ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/ArcaneDaemon.cs

58 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ArcaneDaemon : BaseCreature
{
[Constructible]
public ArcaneDaemon() : base(AIType.AI_Mage)
{
Body = 0x310;
BaseSoundID = 0x47D;
SetStr(131, 150);
SetDex(126, 145);
SetInt(301, 350);
SetHits(101, 115);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
Fame = 7000;
Karma = -10000;
VirtualArmor = 55;
}
public override string CorpseName => "an arcane daemon corpse";
public override string DefaultName => "an arcane daemon";
public override Poison PoisonImmune => Poison.Deadly;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
}
}