ModernUO/Projects/UOContent.Tests
Kamron Batman 1992c9d1b5
fix: worn gear lifted off a corpse stays loot when put back (#2701)
A corpse's worn-gear list was fixed at creation, and clients learn worn gear only from the 0x89 packet sent on first sight. A piece lifted and dropped back showed as loose loot to everyone watching, but came back "worn" after a relog. Lifting now takes the piece off the list, so every view agrees it is loot.

Programmatic moves (the duel gather-and-re-equip in `DuelContext`) don't go through `OnItemLifted` and still see the original list.
2026-10-09 17:02:36 -07:00
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Fixtures refactor(spawners): subclass-owned entries, lifecycle hooks, per-entry Disabled flag (#2621) 2026-09-11 17:41:08 -07:00
Tests fix: worn gear lifted off a corpse stays loot when put back (#2701) 2026-10-09 17:02:36 -07:00
UOContent.Tests.csproj refactor: one master reference behind ControlMaster and SummonMaster (#2670) 2026-09-24 21:37:28 -07:00