ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/GargoyleEnforcer.cs

65 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GargoyleEnforcer : BaseCreature
{
[Constructible]
public GargoyleEnforcer() : base(AIType.AI_Mage)
{
Body = 0x2F2;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Anatomy, 70.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.3, 100.0);
SetSkill(SkillName.Meditation, 70.3, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
if (Utility.RandomDouble() < 0.2)
{
PackItem(new GargoylesPickaxe());
}
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle enforcer";
public override bool CanFly => true;
public override int Meat => 1;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
}
}