ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic
Kamron Batman b8df42721f
fix: Fixes inaccessible items. (#1435)
### Summary
- [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+
- [X] Removed Chaos/Order shields from Fighters
- [X] Moved all item equips so they are done after stats are assigned.
2023-07-28 19:29:06 -07:00
..
AncientLich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ArcaneDaemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Balron.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Betrayer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Bogle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
BoneMagi.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Daemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ElderGazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
EvilMage.cs fix: Fixes inaccessible items. (#1435) 2023-07-28 19:29:06 -07:00
EvilMageLord.cs fix: Fixes inaccessible items. (#1435) 2023-07-28 19:29:06 -07:00
FireGargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleDestroyer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleEnforcer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GolemController.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
IceFiend.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Imp.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Lich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
LichLord.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
OrcishMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
RatmanMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SavageShaman.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Shade.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SkeletalMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Spectre.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Succubus.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Titan.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Wraith.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00