- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed. |
||
|---|---|---|
| .. | ||
| BladeSpirits.cs | ||
| DispelField.cs | ||
| Incognito.cs | ||
| MagicReflect.cs | ||
| MindBlast.cs | ||
| Paralyze.cs | ||
| PoisonField.cs | ||
| SummonCreature.cs | ||