- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed. |
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|---|---|---|
| .. | ||
| Dispel.cs | ||
| EnergyBolt.cs | ||
| Explosion.cs | ||
| Invisibility.cs | ||
| Mark.cs | ||
| MassCurse.cs | ||
| ParalyzeField.cs | ||
| Reveal.cs | ||