ModernUO/Projects/UOContent.Tests/Tests/Mobiles
Kamron Batman 00688a04cf
fix(ai): guard zero-int detection cooldown and duplicate pet friends (#2667)
Supersedes #2658 (rebased onto main; edits by maintainers were not enabled on the original branch). Credit to @MithrilHammer for both fixes and the regression tests; their three commits are kept as authored.

Addresses two items from #2627:

- The detect-hidden cooldown clamps its divisor to at least one. A creature whose effective intelligence reaches zero now uses the existing capped cooldown instead of throwing.
- Pet friends are unique. `AddPetFriend` ignores an existing friend, so one removal revokes the membership.

On top of that, `AddPetFriend` and `RemovePetFriend` now go through the generated `AddToFriends` / `RemoveFromFriends`, which mark the creature dirty. `Friends` goes back to null when the last friend is removed, and removing a non-friend no longer touches the list.

Duplicates already stored in saves are not migrated.

## Tests

`DetectHiddenTimerTests` (7 cases) drives the real AI timer and checks cooldown bounds and retry timing. `PetFriendMembershipTests` (3 cases) covers duplicate adds, removal, and re-adding without disturbing other friends. `UOContent.Tests`: 1158 passed, 2 skipped, 0 failed on Windows.
2026-09-23 10:42:38 -07:00
..
AI fix(ai): guard zero-int detection cooldown and duplicate pet friends (#2667) 2026-09-23 10:42:38 -07:00
BaseCreatureSerializationTests.cs refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
LootingRightsTests.cs perf: keep damage entries in an inline intrusive list (#2605) 2026-09-01 23:25:14 -07:00
MountRegionTests.cs fix: respect active region MountsAllowed for players (#2630) 2026-09-11 17:26:06 -07:00