ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gazer.cs

57 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Gazer : BaseCreature
{
[Constructible]
public Gazer() : base(AIType.AI_Mage)
{
Body = 22;
BaseSoundID = 377;
SetStr(96, 125);
SetDex(86, 105);
SetInt(141, 165);
SetHits(58, 75);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 50.1, 65.0);
SetSkill(SkillName.Magery, 50.1, 65.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
PackItem(new Nightshade(4));
}
public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer";
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Potions);
}
}
}