ModernUO/Projects/UOContent/Items/Misc/Corpses
Kamron Batman 1992c9d1b5
fix: worn gear lifted off a corpse stays loot when put back (#2701)
A corpse's worn-gear list was fixed at creation, and clients learn worn gear only from the 0x89 packet sent on first sight. A piece lifted and dropped back showed as loose loot to everyone watching, but came back "worn" after a relog. Lifting now takes the piece off the list, so every view agrees it is loot.

Programmatic moves (the duel gather-and-re-equip in `DuelContext`) don't go through `OnItemLifted` and still see the original list.
2026-10-09 17:02:36 -07:00
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Corpse.cs fix: worn gear lifted off a corpse stays loot when put back (#2701) 2026-10-09 17:02:36 -07:00
Corpse.Migrations.cs feat: convert all delta-time serialization to anchored time (#2589) 2026-08-22 19:34:43 -07:00
CorpseNameAttribute.cs fix: Codegens corpses (#1287) 2022-11-28 23:08:38 -08:00
CorpsePackets.cs refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
DecayedCorpse.cs feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586) 2026-08-22 17:54:02 -07:00
LegacyHairInfo.cs refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00