ModernUO/GOALS.md
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

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Markdown

# GOALS
### Architecture
- [x] Upgrade Server/Scripts to target .NET Core 3
- [X] Upgrade the code to use C# 8 standards
- [X] Remove compilation of scripts at startup in favor of loading DLLs.
- [X] Support configuration via a `modernuo.json` file
### Networking
- [X] Replace Packet classes with functions
- [X] Improve asynchronous socket handling using Pipes
- [ ] Improve socket handling (2-5x) and event loop using libuv
### Administration
- [ ] Move IP logging and account data to SQL
- [ ] Move account management to web
### Serialization & World Saves
- [ ] Create a flag to indicate when objects will be serialized.
* Players, all items held by players, houses, etc.
- [ ] Create transactions which handle changes to objects including:
* Transitioning from not serialized to serialized (created)
* Transitioning from serialized to not serialized (deleted)
* Property value changes
- [ ] Create asynchronous request from cold storage
* External system must provide objects and their nested objects (e.g. containers)
### Optimizations for large shards
- [ ] Eject inactive players and their items after they are serialized to cold storage
- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
- [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
* Items subject to change: reagents, logs, ore, ingots, potions, and containers
* Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
- [ ] Create object pools for high availability items such as gold and reagents
* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
* Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
- [X] Create `DefaultName` for mobiles
### Plugins (Separate Repos & Optional)
- [ ] RunUO 2.0 Migration Utility
* Template code for updating serializations
* Convert World file and dump to new serialization technique if there is one
- [ ] Login/Auth Gateway (Like OSI!)
* Use central AuthID via redis or similar
* Support 2FA Auths via at login gump
- [ ] 2FA Auth at Login to prevent password theft
* Support Authy via universal interface
* Support external app/device, magic number email, SMS, and FCM
* Support user identity via web browser to curb flooding
- [ ] Serialization via Database (no world saves)
* Asynchronously offload the transaction to another service for permanent serialization
* Support basic KVP databases such as MongoDB, RocksDB, and Redis, etc.
### Bugs & Misc
- [X] Rounding errors with new bank system
- [X] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code
- [ ] TryDropItem dropping items until it fails when it should be all-or-nothing
- [ ] Consumable items are deleted directly in several places instead of using `Item.Consume()`
- [ ] Stack/Hold checks are broken in certain situations