ModernUO/GOALS.md
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

3.2 KiB

GOALS

Architecture

  • Upgrade Server/Scripts to target .NET Core 3
  • Upgrade the code to use C# 8 standards
  • Remove compilation of scripts at startup in favor of loading DLLs.
  • Support configuration via a modernuo.json file

Networking

  • Replace Packet classes with functions
  • Improve asynchronous socket handling using Pipes
  • Improve socket handling (2-5x) and event loop using libuv

Administration

  • Move IP logging and account data to SQL
  • Move account management to web

Serialization & World Saves

  • Create a flag to indicate when objects will be serialized.
    • Players, all items held by players, houses, etc.
  • Create transactions which handle changes to objects including:
    • Transitioning from not serialized to serialized (created)
    • Transitioning from serialized to not serialized (deleted)
    • Property value changes
  • Create asynchronous request from cold storage
    • External system must provide objects and their nested objects (e.g. containers)

Optimizations for large shards

  • Eject inactive players and their items after they are serialized to cold storage
  • Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
  • Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
    • Items subject to change: reagents, logs, ore, ingots, potions, and containers
    • Syntax change: new MandrakeRoot() -> new Reagent(ReagentType.MandrakeRoot)
  • Create object pools for high availability items such as gold and reagents
    • For example, new MandrakeRoot() -> ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot).
    • Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
  • Replace timer system with a wheel implementation
  • Create DefaultName for mobiles

Plugins (Separate Repos & Optional)

  • RunUO 2.0 Migration Utility
    • Template code for updating serializations
    • Convert World file and dump to new serialization technique if there is one
  • Login/Auth Gateway (Like OSI!)
    • Use central AuthID via redis or similar
    • Support 2FA Auths via at login gump
  • 2FA Auth at Login to prevent password theft
    • Support Authy via universal interface
    • Support external app/device, magic number email, SMS, and FCM
    • Support user identity via web browser to curb flooding
  • Serialization via Database (no world saves)
    • Asynchronously offload the transaction to another service for permanent serialization
    • Support basic KVP databases such as MongoDB, RocksDB, and Redis, etc.

Bugs & Misc

  • Rounding errors with new bank system
  • Replace specific checks for Item/Mobile by extended IEntity and mainstreaming the NEWPARENT code
  • TryDropItem dropping items until it fails when it should be all-or-nothing
  • Consumable items are deleted directly in several places instead of using Item.Consume()
  • Stack/Hold checks are broken in certain situations