Commit graph

90 commits

Author SHA1 Message Date
Kamron Batman
9b554f69b0
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.

## Changes to the Timer API:
```cs
public class Timer
{
  // Creates a timer that will be returned to the pool once execution stops.
  public static void StartTimer(Action callback);
  public static void StartTimer(TimeSpan delay, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
  public static void StartTimer(TimeSpan interval, int count, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);

  // Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
  // If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
  public static void StartTimer(Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);

  // If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
  public static DelayCallTimer DelayCall(Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}

public struct TimerExecutionToken
{
  public bool Running { get; }
  public int Index { get; }
  public int RemainingCount { get; }
  public DateTime Next { get; }
}
```

## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!

## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)

## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.

If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
2021-08-07 14:33:35 -07:00
Kamron Batman
410b18ceca
fix(linq): Removes linq and fixes fishing error (#674) 2021-08-04 22:24:38 -07:00
Kamron Batman
3dc406624e
fix: Fixes bank box withdraw using account gold (#671)
Fixes various locations where account gold is not used.
2021-08-02 19:23:25 -07:00
Kamron Batman
f78a226321
fix(core): Fixes packet issues with hair/beard (#669) 2021-08-01 19:54:04 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Kamron Batman
f8820e581a
fix(content): Localizes some messages and cleans up virtues (#657) 2021-07-11 23:10:54 -07:00
Kamron Batman
fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00
Kamron Batman
c79a8a4002
Cleans up ore (#637) 2021-06-12 14:15:10 -07:00
Kamron Batman
510d2e006b
fix(codegen): Fixes bulk order deed hue and codegens (#647)
- [X] Codegens some Bulk Order stuff
- [X] Fixes deserializing with a class that requires the parent as a constructor argument


Closes #641
Closes #623
2021-06-11 19:51:03 -07:00
Kamron Batman
db02a6b6e9
fix(core): Fixes some properties that cannot be modified ingame (#604)
- [X] Adds a property to `CommandProperty` to allow modifying `PropertyObject` where there is no property setter that is accessible.
- [X] Updates AosAttributes and friends

Example of how to make this work:
```cs
        [CommandProperty(AccessLevel.GameMaster, canModify: true)]
        public AosWeaponAttributes WeaponAttributes { get; private set; }
```

This fix is necessary because in release mode the optimizer will sometimes _entirely remove the setter_ because it knows it can do something that is more efficient _when the property setter is private_. RunUO got around this by declaring a public setter explicitly that _was empty_.

### Screenshot
<img width="313" alt="Screen Shot 2021-05-15 at 11 34 01 PM" src="https://user-images.githubusercontent.com/3953314/118387955-49293c00-b5d6-11eb-8f31-a3b5e31bd18b.png">
2021-05-15 23:47:33 -07:00
Kamron Batman
7819830628
feat(champs): Ports Casiopia champions (#584) 2021-05-09 00:20:43 -07:00
Kamron Batman
13717ab2d5
fix(core): Fixes displaying some doubles (#585) 2021-04-25 14:04:44 -07:00
Kamron Batman
a0893b68c0
fix(core): Updates slice with range selectors (#583)
- [X] Replaces Span slicing with range selection
- [X] Replaces string slicing with range selection
2021-04-23 20:57:24 -07:00
Kamron Batman
98ce65083a
fix(core): Updates expansion and map configurations (fixes map issues) (#570)
- [X] Adds question about expansion at start of server
- [X] Adds question about client version to determine old have and map diffs
- [X] Adds config setting "maps.enablePre6000Trammel"
- [X] Rearranges some of the loading order.
- [X] Added support for deserializing nullable enums from json

TODO:
Expand the nullable enums deserialization factory to work with any type by pulling the factory and creating an instance of the converter.
2021-04-14 01:45:18 -07:00
Kamron Batman
b51bab5f1d
fix(core): Fixes item mask in incoming mobile packet (#568)
- [X] FIxes the item mask in incoming mobile packet
- [X] Streamlines some of the send info stuff
- [X] Adds a few missing packet initializations
2021-04-10 21:48:07 -07:00
Maciej Cz
89223e9196
fix(content): Adds Gargish leather and studded armor (#559) 2021-03-31 17:29:25 -07:00
Kamron Batman
c50322c0e3
fix(network): Adds UOG & Fixes ConnectUO packet (#552)
- [X] Adds UOG Extended and Compact (0xF1 0x51 packet)
- [X] Fixes ConnectUO bad length
2021-03-15 16:18:28 -07:00
Kamron Batman
5e3b42bf9c
fix(network): Adds ConnectUO (#551)
- [X] Adds ability to create new protocol extension packets
- [X] Adds freeshard protocol extension support (packet 0xF1)
- [X] Adds ConnectUO support
- [X] Adds arbitrary read for `CircularBufferReader` and `SpanReader`
2021-03-15 14:14:33 -07:00
Kamron Batman
6c4308bce6
fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
2021-03-13 01:32:04 -08:00
Kamron Batman
952a3e0265
fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
Kamron Batman
8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00
Kamron Batman
67625ad249
fix(core): Removes disposable netstates. (#467)
- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
2021-02-05 14:33:35 -08:00
Kamron Batman
40352cd566
fix(network): Fixes corpse packet (#456) 2021-02-04 14:05:24 -08:00
Kamron Batman
5d9ebf062f
core(fix): Fixes type aliasing, categorizations, and NPE (#444)
- [X] Fixes lookup of type aliases
- [X] Fixes categorization
- [X] Removes rebuild categorizations
- [X] Fixes an NPE with DoHarmful and Combatant

Closes #441
2021-02-03 16:14:04 -08:00
Kamron Batman
8580139544
chore(content): Cleans up frenzied whirlwind (#428) 2021-01-24 12:34:54 -08:00
Kamron Batman
178f71c6dc
chore(content): Cleans up abilities and some spell timers (#427)
- [X] Exposes Index/Count on the timer.
- [X] Cleans up abilities
- [X] Combines some spell context/info objects with their timers to reduce allocations
- [X] Fixes a bug where immolating weapon both finishes effect or stops in the wrong order due to a race condition.
2021-01-23 16:40:53 -08:00
Kamron Batman
e869c105d0
fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching
- [X] Changes type check default to ignore case
- [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string.
- [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
2021-01-20 00:10:33 -08:00
Kamron Batman
08f05afd01
fix(core): Converts boat packets (#416)
- [X] Converts boat packets
- [X] Makes a packet container builder for packet 0xF7
- [X] Generalizes world item packet so it works for mobiles too

Notes:
- This PR doesn't address proper smooth movement for boats.
2021-01-18 08:38:32 -08:00
Kamron Batman
fbafd7210d
fix(core): Converts some packets & misc fixes/cleanup (#414)
- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
2021-01-16 21:01:54 -08:00
Kamron Batman
a146955f6c
fix(core): Converts book packets (#413)
- [X] Splits out BaseBook
- [X] Converts book packets
- [X] Makes FixHtml faster
2021-01-16 18:49:53 -08:00
Kamron Batman
97f311d7be
fix(core): Removes 6017 handler (#411)
- [X] Removes 6017 handler since it is only used in one place
- [X] Exposes a ref int to modify the packet length. This is acceptable since we technically have access to the entire reader/buffer.
2021-01-16 13:43:16 -08:00
Kamron Batman
c58aad733d
fix(core): Converts BB packets (#406)
- [X] Organizes and splits up bulletin boards
- [X] Converts packets
2021-01-13 22:28:31 -08:00
Kamron Batman
211c2ba8ee
fix(core): Streamlines text encoding (#407)
- [X] Streamlines text encoding
2021-01-13 18:56:32 -08:00
Kamron Batman
5631c1da6d
fix(core): Converts map item packets (#404)
- [X] Converts map item packets
2021-01-12 19:25:45 -08:00
Kamron Batman
ca196e4729
fix(content): Converts mahjong packets (#402)
- [X] Converts mahjong packets
2021-01-12 00:59:42 -08:00
Kamron Batman
f52e63f320
fix(core): Converts corpse packets (#400)
- [X] Converts corpse packets
- [X] Some cleanup
2021-01-10 09:53:05 -08:00
Kamron Batman
764d303543
chore: Code cleanup (#399)
- [X] Code cleanup
2021-01-10 09:14:03 -08:00
Kamron Batman
8763be8a21
fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking
- [X] Changes mobile moving cache to use Span2D
2021-01-09 14:10:29 -08:00
Kamron Batman
0b9fb9c071
fix(core): Cleans up OPL code (#396)
- [X] Cleans up OPL code to simplify the calls
2021-01-09 11:56:05 -08:00
Kamron Batman
5882b1ab3f
fix(core): Fixes OPL packets (#395)
- [X] Fixes an issue with OPL packets using the wrong endianness and not updating the position properly.
- [X] Fixes an issue with SpanWriter not updating bytes written when it is used adhoc.
- [X] Moves packet creation for OPL inside the SendInfoTo function.

Bumps release version
2021-01-08 23:55:23 -08:00
Kamron Batman
0912876f7c
fix(core): Converts virtual hair packets (#388)
- [X] Converts virtual hair packets
2021-01-05 22:14:54 -08:00
Kamron Batman
582e1877b8
feat(core): Makes spanwriter resizable (#376)
SpanWriter now has an argument that allows it to be resizable.
```cs
public SpanWriter(Span<byte> initialBuffer, bool resize = false)
public SpanWriter(int initialCapacity, bool resize = false)
```

If a SpanWriter is set to be resizable, or given an initial capacity instead of a buffer, it must be disposed:
```cs
public static void SomeMethod()
{
    using var writer = new SpanWriter(stackalloc byte[512], true);
    // stuff
    
    // Automatic Dispose of writer
}
```

This is because the SpanWriter uses `ArrayPool<byte>.Shared` _rented buffers_ to resize. If the writer is not disposed, those buffers will never be reused resulting in a _memory leak_.

It is possible that the SpanWriter will outright ditch the initial buffer if resize is set to true and growing is needed. To check/account for that we can do the following:

```cs
public static void SomeMethod()
{
    Span<byte> span = stackalloc byte[512];
    using var writer = new SpanWriter(span, true);
    // write some stuff that causes the span to grow
    
    span = writer.RawBuffer;
    // Do stuff with the span
}
```

Make sure you don't accidentally `Dispose()` the writer or use the `RawBuffer` outside of the `using` block. If you do, bad things will happen! (NullPointerException, or a fresh SpanWriter with no buffer, depending on the situation).

SpanWriter can also now be used with a fixed statement since it has a `PinnableReference()` function.
2020-12-31 19:57:02 -08:00
Kamron Batman
540a879d63
fix(core): Converts remaining player packets (#374)
- [X] Converts the remainder of the player packets
2020-12-30 16:09:51 -08:00
Kamron Batman
1e2242bb1a
chore(content): Updates to C# 9 syntax (#373) 2020-12-30 12:50:10 -08:00
Kamron Batman
8f8b650ab5
fix(core): Converts healthbar packets (#367)
- [X] Converts healthbar packets
2020-12-27 23:22:21 -08:00
Kamron Batman
03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00
Kamron Batman
4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00
Kamron Batman
77ce2e1980
fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

Bumps release version
2020-12-20 23:21:55 -08:00
Kamron Batman
3acb1414dd
fix(spawner): Fixes spawners infinitely spawning (#346)
Bumps release version
2020-12-11 22:04:49 -08:00
Kamron Batman
b71c754738
Converts targeting packets (#330)
- [X] Converts targeting packets.

### BREAKING CHANGE TO TARGET CLASS

```cs
public virtual Packet GetPacketFor(NetState ns)
```

Changed to:
```cs
public virtual void SendPacketTo(NetState ns)
```

Bumps release version
2020-11-29 23:01:31 -08:00