ModernUO/Projects/UOContent/Spells/Seventh
Guyute 95cd8749a3
feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
2024-09-05 21:23:03 -07:00
..
ChainLightning.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
EnergyField.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
FlameStrike.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
GateTravel.cs fix: GateTravel sends you to the origin map (#1924) 2024-08-12 09:27:23 -07:00
ManaVampire.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
MassDispel.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
MeteorSwarm.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
Polymorph.cs feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00