ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs

68 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class LichLord : BaseCreature
{
[Constructible]
public LichLord() : base(AIType.AI_Mage)
{
Body = 79;
BaseSoundID = 412;
SetStr(416, 505);
SetDex(146, 165);
SetInt(566, 655);
SetHits(250, 303);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Necromancy, 90, 110.0);
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 150.5, 200.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 18000;
Karma = -18000;
VirtualArmor = 50;
PackItem(new GnarledStaff());
PackNecroReg(12, 40);
}
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich lord";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 4;
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonSkeletonsCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.MedScrolls, 2);
}
}
}