ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/FireGargoyle.cs

60 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FireGargoyle : BaseCreature
{
[Constructible]
public FireGargoyle() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("fire gargoyle");
Body = 130;
BaseSoundID = 0x174;
SetStr(351, 400);
SetDex(126, 145);
SetInt(226, 250);
SetHits(211, 240);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 75.1, 85.0);
SetSkill(SkillName.EvalInt, 90.1, 105.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 90.1, 105.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
}
public override string CorpseName => "a charred corpse";
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
}
}