69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class GargoyleDestroyer : BaseCreature
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{
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[Constructible]
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public GargoyleDestroyer() : base(AIType.AI_Mage)
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{
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Body = 0x2F3;
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BaseSoundID = 0x174;
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SetStr(760, 850);
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SetDex(102, 150);
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SetInt(152, 200);
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SetHits(482, 485);
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SetDamage(7, 14);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.4, 160.0);
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SetSkill(SkillName.Anatomy, 50.5, 100.0);
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SetSkill(SkillName.Swords, 90.1, 100.0);
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SetSkill(SkillName.Macing, 90.1, 100.0);
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SetSkill(SkillName.Fencing, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 50;
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if (Utility.RandomDouble() < 0.2)
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{
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PackItem(new GargoylesPickaxe());
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}
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}
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle destroyer";
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public override bool BardImmune => !Core.AOS;
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public override int Meat => 1;
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public override bool CanFly => true;
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private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.Gems, 2);
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}
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}
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}
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