ModernUO/Projects/UOContent/Items/Resources/Tailor/Cloth.cs
2022-11-23 13:45:32 -08:00

51 lines
No EOL
1.1 KiB
C#

using ModernUO.Serialization;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x1766, 0x1768)]
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
{
[Constructible]
public Cloth(int amount = 1) : base(0x1766)
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049124 : 1049123;
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
}
}