108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Betrayer : BaseCreature
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{
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[Constructible]
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public Betrayer() : base(AIType.AI_Mage)
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{
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Body = 767;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (Utility.RandomDouble() < 0.02)
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{
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PackItem(new BlackthornWelcomeBook());
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}
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}
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public override string CorpseName => "a betrayer corpse";
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public override string DefaultName => "a betrayer";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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{
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if (Utility.RandomDouble() < 0.75)
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{
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c.DropItem(DawnsMusicGear.RandomCommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override int GetDeathSound() => 0x423;
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public override int GetAttackSound() => 0x23B;
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public override int GetHurtSound() => 0x140;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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private static MonsterAbility[] _abilities =
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{
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new MonsterAbilityGroup(
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(1, MonsterAbilities.ColossalBlow),
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(1, MonsterAbilities.PoisonGasAreaAttack)
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)
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};
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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}
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}
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