60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class FireGargoyle : BaseCreature
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{
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[Constructible]
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public FireGargoyle() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("fire gargoyle");
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Body = 130;
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BaseSoundID = 0x174;
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SetStr(351, 400);
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SetDex(126, 145);
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SetInt(226, 250);
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SetHits(211, 240);
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SetDamage(7, 14);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 75.1, 85.0);
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SetSkill(SkillName.EvalInt, 90.1, 105.0);
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SetSkill(SkillName.Magery, 90.1, 105.0);
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SetSkill(SkillName.Meditation, 90.1, 105.0);
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SetSkill(SkillName.MagicResist, 90.1, 105.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 40.1, 80.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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}
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public override string CorpseName => "a charred corpse";
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public override bool CanFly => true;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems);
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}
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}
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}
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