ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/GolemController.cs

81 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("golem controller");
Title = "the controller";
Body = 400;
Hue = 0x455;
AddArcane(new Robe());
AddArcane(new ThighBoots());
AddArcane(new LeatherGloves());
AddArcane(new Cloak());
SetStr(126, 150);
SetDex(96, 120);
SetInt(151, 175);
SetHits(76, 90);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 102.5, 125.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 65.0, 87.5);
Fame = 4000;
Karma = -4000;
VirtualArmor = 16;
if (Utility.RandomDouble() < 0.7)
{
PackItem(new ArcaneGem());
}
}
public override string CorpseName => "a golem controller corpse";
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public void AddArcane(Item item)
{
if (item is IArcaneEquip eq)
{
eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
}
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
AddItem(item);
}
}
}