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Tracking
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fix: Replaces throttlers and packet callbacks with function pointers (#1063)
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2022-06-15 12:48:43 -07:00 |
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Anatomy.cs
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chore: Code cleanup (#399)
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2021-01-10 09:14:03 -08:00 |
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AnimalLore.cs
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Fixes brace style (#248)
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2020-09-13 21:49:46 -07:00 |
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AnimalTaming.cs
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fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
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2022-05-15 10:01:14 -07:00 |
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ArmsLore.cs
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chore(content): Updates to C# 9 syntax (#373)
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2020-12-30 12:50:10 -08:00 |
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Begging.cs
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fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
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2021-07-11 22:42:06 -07:00 |
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DetectHidden.cs
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chore(content): Updates to C# 9 syntax (#373)
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2020-12-30 12:50:10 -08:00 |
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Discordance.cs
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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EvalInt.cs
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chore: Code cleanup (#399)
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2021-01-10 09:14:03 -08:00 |
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ForensicEval.cs
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fix(core): Converts healthbar packets (#367)
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2020-12-27 23:22:21 -08:00 |
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Hiding.cs
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fix: Various code cleanup (#756)
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2021-09-03 19:41:12 -07:00 |
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Inscribe.cs
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chore: Cleans up pattern checks. (#892)
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2021-12-24 15:53:59 -08:00 |
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ItemIdentification.cs
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Removes literal variables (#257)
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2020-09-18 18:41:26 -07:00 |
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Meditation.cs
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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Peacemaking.cs
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chore: Cleans up pattern checks. (#892)
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2021-12-24 15:53:59 -08:00 |
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Poisoning.cs
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chore: Cleans up pattern checks. (#892)
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2021-12-24 15:53:59 -08:00 |
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Provocation.cs
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chore: Cleans up pattern checks. (#892)
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2021-12-24 15:53:59 -08:00 |
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RemoveTrap.cs
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Removes literal variables (#257)
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2020-09-18 18:41:26 -07:00 |
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Snooping.cs
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fix: Fixes snooping staff (#900)
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2021-12-28 02:09:25 -08:00 |
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SpiritSpeak.cs
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Stealing.cs
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fix: Converts stealable artifacts to a system instead of a spawner. (#979)
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2022-03-27 19:37:10 -07:00 |
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Stealth.cs
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fix: Updates races to properly support gargoyle equipment. (#744)
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2021-08-29 00:43:55 -07:00 |
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TasteID.cs
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Removes literal variables (#257)
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2020-09-18 18:41:26 -07:00 |