Commit graph

68 commits

Author SHA1 Message Date
Kamron Batman
cc4a679fb0
fix: Fixes serializing EngravedText (#2296) 2025-12-28 02:44:49 -08:00
Kamron Batman
ebaf104935
chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Kamron Batman
f3bcf89015
fix: Fixes weapons not serializing lesser poison (#2194)
### Summary

Fixes weapons not serializing lesser poison.

> [!NOTE]
> Dev Note: After applying this fix, fix weapons already in-game using the following command
> `[global set poison lesser where baseweapon poison = null poisoncharges > 0`
2025-05-23 15:54:17 -07:00
Kamron Batman
e468f79e18
feat: Adds SpecialAttack monster ability trigger. Fixes fanning fire. (#2186) 2025-05-15 22:14:52 -07:00
Kamron Batman
da517f56c4
chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Kamron Batman
47b03f5d62
fix: Fixes NPCs not able to equip armor/clothing/weapons (#2161) 2025-04-21 14:01:08 -07:00
Bohica
772511d1e8
fix: Reverts GetProtOffset, Adds PreT2A Weapon Damage & PreUOR Armor Durability (#2114) 2025-02-06 01:27:40 -08:00
Bohica
51367df0d2
fix: Fixes AR/Durability/Tool Uses for Pre-UOR and LBR (#2113) 2025-02-05 19:54:56 -08:00
Kamron Batman
09d6420320
fix: Fixes Item ID so it doesn't gain from non-identifiable items (#2075) 2025-01-18 10:58:22 -08:00
Kamron Batman
b6950fc77c
fix: Removes unused usings (#2071) 2025-01-17 16:23:30 -08:00
Erik Askov Mousing
3b698de556
feat: Adds Pre-UOTD single click support for weapons, armor, wands, and clothing (#2053) 2025-01-13 17:04:24 -08:00
Nathan Oines
863b4b5460
fix: Ensure ShouldSerializeCrafter serializes when _crafter is not null or empty (#2062) 2025-01-13 13:22:56 -08:00
Reetus
8a41d84239
fix: Fixes Velocity property not displaying value (#1938) 2024-08-20 21:15:12 -07:00
Kamron Batman
1272be7be9
fix: Fixes damage scale for AOS (#1931) 2024-08-15 18:32:25 -07:00
Kamron Batman
9c7cb5d778
fix: Fixes dupe property copying. Adds IgnoreDupe (#1811)
## Summary

### Changes
- Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]`
- Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them!
- Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable.
- Updates Dupe command to use the new logic.
- Fixes duping multiple kinds of objects that used to be outright broken.

### Bug Fixes
- Fixes issue with durability after duping
- Fixes issue with hue after duping

> [!Note]
> **Developer Note**
> Customizing how duping an item works now requires two steps:
> 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field
> 2. Add custom logic in an `OnAfterDuped` override
>
> When do you need to do this?
> *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
2024-06-02 15:04:54 -07:00
Kamron Batman
70575e1517
fix: Fixes weapon and armor quality default value (#1710) 2024-03-28 10:30:42 -07:00
Kamron Batman
3332fabc39
fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)
> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
2024-03-18 14:13:41 -07:00
Kamron Batman
0ffea2e912
fix: Fixes Feint so it properly reduces damage (#1657) 2024-01-11 00:01:52 -08:00
Kamron Batman
c8463e2eaf
fix: Fixes lightning arrow (#1583)
### Summary
- [X] Lightning arrow no longer allows SDI
- [X] Lightning arrow now proc's even without arrows
- [X] Fixed NPE with lightning arrow when a monster is already killed.
2023-11-05 17:36:09 -08:00
Kamron Batman
28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
Kamron Batman
d57f1fecc1
fix: Prepares for IPooledEnumerable removal (#1548)
### Summary

- Removes `IPooledEnumerable` (non-generic)
- Changes `IPooledEnumerable<T>` so that  `Free()` is replaced with the `IDisposable` pattern
2023-10-15 11:20:49 -07:00
Kamron Batman
f2de2fbb77
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary
- [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption.
- [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue.
- [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization.
- [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts  to GenericEntityPersistence.
- [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
2023-10-01 22:10:47 -07:00
Kamron Batman
972949455b
fix: Changes BaseWeapon to source generator and changes crafter to string (#1519) 2023-09-29 22:45:37 -07:00
Kamron Batman
f77dd91811
fix: Overhauls virtue system (#1376)
## MAJOR CHANGE (API BREAKING)

Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_.

### Motivation

The motivation was also two-fold, performance/stability, and to fix bugs.

First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably.

Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed.

### Major API Changes

- [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead.
- [X] Virtues were removed from non-player Mobiles.
- [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead.

### Screenshots

<img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac">
<img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
2023-07-19 21:43:47 -07:00
romanlysenko
5c6525de46
fix: Removes duplicate UnderTransformation static method (#1383) 2023-04-03 22:07:12 -07:00
Kamron Batman
3097eb4fa7
fix: Fixes Dice Infinite loop and deserialization of some items (#1360)
### Summary
- Fixes deserialization issues with some items.
- Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
2023-03-05 18:29:48 -08:00
Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Kamron Batman
982058c224
fix: Fixes weapon proc on 0 damage (#1324)
Weapons should not proc their abilities on 0 damage given.
2023-01-28 10:39:19 -08:00
Kamron Batman
1745faa28c
fix: Fixes divine fury (#1290) 2022-12-04 12:39:30 -08:00
Kamron Batman
df9a58dd49
feat: Adds IAosItem for items with AosAttributes (#1268) 2022-11-23 10:49:30 -08:00
Kamron Batman
ed8f2438fd
fix: No acid damage for SC weapons (#1242) 2022-11-11 17:57:13 -08:00
Kamron Batman
fd6f4239e2
fix: Adds FindItemOnLayer generic (#1223) 2022-11-01 00:49:20 -07:00
mark1145
053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00
Kamron Batman
ffdc08259f
fix: Adds name support for all mods (#1128) 2022-10-15 10:46:31 -07:00
Kamron Batman
43e7fe29c2
feat: Adds Monster Abilities (#1179)
* Adds ability to create monster abilities
* Adds Fire/Cold/Chaos Breath
* Adds Grasping Claw
* Adds Summon Skeletons & Summon Undead w/ Polymorph
2022-10-01 21:09:36 -07:00
mark1145
1e50ff9966
fix: Blood Oath, Wraith form, & Strangle (#1153)
Fixes blood oath mechanic, and wraith form not properly leeching.
2022-09-01 09:19:40 -07:00
Kamron Batman
c4b814cc07
fix: Fixes damage from AR (#1134) 2022-07-28 17:39:21 -07:00
Kamron Batman
fa3515f930
fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00
Kamron Batman
4a057bf5ac
fix: Fixes poison charge OPL (#1068) 2022-06-15 19:11:52 -07:00
Kamron Batman
b779d7737f
fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Kamron Batman
b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00
Kamron Batman
ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00
Kamron Batman
fc3d9b926d
fix: Adds Poison to codegen (#1002) 2022-04-18 00:05:44 -07:00
Kamron Batman
77181678da
fix: Converts BaseArmor and BaseClothing to use string crafter fields (#928) 2022-02-27 03:18:17 -08:00
Kamron Batman
d0aa6320f7
feat: Adds instahit option (#901)
Enable instahit by adding the setting `"melee.enableInstaHit": "True"` to modernuo.json
2021-12-28 02:42:36 -08:00
Kamron Batman
61e2177011
fix: Fixes damage bonus and makes it easier to read (#885) 2021-12-11 09:58:24 -08:00
Kamron Batman
43db0d09c9
fix: Weapons cleanup (#857)
* Removes linq
* Removes list allocation for area effect
* Removes redundant swing overload
* Cleans up code
2021-11-21 09:19:09 -08:00
IAmDanielDinner
5725fba373
fix: Adds missing ML Abilities (#799) 2021-10-03 23:04:06 -07:00
SpeedyDevil
ee6be3d0dc
fix: Fixes quiver damage type modifier (#792) 2021-09-18 11:28:42 -07:00
Kamron Batman
dbd4d6f13f
fix: Various code cleanup (#756) 2021-09-03 19:41:12 -07:00