78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items;
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/// <summary>
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/// Gain a defensive advantage over your primary opponent for a short time.
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/// </summary>
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public class Feint : WeaponAbility
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{
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public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
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public override int BaseMana => 30;
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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if (Registry.Remove(defender, out var timer))
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{
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timer.Stop();
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}
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
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defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
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attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
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var skill = Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value);
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// 20-50 % decrease in damage taken for 6 seconds
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timer = new FeintTimer(
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attacker,
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defender,
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(int)(20.0 + 3.0 * (skill - 50.0) / 7.0)
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);
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timer.Start();
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Registry.Add(defender, timer);
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// TODO: Add buff icon (Publish 100)
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}
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public static bool GetDamageReduction(Mobile attacker, Mobile defender, out int damageReduction)
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{
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if (Registry.TryGetValue(attacker, out var timer) && timer.Defender == defender)
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{
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damageReduction = timer.DamageReduction;
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return true;
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}
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damageReduction = 0;
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return false;
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}
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public class FeintTimer : Timer
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{
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private readonly Mobile _attacker;
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public Mobile Defender { get; }
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public FeintTimer(Mobile attacker, Mobile defender, int damageReduction) : base(TimeSpan.FromSeconds(6.0))
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{
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_attacker = attacker;
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Defender = defender;
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DamageReduction = damageReduction;
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}
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public int DamageReduction { get; }
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protected override void OnTick() => Registry.Remove(_attacker);
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}
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}
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