54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class IceFiend : BaseCreature
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{
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[Constructible]
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public IceFiend() : base(AIType.AI_Mage)
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{
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Body = 43;
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BaseSoundID = 357;
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SetStr(376, 405);
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SetDex(176, 195);
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SetInt(201, 225);
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SetHits(226, 243);
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SetDamage(8, 19);
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SetSkill(SkillName.EvalInt, 80.1, 90.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.MagicResist, 75.1, 85.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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Fame = 18000;
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Karma = -18000;
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VirtualArmor = 60;
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}
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public override string CorpseName => "an ice fiend corpse";
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public override string DefaultName => "an ice fiend";
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public override int TreasureMapLevel => 4;
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public override int Meat => 1;
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.MedScrolls, 2);
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}
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}
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}
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