ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs

108 lines
3.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Betrayer : BaseCreature
{
[Constructible]
public Betrayer() : base(AIType.AI_Mage)
{
Body = 767;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
if (Utility.RandomDouble() < 0.02)
{
PackItem(new BlackthornWelcomeBook());
}
}
public override string CorpseName => "a betrayer corpse";
public override string DefaultName => "a betrayer";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.05)
{
if (!IsParagon)
{
if (Utility.RandomDouble() < 0.75)
{
c.DropItem(DawnsMusicGear.RandomCommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomUncommon);
}
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override int GetDeathSound() => 0x423;
public override int GetAttackSound() => 0x23B;
public override int GetHurtSound() => 0x140;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
private static MonsterAbility[] _abilities =
{
new MonsterAbilityGroup(
(1, MonsterAbilities.ColossalBlow),
(1, MonsterAbilities.PoisonGasAreaAttack)
)
};
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
}
}