172 lines
4.8 KiB
C#
172 lines
4.8 KiB
C#
using System;
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using Server.Engines.Virtues;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public enum ResurrectMessage
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{
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3
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}
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public class ResurrectGump : DynamicGump
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{
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public const int ShortMurdersForStatLoss = 5;
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private readonly bool _fromSacrifice;
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private readonly Mobile _healer;
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private readonly double _hitsScalar;
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private readonly ResurrectMessage _resurrectMessage;
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public static void TryGiveStatLoss(PlayerMobile player)
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{
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if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss)
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{
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return;
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}
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var loss = Math.Clamp((100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95); // 5 to 15% loss
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var lossStr = (int)(player.RawStr * loss);
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var lossInt = (int)(player.RawInt * loss);
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var lossDex = (int)(player.RawDex * loss);
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if (lossStr >= 10)
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{
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player.RawStr = lossStr;
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}
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if (lossInt >= 10)
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{
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player.RawInt = lossInt;
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}
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if (lossDex >= 10)
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{
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player.RawDex = lossDex;
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}
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for (var s = 0; s < player.Skills.Length; s++)
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{
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var skill = player.Skills[s];
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var skillLoss = (int)(skill.BaseFixedPoint * loss);
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if (skillLoss >= 350)
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{
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skill.BaseFixedPoint = skillLoss;
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}
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}
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}
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public ResurrectGump(Mobile healer, double hitsScalar)
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: this(healer, ResurrectMessage.Generic, false, hitsScalar)
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{
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}
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public ResurrectGump(
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Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
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bool fromSacrifice = false, double hitsScalar = 0.0
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) : base(100, 0)
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{
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_healer = healer;
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_fromSacrifice = fromSacrifice;
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_hitsScalar = hitsScalar;
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_resurrectMessage = msg;
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 400, 350, 2600);
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builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); // <center>Resurrection</center>
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/* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true);
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builder.AddButton(200, 227, 4005, 4007, 0);
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builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL
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builder.AddButton(65, 227, 4005, 4007, 1);
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builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID is not 1 and not 2)
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{
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return;
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}
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var from = state.Mobile;
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (_healer != null && from != _healer)
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{
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var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if (from is PlayerMobile player)
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{
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if (_fromSacrifice)
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{
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player.Virtues.AvailableResurrects -= 1;
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var pack = player.Backpack;
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var corpse = player.Corpse;
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if (pack != null && corpse != null)
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{
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for (var i = corpse.Items.Count - 1; i >= 0; --i)
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{
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var item = corpse.Items[i];
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if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable)
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{
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pack.DropItem(item);
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}
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}
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}
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}
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TryGiveStatLoss(player);
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}
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if (from.Fame > 0)
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{
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var amount = from.Fame / 10;
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Titles.AwardFame(from, -amount, true);
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}
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if (from.Alive && _hitsScalar > 0)
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{
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from.Hits = (int)(from.HitsMax * _hitsScalar);
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}
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}
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}
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