ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/BoneMagi.cs

66 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.BoneMage")]
[SerializationGenerator(0, false)]
public partial class BoneMagi : BaseCreature
{
[Constructible]
public BoneMagi() : base(AIType.AI_Mage)
{
Body = 148;
BaseSoundID = 451;
SetStr(76, 100);
SetDex(56, 75);
SetInt(186, 210);
SetHits(46, 60);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone mage";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Regular;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
}
}