90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
using Server.Mobiles;
|
|
|
|
namespace Server.Spells.Sixth
|
|
{
|
|
public class RevealSpell : MagerySpell, ITargetingSpell<IPoint3D>
|
|
{
|
|
private static readonly SpellInfo _info = new(
|
|
"Reveal",
|
|
"Wis Quas",
|
|
206,
|
|
9002,
|
|
Reagent.Bloodmoss,
|
|
Reagent.SulfurousAsh
|
|
);
|
|
|
|
public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
|
{
|
|
}
|
|
|
|
public override SpellCircle Circle => SpellCircle.Sixth;
|
|
|
|
public void Target(IPoint3D p)
|
|
{
|
|
if (CheckSequence())
|
|
{
|
|
SpellHelper.Turn(Caster, p);
|
|
SpellHelper.GetSurfaceTop(ref p);
|
|
var map = Caster.Map;
|
|
|
|
if (map != null)
|
|
{
|
|
var range = 1 + (int)(Caster.Skills.Magery.Value / 20.0);
|
|
foreach (var m in map.GetMobilesInRange(new Point3D(p), range))
|
|
{
|
|
if (m is ShadowKnight && (m.X != p.X || m.Y != p.Y))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!m.Hidden
|
|
|| m.AccessLevel > AccessLevel.Player && Caster.AccessLevel <= m.AccessLevel
|
|
|| !CheckDifficulty(Caster, m))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
m.RevealingAction();
|
|
|
|
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
|
|
m.PlaySound(0x1FD);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
|
|
}
|
|
|
|
// Reveal uses magery and detect hidden vs. hide and stealth
|
|
private static bool CheckDifficulty(Mobile from, Mobile m)
|
|
{
|
|
// Reveal always reveals vs. invisibility spell
|
|
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var magery = from.Skills.Magery.Fixed;
|
|
var detectHidden = from.Skills.DetectHidden.Fixed;
|
|
|
|
var hiding = m.Skills.Hiding.Fixed;
|
|
var stealth = m.Skills.Stealth.Fixed;
|
|
var divisor = hiding + stealth;
|
|
|
|
int chance;
|
|
if (divisor > 0)
|
|
{
|
|
chance = 50 * (magery + detectHidden) / divisor;
|
|
}
|
|
else
|
|
{
|
|
chance = 100;
|
|
}
|
|
|
|
return chance > Utility.Random(100);
|
|
}
|
|
}
|
|
}
|