## Summary After #2670, `BaseCreature` stores one master. Callers still reached it through three differently gated names plus hand-rolled combinations of the `Controlled`/`Summoned` flags. Each gate is now one named view: | Member | Definition | Meaning | |---|---|---| | `Master` | the reference; its setter does the follower bookkeeping; serialized as before | whoever the creature answers to | | `ControlMaster` | `Controlled ? Master : null` | the owner | | `SummonMaster` | `Summoned ? Master : null` | the summoner | | `GetMaster()` | `ControlMaster ?? SummonMaster` | who answers for the creature | `ControlMaster` and `SummonMaster` stay settable so custom code keeps compiling: both setters assign `Master`. There is no guard, so a write through either one can read back as null until the matching flag is set. An enraged creature is the one shape with a master and neither flag. It keeps its meer through `Master`, while `GetMaster()` stays null, so the meer never answers for it (notoriety, kill credit). Readers move onto the view they mean: - "Owner or summoner" pairs and `ControlMaster ?? SummonMaster` collapse into `GetMaster()`: pack instinct, familiars, golem, house access, mounts, pack horse, Solen friendship, spell target and guild checks, and the `[` pet command. - Checks such as `Controlled && ControlMaster == from` drop the flag the view already applies. Checks that don't reduce keep it: `Controlled && ControlMaster != from`, a possibly-null `from`, and `MageAI.CanDispel`'s `Summoned &&`. **No behavior change, save format unchanged** (the schema generator produces no diff). Edge cases for custom code and shard operators: - `SummonMaster = x` on a plain pet now replaces its owner (#2670 made that a no-op), and `ControlMaster = null` on an uncontrolled summon now clears its caster (it did nothing before). - `SpellHelper.GetGuildFor` no longer falls back to an enraged creature's meer. Meer mages have no guild. ## Docs - `dev-docs/content-patterns.md` § Masters: which view answers which question, how to set a master, and which flag checks are redundant. - `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` § Masters: RunUO's two-field reads mapped onto the views, plus the gotcha for creatures that set `SummonMaster` without `Summoned` (the write compiles, the read now returns null; use `Master`). - The `modernuo-content-patterns` and `migrate-items-mobiles` skills point at both. ## Test plan - [x] `MasterViewsTests`: all four views across wild, pet, controlled summon, uncontrolled summon and enraged shapes; reassigning `Master` moves follower slots; `SetControlMaster(null)` keeps an uncontrolled summon's caster; deleting a summon returns the caster's slots - [x] Serialization tests updated to the new views (round-trip, legacy v22, v23 migration) - [x] UOContent.Tests (1178 passed, 2 skipped) and Server.Tests (907) green
544 lines
19 KiB
C#
544 lines
19 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
using Xunit;
|
|
|
|
namespace UOContent.Tests.Mobiles;
|
|
|
|
// BaseCreature's move to the SerializationGenerator (v23) is guarded three ways: the new
|
|
// SaveFlag format round-trips both a default and a fully-populated creature with exact
|
|
// byte consumption, back-to-back saves are byte-identical (freeze-time stability), and a
|
|
// byte-authentic pre-codegen v22 stream (written by a fossilized replica of the old
|
|
// Serialize) loads through the legacy path with the table-speed migration applied.
|
|
[Collection("Sequential UOContent Tests")]
|
|
public class BaseCreatureSerializationTests : IDisposable
|
|
{
|
|
private readonly List<Mobile> _created = new();
|
|
private readonly List<Item> _createdItems = new();
|
|
|
|
public void Dispose()
|
|
{
|
|
for (var i = 0; i < _created.Count; i++)
|
|
{
|
|
_created[i].Delete();
|
|
}
|
|
|
|
for (var i = 0; i < _createdItems.Count; i++)
|
|
{
|
|
_createdItems[i].Delete();
|
|
}
|
|
}
|
|
|
|
private class CreatureStub : BaseCreature
|
|
{
|
|
public CreatureStub() : base(AIType.AI_Melee) => Body = 0xC9;
|
|
|
|
public CreatureStub(Serial serial) : base(serial) => Body = 0xC9;
|
|
|
|
public DateTime SummonEndValue => SummonEnd;
|
|
|
|
// Stands in for the npc-speeds table (unconfigured in the test fixture).
|
|
public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
|
|
{
|
|
activeSpeed = 0.3;
|
|
passiveSpeed = 0.6;
|
|
}
|
|
|
|
public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
|
|
{
|
|
activeMoveSpeed = 0.6;
|
|
passiveMoveSpeed = 1.2;
|
|
}
|
|
}
|
|
|
|
private CreatureStub NewCreature()
|
|
{
|
|
var bc = new CreatureStub();
|
|
_created.Add(bc);
|
|
return bc;
|
|
}
|
|
|
|
// ReadEntity resolves references through the world table, so the master must be registered.
|
|
private PlayerMobile NewMaster()
|
|
{
|
|
var master = new PlayerMobile(World.NewMobile);
|
|
master.DefaultMobileInit();
|
|
World.AddEntity(master);
|
|
_created.Add(master);
|
|
return master;
|
|
}
|
|
|
|
private static byte[] Snapshot(Mobile m)
|
|
{
|
|
var writer = new BufferWriter(true);
|
|
m.Serialize(writer);
|
|
|
|
var buffer = new byte[writer.Position];
|
|
writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
|
|
return buffer;
|
|
}
|
|
|
|
private CreatureStub Load(byte[] buffer)
|
|
{
|
|
var copy = new CreatureStub(World.NewMobile);
|
|
_created.Add(copy);
|
|
var reader = new BufferReader(buffer);
|
|
copy.Deserialize(reader);
|
|
|
|
Assert.Equal(buffer.Length, reader.Position); // exact consumption
|
|
return copy;
|
|
}
|
|
|
|
[Fact]
|
|
public void DefaultCreature_RoundTrips_AndElidesEverything()
|
|
{
|
|
var bc = NewCreature();
|
|
|
|
var buffer = Snapshot(bc);
|
|
var copy = Load(buffer);
|
|
|
|
Assert.Equal(AIType.AI_Melee, copy.AI);
|
|
Assert.Equal(BaseCreature.DefaultRangePerception, copy.RangePerception);
|
|
Assert.Equal(0.3, copy.ActiveSpeed);
|
|
Assert.Equal(0.6, copy.PassiveSpeed);
|
|
Assert.Equal(0.6, copy.CurrentSpeed);
|
|
Assert.Equal(0.6, copy.ActiveMoveSpeed); // pulled from the table, not the wire
|
|
Assert.Equal(1.2, copy.PassiveMoveSpeed);
|
|
Assert.Equal(100, copy.PhysicalDamage);
|
|
Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty);
|
|
Assert.Equal(1, copy.ControlSlots);
|
|
Assert.NotNull(copy.Owners);
|
|
Assert.Empty(copy.Owners);
|
|
}
|
|
|
|
[Fact]
|
|
public void BackToBackSaves_AreByteIdentical()
|
|
{
|
|
var bc = NewCreature();
|
|
bc.SetDamage(5, 10);
|
|
bc.PhysicalResistanceSeed = 25;
|
|
|
|
Assert.Equal(Snapshot(bc), Snapshot(bc));
|
|
}
|
|
|
|
[Fact]
|
|
public void PopulatedCreature_RoundTrips()
|
|
{
|
|
var bc = NewCreature();
|
|
var master = NewMaster();
|
|
|
|
bc.Tamable = true;
|
|
bc.MinTameSkill = 47.1;
|
|
bc.SetControlMaster(master);
|
|
bc.Owners.Add(master);
|
|
bc.ControlOrder = OrderType.Guard;
|
|
bc.SetDamage(11, 17);
|
|
bc.SetSpeed(0.2, 0.4); // hand-tuned: no longer matches the stub table
|
|
bc.SetMoveSpeed(0.25, 0.5);
|
|
bc.PhysicalResistanceSeed = 40;
|
|
bc.EnergyResistSeed = 15;
|
|
bc.FireDamage = 25;
|
|
bc.PhysicalDamage = 75;
|
|
bc.HitsMaxSeed = 250;
|
|
bc.Loyalty = 55;
|
|
bc.Home = new Point3D(1000, 1100, 5);
|
|
bc.RangeHome = 4;
|
|
bc.Team = 3;
|
|
bc.IsBonded = true;
|
|
bc.BondingBegin = Core.Now;
|
|
bc.RemoveIfUntamed = true;
|
|
bc.RemoveStep = 2;
|
|
bc.CorpseNameOverride = "a test corpse";
|
|
|
|
var copy = Load(Snapshot(bc));
|
|
|
|
Assert.True(copy.Controlled);
|
|
Assert.Equal(master, copy.ControlMaster);
|
|
Assert.Equal(OrderType.Guard, copy.ControlOrder);
|
|
Assert.True(copy.Tamable);
|
|
Assert.Equal(47.1, copy.MinTameSkill);
|
|
Assert.Equal(11, copy.DamageMin);
|
|
Assert.Equal(17, copy.DamageMax);
|
|
Assert.Equal(0.2, copy.ActiveSpeed);
|
|
Assert.Equal(0.4, copy.PassiveSpeed);
|
|
Assert.Equal(0.25, copy.ActiveMoveSpeed);
|
|
Assert.Equal(0.5, copy.PassiveMoveSpeed);
|
|
Assert.Equal(40, copy.PhysicalResistanceSeed);
|
|
Assert.Equal(15, copy.EnergyResistSeed);
|
|
Assert.Equal(25, copy.FireDamage);
|
|
Assert.Equal(75, copy.PhysicalDamage);
|
|
Assert.Equal(250, copy.HitsMaxSeed);
|
|
Assert.Equal(55, copy.Loyalty);
|
|
Assert.Equal(new Point3D(1000, 1100, 5), copy.Home);
|
|
Assert.Equal(4, copy.RangeHome);
|
|
Assert.Equal(3, copy.Team);
|
|
Assert.True(copy.IsBonded);
|
|
Assert.Equal(bc.BondingBegin, copy.BondingBegin);
|
|
Assert.True(copy.RemoveIfUntamed);
|
|
Assert.Equal(2, copy.RemoveStep);
|
|
Assert.Equal("a test corpse", copy.CorpseNameOverride);
|
|
Assert.Equal(master, copy.LastOwner);
|
|
}
|
|
|
|
// One serialized master; the Controlled and Summoned flags decide which views expose it.
|
|
[Theory]
|
|
[InlineData(true, false)] // controlled pet
|
|
[InlineData(true, true)] // controlled summon
|
|
[InlineData(false, true)] // energy vortex: summoned, never controlled
|
|
[InlineData(false, false)] // EnragedCreature: a summon master without Summoned
|
|
public void MasterShapes_RoundTrip(bool controlled, bool summoned)
|
|
{
|
|
var bc = NewCreature();
|
|
var master = NewMaster();
|
|
|
|
bc.Summoned = summoned;
|
|
|
|
if (controlled)
|
|
{
|
|
bc.SetControlMaster(master);
|
|
}
|
|
else
|
|
{
|
|
bc.Master = master;
|
|
}
|
|
|
|
var copy = Load(Snapshot(bc));
|
|
|
|
Assert.Equal(controlled, copy.Controlled);
|
|
Assert.Equal(summoned, copy.Summoned);
|
|
Assert.Equal(master, copy.Master);
|
|
Assert.Equal(controlled ? master : null, copy.ControlMaster);
|
|
Assert.Equal(summoned ? master : null, copy.SummonMaster);
|
|
}
|
|
|
|
[Fact]
|
|
public void ReferenceFields_RoundTrip()
|
|
{
|
|
var bc = NewCreature();
|
|
var friend = NewMaster();
|
|
var wayPoint = new WayPoint();
|
|
_createdItems.Add(wayPoint);
|
|
|
|
bc.AddPetFriend(friend);
|
|
bc.CurrentWayPoint = wayPoint;
|
|
bc.HomeMap = Map.Felucca;
|
|
|
|
var copy = Load(Snapshot(bc));
|
|
|
|
Assert.Equal(friend, Assert.Single(copy.Friends));
|
|
Assert.Equal(wayPoint, copy.CurrentWayPoint);
|
|
Assert.Equal(Map.Felucca, copy.HomeMap);
|
|
}
|
|
|
|
[Fact]
|
|
public void RunningDeleteTimer_RoundTrips()
|
|
{
|
|
var bc = NewCreature();
|
|
bc.BeginDeleteTimer();
|
|
Assert.True(bc.DeleteTimeLeft > TimeSpan.Zero);
|
|
|
|
var copy = Load(Snapshot(bc));
|
|
|
|
// Anchored: the remaining countdown survives, not the absolute deadline.
|
|
Assert.InRange(copy.DeleteTimeLeft, TimeSpan.FromDays(3.0) - TimeSpan.FromSeconds(5), TimeSpan.FromDays(3.0));
|
|
}
|
|
|
|
private sealed class VendorStub : BaseVendor
|
|
{
|
|
private static readonly List<SBInfo> _sbInfos = [];
|
|
|
|
public VendorStub() : base("the stub")
|
|
{
|
|
}
|
|
|
|
public VendorStub(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
protected override List<SBInfo> SBInfos => _sbInfos;
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
}
|
|
|
|
public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
|
|
{
|
|
activeSpeed = 0.3;
|
|
passiveSpeed = 0.6;
|
|
}
|
|
}
|
|
|
|
// BaseVendor is generated on top of the generated BaseCreature; the chain must write
|
|
// and read both sections in order with exact consumption.
|
|
[Fact]
|
|
public void GeneratedVendorChain_RoundTrips()
|
|
{
|
|
var vendor = new VendorStub();
|
|
_created.Add(vendor);
|
|
vendor.Home = new Point3D(1500, 1600, 0);
|
|
vendor.RangeHome = 2;
|
|
|
|
var buffer = Snapshot(vendor);
|
|
|
|
var copy = new VendorStub(World.NewMobile);
|
|
_created.Add(copy);
|
|
var reader = new BufferReader(buffer);
|
|
copy.Deserialize(reader);
|
|
|
|
Assert.Equal(buffer.Length, reader.Position);
|
|
Assert.Equal(AIType.AI_Vendor, copy.AI);
|
|
Assert.Equal(FightMode.None, copy.FightMode);
|
|
Assert.Equal(new Point3D(1500, 1600, 0), copy.Home);
|
|
Assert.Equal(2, copy.RangeHome);
|
|
}
|
|
|
|
private sealed class MobileStub : Mobile
|
|
{
|
|
public MobileStub() => Body = 0xC9;
|
|
}
|
|
|
|
// Byte-authentic replica of the pre-codegen v22 tail — fossilized so the legacy
|
|
// upgrade path stays covered without an old save binary. The full stream is a plain
|
|
// Mobile section (identical layout for every Mobile subclass) followed by this tail.
|
|
private static void WriteLegacyV22Tail(
|
|
IGenericWriter writer,
|
|
bool controlled = false,
|
|
Mobile controlMaster = null,
|
|
bool summoned = false,
|
|
Mobile summonMaster = null,
|
|
DateTime summonEnd = default
|
|
)
|
|
{
|
|
writer.Write(22); // version
|
|
writer.Write((int)AIType.AI_Melee); // current AI
|
|
writer.Write((int)AIType.AI_Melee); // default AI
|
|
writer.Write(10); // RangePerception
|
|
writer.Write(1); // RangeFight
|
|
writer.Write(0); // Team
|
|
writer.Write(0.3); // active (matches the stub table)
|
|
writer.Write(0.6); // passive
|
|
writer.Write(0.6); // current
|
|
writer.Write(2000); // Home X
|
|
writer.Write(2100); // Home Y
|
|
writer.Write(7); // Home Z
|
|
writer.Write(6); // RangeHome
|
|
writer.Write((int)FightMode.Closest);
|
|
writer.Write(controlled);
|
|
writer.Write(controlMaster);
|
|
writer.Write((Mobile)null); // control target
|
|
writer.Write(Point3D.Zero); // control dest
|
|
writer.Write((int)OrderType.None);
|
|
writer.Write(0.0); // min tame skill
|
|
writer.Write(true); // tamable
|
|
writer.Write(summoned);
|
|
if (summoned)
|
|
{
|
|
writer.WriteAnchoredTime(summonEnd);
|
|
}
|
|
|
|
writer.Write(2); // control slots
|
|
writer.Write(73); // loyalty
|
|
writer.Write((Item)null); // waypoint
|
|
writer.Write(summonMaster);
|
|
writer.Write(180); // hits seed
|
|
writer.Write(-1); // stam seed
|
|
writer.Write(-1); // mana seed
|
|
writer.Write(7); // damage min
|
|
writer.Write(14); // damage max
|
|
writer.Write(30); // phys resist
|
|
writer.Write(100); // phys damage
|
|
writer.Write(10); // fire resist
|
|
writer.Write(0); // fire damage
|
|
writer.Write(0); // cold resist
|
|
writer.Write(0); // cold damage
|
|
writer.Write(0); // poison resist
|
|
writer.Write(0); // poison damage
|
|
writer.Write(0); // energy resist
|
|
writer.Write(0); // energy damage
|
|
writer.Write(new List<Mobile>()); // owners
|
|
writer.Write(false); // dead pet
|
|
writer.Write(false); // bonded
|
|
writer.Write(DateTime.MinValue); // bonding begin
|
|
writer.Write(DateTime.MinValue); // abandon time
|
|
writer.Write(true); // has generated loot
|
|
writer.Write(false); // paragon
|
|
writer.Write(false); // has friends
|
|
writer.Write(false); // remove if untamed
|
|
writer.Write(0); // remove step
|
|
writer.Write(TimeSpan.Zero); // delete time left
|
|
writer.Write((string)null); // corpse name override
|
|
writer.Write((Map)null); // home map
|
|
writer.Write(0.0); // active move speed (v22)
|
|
writer.Write(0.0); // passive move speed (v22)
|
|
}
|
|
|
|
private CreatureStub LoadLegacyV22(
|
|
bool controlled = false,
|
|
Mobile controlMaster = null,
|
|
bool summoned = false,
|
|
Mobile summonMaster = null,
|
|
DateTime summonEnd = default
|
|
)
|
|
{
|
|
// Every serialized BaseCreature starts with the Mobile base section; a plain
|
|
// Mobile donor produces a byte-authentic one.
|
|
var donor = new MobileStub();
|
|
donor.DefaultMobileInit();
|
|
_created.Add(donor);
|
|
|
|
var writer = new BufferWriter(true);
|
|
donor.Serialize(writer);
|
|
WriteLegacyV22Tail(writer, controlled, controlMaster, summoned, summonMaster, summonEnd);
|
|
|
|
var buffer = new byte[writer.Position];
|
|
writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
|
|
|
|
var copy = new CreatureStub(World.NewMobile);
|
|
_created.Add(copy);
|
|
var reader = new BufferReader(buffer);
|
|
copy.Deserialize(reader);
|
|
|
|
Assert.Equal(buffer.Length, reader.Position);
|
|
return copy;
|
|
}
|
|
|
|
[Fact]
|
|
public void LegacyV22Stream_LoadsThroughLegacyPath()
|
|
{
|
|
var copy = LoadLegacyV22();
|
|
|
|
Assert.Equal(10, copy.RangePerception);
|
|
Assert.Equal(new Point3D(2000, 2100, 7), copy.Home);
|
|
Assert.Equal(6, copy.RangeHome);
|
|
Assert.True(copy.Tamable);
|
|
Assert.Equal(2, copy.ControlSlots);
|
|
Assert.Equal(73, copy.Loyalty);
|
|
Assert.Equal(180, copy.HitsMaxSeed);
|
|
Assert.Equal(7, copy.DamageMin);
|
|
Assert.Equal(14, copy.DamageMax);
|
|
Assert.Equal(30, copy.PhysicalResistanceSeed);
|
|
Assert.Equal(10, copy.FireResistSeed);
|
|
Assert.Equal(0.3, copy.ActiveSpeed);
|
|
// v22 wrote explicit zeros for the move overrides ("inherit"), so the resolved
|
|
// pace falls back to the think clock.
|
|
Assert.Equal(0, copy.ActiveMoveSpeed);
|
|
Assert.Equal(0.6, copy.CurrentMoveSpeed); // passive mode, inheriting
|
|
}
|
|
|
|
// A master survives without Summoned (EnragedCreature), and a controlled summon reports the
|
|
// same mobile as both.
|
|
[Theory]
|
|
[InlineData(true, true, false, false)] // controlled pet
|
|
[InlineData(true, true, true, true)] // controlled summon, SummonEnd on the wire
|
|
[InlineData(false, false, false, true)] // EnragedCreature shape: SummonMaster only
|
|
public void LegacyV22Stream_KeepsBothMasterReferences(
|
|
bool controlled,
|
|
bool hasControlMaster,
|
|
bool summoned,
|
|
bool hasSummonMaster
|
|
)
|
|
{
|
|
var master = NewMaster();
|
|
var summonEnd = Core.Now + TimeSpan.FromMinutes(5);
|
|
|
|
var copy = LoadLegacyV22(
|
|
controlled,
|
|
hasControlMaster ? master : null,
|
|
summoned,
|
|
hasSummonMaster ? master : null,
|
|
summonEnd
|
|
);
|
|
|
|
Assert.Equal(controlled, copy.Controlled);
|
|
Assert.Equal(summoned, copy.Summoned);
|
|
Assert.Equal(hasControlMaster ? master : null, copy.ControlMaster);
|
|
Assert.Equal(master, copy.Master);
|
|
Assert.Equal(summoned ? master : null, copy.SummonMaster);
|
|
|
|
if (summoned)
|
|
{
|
|
Assert.InRange(copy.SummonEndValue, summonEnd - TimeSpan.FromSeconds(1), summonEnd + TimeSpan.FromSeconds(1));
|
|
}
|
|
}
|
|
|
|
// Before summon ownership followed transfers, a traded summon kept its caster as summon master.
|
|
[Fact]
|
|
public void LegacyV22Stream_DifferingMasters_OwnerWins()
|
|
{
|
|
var owner = NewMaster();
|
|
var caster = NewMaster();
|
|
|
|
var copy = LoadLegacyV22(true, owner, true, caster, Core.Now + TimeSpan.FromMinutes(5));
|
|
|
|
Assert.Equal(owner, copy.ControlMaster);
|
|
Assert.Equal(owner, copy.SummonMaster);
|
|
}
|
|
|
|
// v23 bit positions: every save-flagged field in schema order (DefaultAI is not flagged).
|
|
private const int V23Controlled = 13;
|
|
private const int V23ControlMaster = 14;
|
|
private const int V23Summoned = 20;
|
|
private const int V23SummonEnd = 21;
|
|
private const int V23SummonMaster = 22;
|
|
private const int V23RemoveStep = 50;
|
|
private const int V23CorpseNameOverride = 52;
|
|
|
|
// v23 wrote the owner and the summoner to separate slots; v24 keeps one master.
|
|
[Fact]
|
|
public void V23Stream_MigratesToOneMaster_AndDefaultsAbsentFields()
|
|
{
|
|
var owner = NewMaster();
|
|
var caster = NewMaster();
|
|
var summonEnd = Core.Now + TimeSpan.FromMinutes(5);
|
|
|
|
var donor = new MobileStub();
|
|
donor.DefaultMobileInit();
|
|
_created.Add(donor);
|
|
|
|
var writer = new BufferWriter(true);
|
|
donor.Serialize(writer);
|
|
|
|
writer.Write(23); // version
|
|
writer.Write(
|
|
1UL << V23Controlled | 1UL << V23ControlMaster | 1UL << V23Summoned | 1UL << V23SummonEnd |
|
|
1UL << V23SummonMaster | 1UL << V23RemoveStep | 1UL << V23CorpseNameOverride
|
|
);
|
|
writer.WriteEncodedInt((int)AIType.AI_Melee); // DefaultAI
|
|
writer.Write(owner); // ControlMaster
|
|
writer.WriteAnchoredTime(summonEnd); // SummonEnd
|
|
writer.Write(caster); // SummonMaster
|
|
writer.WriteEncodedInt(3); // RemoveStep
|
|
writer.Write("a migrated corpse"); // CorpseNameOverride
|
|
|
|
var buffer = new byte[writer.Position];
|
|
writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
|
|
|
|
var copy = Load(buffer);
|
|
|
|
Assert.True(copy.Controlled);
|
|
Assert.True(copy.Summoned);
|
|
Assert.Equal(owner, copy.ControlMaster);
|
|
Assert.Equal(owner, copy.SummonMaster);
|
|
Assert.InRange(copy.SummonEndValue, summonEnd - TimeSpan.FromSeconds(1), summonEnd + TimeSpan.FromSeconds(1));
|
|
Assert.Equal(3, copy.RemoveStep);
|
|
Assert.Equal("a migrated corpse", copy.CorpseNameOverride);
|
|
|
|
// Absent fields take the class defaults, not default(T).
|
|
Assert.Equal(AIType.AI_Melee, copy.AI);
|
|
Assert.Equal(-1, copy.HitsMaxSeed);
|
|
Assert.Equal(1, copy.ControlSlots);
|
|
Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty);
|
|
Assert.Equal(100, copy.PhysicalDamage);
|
|
Assert.Equal(10, copy.RangeHome);
|
|
Assert.Equal(FightMode.Closest, copy.FightMode);
|
|
Assert.Equal(0.3, copy.ActiveSpeed);
|
|
Assert.Equal(0.6, copy.PassiveSpeed);
|
|
Assert.NotNull(copy.Owners);
|
|
}
|
|
}
|