ModernUO/Projects/UOContent/Items/Weapons/Abilities/Feint.cs

78 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Items;
/// <summary>
/// Gain a defensive advantage over your primary opponent for a short time.
/// </summary>
public class Feint : WeaponAbility
{
public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
public override int BaseMana => 30;
public override bool RequiresSecondarySkill(Mobile from) => true;
public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
if (Registry.Remove(defender, out var timer))
{
timer.Stop();
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
var skill = Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value);
// 20-50 % decrease in damage taken for 6 seconds
timer = new FeintTimer(
attacker,
defender,
(int)(20.0 + 3.0 * (skill - 50.0) / 7.0)
);
timer.Start();
Registry.Add(defender, timer);
// TODO: Add buff icon (Publish 100)
}
public static bool GetDamageReduction(Mobile attacker, Mobile defender, out int damageReduction)
{
if (Registry.TryGetValue(attacker, out var timer) && timer.Defender == defender)
{
damageReduction = timer.DamageReduction;
return true;
}
damageReduction = 0;
return false;
}
public class FeintTimer : Timer
{
private readonly Mobile _attacker;
public Mobile Defender { get; }
public FeintTimer(Mobile attacker, Mobile defender, int damageReduction) : base(TimeSpan.FromSeconds(6.0))
{
_attacker = attacker;
Defender = defender;
DamageReduction = damageReduction;
}
public int DamageReduction { get; }
protected override void OnTick() => Registry.Remove(_attacker);
}
}