51 lines
No EOL
1.1 KiB
C#
51 lines
No EOL
1.1 KiB
C#
using ModernUO.Serialization;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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[Flippable(0x1766, 0x1768)]
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public partial class Cloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructible]
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public Cloth(int amount = 1) : base(0x1766)
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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{
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return false;
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}
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Hue = sender.DyedHue;
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return true;
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this))
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{
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return false;
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}
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ScissorHelper(from, new Bandage(), 1);
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return true;
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}
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public override void OnSingleClick(Mobile from)
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{
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var number = Amount == 1 ? 1049124 : 1049123;
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from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
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}
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} |