command brings up a gump to modify targeted spawners based on the targeted entity.
  - To do this, the props/values are copied and then used to construct a properties list for the spawner entry.

Closes #531
2021-02-28 22:49:52 -08:00
Kamron Batman
8006fa20df
fix(core): Fixes errors from missing files (#511) 2021-02-14 18:30:53 -08:00
Kamron Batman
8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00
Kamron Batman
67625ad249
fix(core): Removes disposable netstates. (#467)
- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
2021-02-05 14:33:35 -08:00
Kamron Batman
079eeb1b96
fix(core): Fixes nullables being disabled (#466) 2021-02-05 14:09:57 -08:00