ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs

78 lines
2.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class AncientLich : BaseCreature
{
[Constructible]
public AncientLich() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("ancient lich");
Body = 78;
BaseSoundID = 412;
SetStr(216, 305);
SetDex(96, 115);
SetInt(966, 1045);
SetHits(560, 595);
SetDamage(15, 27);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.1, 130.0);
SetSkill(SkillName.Meditation, 100.1, 101.0);
SetSkill(SkillName.Poisoning, 100.1, 101.0);
SetSkill(SkillName.MagicResist, 175.2, 200.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 60;
PackNecroReg(30, 275);
}
public override string CorpseName => "an ancient lich's corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int GetIdleSound() => 0x19D;
public override int GetAngerSound() => 0x175;
public override int GetDeathSound() => 0x108;
public override int GetAttackSound() => 0xE2;
public override int GetHurtSound() => 0x28B;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.MedScrolls, 2);
}
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
}
}