ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Succubus.cs

59 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Succubus : BaseCreature
{
[Constructible]
public Succubus() : base(AIType.AI_Mage)
{
Body = 149;
BaseSoundID = 0x4B0;
SetStr(488, 620);
SetDex(121, 170);
SetInt(498, 657);
SetHits(312, 353);
SetDamage(18, 28);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 80;
}
public override string CorpseName => "a succubus corpse";
public override string DefaultName => "a succubus";
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 2);
}
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
}
}