ModernUO/Projects/UOContent/Items/Skill Items/Magical
Kamron Batman a4cabe2fa4
fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary
Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes.

### Method Signatures

```cs
// Use with foreach without moving/deleting items
FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use with foreach when moving/deleting items
QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiple times or queuing
PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiples times or manipulating elements without traversing
PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
```

* `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved.

* `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items.
  * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood.

* `QueueItemsByType<T>`  and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily.

### Bug Fixes
- [X] Fishing had an error in the random check that may have caused slight bias.
2023-09-28 19:36:45 -07:00
..
Misc feat: Adds KR/EC client versions (No actual support yet). (#1506) 2023-09-18 23:53:18 -07:00
Potions fix: Optimizes FindItemsByType by removing allocations. (#1515) 2023-09-28 19:36:45 -07:00
Scrolls fix: Codegens scrolls (#1348) 2023-02-24 18:17:29 -08:00
BookOfBushido.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00
BookOfChivalry.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00
BookOfNinjitsu.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00
MysticSpellbook.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00
NecromancerSpellbook.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00
Runebook.cs fix: Updates schema generator to 2.6.4 (#1452) 2023-08-11 00:09:56 -07:00
Spellbook.cs fix: Fixes spellbook not showing SpellCount when added non-empty. (#1424) 2023-07-04 16:14:04 -07:00
SpellweavingBook.cs fix: Codegens spellbooks (#1349) 2023-02-24 19:04:21 -08:00