* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
60 lines
3.2 KiB
Markdown
60 lines
3.2 KiB
Markdown
# GOALS
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### Architecture
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- [x] Upgrade Server/Scripts to target .NET Core 3
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- [X] Upgrade the code to use C# 8 standards
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- [X] Remove compilation of scripts at startup in favor of loading DLLs.
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- [X] Support configuration via a `modernuo.json` file
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### Networking
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- [X] Replace Packet classes with functions
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- [X] Improve asynchronous socket handling using Pipes
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- [ ] Improve socket handling (2-5x) and event loop using libuv
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### Administration
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- [ ] Move IP logging and account data to SQL
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- [ ] Move account management to web
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### Serialization & World Saves
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- [ ] Create a flag to indicate when objects will be serialized.
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* Players, all items held by players, houses, etc.
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- [ ] Create transactions which handle changes to objects including:
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* Transitioning from not serialized to serialized (created)
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* Transitioning from serialized to not serialized (deleted)
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* Property value changes
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- [ ] Create asynchronous request from cold storage
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* External system must provide objects and their nested objects (e.g. containers)
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### Optimizations for large shards
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- [ ] Eject inactive players and their items after they are serialized to cold storage
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- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
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- [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
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* Items subject to change: reagents, logs, ore, ingots, potions, and containers
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* Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
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- [ ] Create object pools for high availability items such as gold and reagents
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* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
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* Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
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- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
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- [X] Create `DefaultName` for mobiles
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### Plugins (Separate Repos & Optional)
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- [ ] RunUO 2.0 Migration Utility
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* Template code for updating serializations
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* Convert World file and dump to new serialization technique if there is one
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- [ ] Login/Auth Gateway (Like OSI!)
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* Use central AuthID via redis or similar
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* Support 2FA Auths via at login gump
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- [ ] 2FA Auth at Login to prevent password theft
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* Support Authy via universal interface
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* Support external app/device, magic number email, SMS, and FCM
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* Support user identity via web browser to curb flooding
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- [ ] Serialization via Database (no world saves)
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* Asynchronously offload the transaction to another service for permanent serialization
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* Support basic KVP databases such as MongoDB, RocksDB, and Redis, etc.
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### Bugs & Misc
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- [X] Rounding errors with new bank system
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- [X] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code
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- [ ] TryDropItem dropping items until it fails when it should be all-or-nothing
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- [ ] Consumable items are deleted directly in several places instead of using `Item.Consume()`
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- [ ] Stack/Hold checks are broken in certain situations
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