62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Titan : BaseCreature
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{
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[Constructible]
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public Titan() : base(AIType.AI_Mage)
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{
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Body = 76;
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BaseSoundID = 609;
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SetStr(536, 585);
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SetDex(126, 145);
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SetInt(281, 305);
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SetHits(322, 351);
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SetDamage(13, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.MagicResist, 80.2, 110.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 40.1, 50.0);
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Fame = 11500;
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Karma = -11500;
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VirtualArmor = 40;
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if (Core.ML && Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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}
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public override string CorpseName => "a titans corpse";
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public override string DefaultName => "a titan";
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public override int Meat => 4;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.MedScrolls);
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}
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}
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}
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