ModernUO/Projects/UOContent/Multis/Houses/BaseHouse.cs
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00

4377 lines
130 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
using Server.Collections;
using Server.ContextMenus;
using Server.Ethics;
using Server.Guilds;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Multis.Deeds;
using Server.Network;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
{
public abstract class BaseHouse : BaseMulti
{
public const int MaxCoOwners = 15;
public const bool DecayEnabled = true;
public const int MaximumBarkeepCount = 2;
private static readonly Dictionary<Mobile, List<BaseHouse>> m_Table = new();
private DecayLevel m_CurrentStage;
private DecayLevel m_LastDecayLevel;
private Mobile m_Owner;
private bool m_Public;
private HouseRegion m_Region;
private Point3D m_RelativeBanLocation;
private TrashBarrel m_Trash;
public BaseHouse(int multiID, Mobile owner, int maxLockDown, int maxSecure) : base(multiID)
{
AllHouses.Add(this);
LastRefreshed = Core.Now;
BuiltOn = Core.Now;
LastTraded = DateTime.MinValue;
Doors = new List<BaseDoor>();
LockDowns = new List<Item>();
Secures = new List<SecureInfo>();
Addons = new List<Item>();
CoOwners = new List<Mobile>();
Friends = new List<Mobile>();
Bans = new List<Mobile>();
Access = new List<Mobile>();
VendorRentalContracts = new List<VendorRentalContract>();
InternalizedVendors = new List<Mobile>();
m_Owner = owner;
MaxLockDowns = maxLockDown;
MaxSecures = maxSecure;
m_RelativeBanLocation = BaseBanLocation;
UpdateRegion();
if (owner != null)
{
if (!m_Table.TryGetValue(owner, out var list))
{
m_Table[owner] = list = new List<BaseHouse>();
}
list.Add(this);
}
Movable = false;
}
public BaseHouse(Serial serial) : base(serial)
{
AllHouses.Add(this);
}
public static bool NewVendorSystem // Is new player vendor system enabled?
=> Core.AOS;
public static int MaxFriends => !Core.AOS ? 50 : 140;
public static int MaxBans => !Core.AOS ? 50 : 140;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastRefreshed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool RestrictDecay { get; set; }
public virtual TimeSpan DecayPeriod => TimeSpan.FromDays(5.0);
public virtual DecayType DecayType
{
get
{
if (RestrictDecay || !DecayEnabled || DecayPeriod == TimeSpan.Zero)
{
return DecayType.Ageless;
}
if (m_Owner == null)
{
return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
}
if (m_Owner.Account is not Account acct)
{
return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
}
if (acct.AccessLevel >= AccessLevel.GameMaster)
{
return DecayType.Ageless;
}
for (var i = 0; i < acct.Length; ++i)
{
var mob = acct[i];
if (mob?.AccessLevel >= AccessLevel.GameMaster)
{
return DecayType.Ageless;
}
}
if (!Core.AOS)
{
return DecayType.ManualRefresh;
}
if (acct.Inactive)
{
return DecayType.Condemned;
}
var allHouses = new List<BaseHouse>();
for (var i = 0; i < acct.Length; ++i)
{
var mob = acct[i];
if (mob != null)
{
allHouses.AddRange(GetHouses(mob));
}
}
BaseHouse newest = null;
for (var i = 0; i < allHouses.Count; ++i)
{
var check = allHouses[i];
if (newest == null || IsNewer(check, newest))
{
newest = check;
}
}
if (this == newest)
{
return DecayType.AutoRefresh;
}
return DecayType.ManualRefresh;
}
}
public virtual bool CanDecay
{
get
{
var type = DecayType;
return type is DecayType.Condemned or DecayType.ManualRefresh;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual DecayLevel DecayLevel
{
get
{
DecayLevel result;
if (!CanDecay)
{
if (DynamicDecay.Enabled)
{
ResetDynamicDecay();
}
LastRefreshed = Core.Now;
result = DecayLevel.Ageless;
}
else if (DynamicDecay.Enabled)
{
var stage = m_CurrentStage;
if (stage == DecayLevel.Ageless || DynamicDecay.Decays(stage) && NextDecayStage <= Core.Now)
{
SetDynamicDecay(++stage);
}
if (stage == DecayLevel.Collapsed && (HasRentedVendors || VendorInventories.Count > 0))
{
result = DecayLevel.DemolitionPending;
}
else
{
result = stage;
}
}
else
{
result = GetOldDecayLevel();
}
if (result != m_LastDecayLevel)
{
m_LastDecayLevel = result;
if (Sign?.GettingProperties == false)
{
Sign.InvalidateProperties();
}
}
return result;
}
}
public virtual TimeSpan RestrictedPlacingTime => TimeSpan.FromHours(1.0);
[CommandProperty(AccessLevel.GameMaster)]
public virtual double BonusStorageScalar => Core.ML ? 1.2 : 1.0;
public virtual bool IsAosRules => Core.AOS;
public virtual bool IsActive => true;
public bool HasPersonalVendors
{
get
{
foreach (var vendor in PlayerVendors)
{
if (vendor is not RentedVendor)
{
return true;
}
}
return false;
}
}
public bool HasRentedVendors
{
get
{
foreach (var vendor in PlayerVendors)
{
if (vendor is RentedVendor)
{
return true;
}
}
return false;
}
}
public bool HasAddonContainers
{
get
{
foreach (var item in Addons)
{
if (item is BaseAddonContainer)
{
return true;
}
}
return false;
}
}
public static List<BaseHouse> AllHouses { get; } = new();
public abstract Rectangle2D[] Area { get; }
public abstract Point3D BaseBanLocation { get; }
public override bool Decays => false;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Remove(this);
m_Owner.Delta(MobileDelta.Noto);
}
m_Owner = value;
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Add(this);
m_Owner.Delta(MobileDelta.Noto);
}
Sign?.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Visits { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Public
{
get => m_Public;
set
{
if (m_Public != value)
{
m_Public = value;
if (!m_Public) // Privatizing the house, change to brass sign
{
ChangeSignType(0xBD2);
}
Sign?.InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxSecures { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D BanLocation
{
get
{
if (m_Region != null)
{
return m_Region.GoLocation;
}
var rel = m_RelativeBanLocation;
return new Point3D(X + rel.X, Y + rel.Y, Z + rel.Z);
}
set => RelativeBanLocation = new Point3D(value.X - X, value.Y - Y, value.Z - Z);
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D RelativeBanLocation
{
get => m_RelativeBanLocation;
set
{
m_RelativeBanLocation = value;
if (m_Region != null)
{
m_Region.GoLocation = new Point3D(X + value.X, Y + value.Y, Z + value.Z);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockDowns { get; set; }
public Region Region => m_Region;
public List<Mobile> CoOwners { get; set; }
public List<Mobile> Friends { get; set; }
public List<Mobile> Access { get; set; }
public List<Mobile> Bans { get; set; }
public List<BaseDoor> Doors { get; set; }
public int LockDownCount
{
get
{
var count = 0;
count += GetLockdowns();
if (Secures != null)
{
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item.Deleted)
{
continue;
}
if (info.Item is StrongBox)
{
count += 1;
}
else
{
count += 125;
}
}
}
return count;
}
}
public int SecureCount
{
get
{
var count = 0;
if (Secures != null)
{
for (var i = 0; i < Secures.Count; i++)
{
var info = Secures[i];
if (info.Item.Deleted)
{
continue;
}
if (info.Item is not StrongBox)
{
count += 1;
}
}
}
return count;
}
}
public List<Item> Addons { get; set; }
public List<Item> LockDowns { get; private set; }
public List<SecureInfo> Secures { get; private set; }
public HouseSign Sign { get; set; }
public List<PlayerVendor> PlayerVendors { get; } = new();
public List<PlayerBarkeeper> PlayerBarkeepers { get; } = new();
public List<VendorRentalContract> VendorRentalContracts { get; private set; }
public List<VendorInventory> VendorInventories { get; } = new();
public List<RelocatedEntity> RelocatedEntities { get; } = new();
public MovingCrate MovingCrate { get; set; }
public List<Mobile> InternalizedVendors { get; private set; }
public DateTime BuiltOn { get; set; }
public DateTime LastTraded { get; set; }
public virtual HousePlacementEntry ConvertEntry => null;
public virtual int ConvertOffsetX => 0;
public virtual int ConvertOffsetY => 0;
public virtual int ConvertOffsetZ => 0;
public virtual int DefaultPrice => 0;
[CommandProperty(AccessLevel.GameMaster)]
public int Price { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextDecayStage { get; set; }
public static void Decay_OnTick()
{
for (var i = 0; i < AllHouses.Count; ++i)
{
AllHouses[i].CheckDecay();
}
}
public bool IsNewer(BaseHouse check, BaseHouse house)
{
var checkTime = check.LastTraded > check.BuiltOn ? check.LastTraded : check.BuiltOn;
var houseTime = house.LastTraded > house.BuiltOn ? house.LastTraded : house.BuiltOn;
return checkTime > houseTime;
}
public DecayLevel GetOldDecayLevel()
{
var timeAfterRefresh = Core.Now - LastRefreshed;
var percent = (int)(timeAfterRefresh.Ticks * 1000 / DecayPeriod.Ticks);
if (percent >= 1000) // 100.0%
{
return HasRentedVendors || VendorInventories.Count > 0 ? DecayLevel.DemolitionPending : DecayLevel.Collapsed;
}
if (percent >= 950) // 95.0% - 99.9%
{
return DecayLevel.IDOC;
}
if (percent >= 750) // 75.0% - 94.9%
{
return DecayLevel.Greatly;
}
if (percent >= 500) // 50.0% - 74.9%
{
return DecayLevel.Fairly;
}
if (percent >= 250) // 25.0% - 49.9%
{
return DecayLevel.Somewhat;
}
if (percent >= 005) // 00.5% - 24.9%
{
return DecayLevel.Slightly;
}
return DecayLevel.LikeNew;
}
public virtual bool RefreshDecay()
{
if (DecayType == DecayType.Condemned)
{
return false;
}
var oldLevel = DecayLevel;
LastRefreshed = Core.Now;
if (DynamicDecay.Enabled)
{
ResetDynamicDecay();
}
Sign?.InvalidateProperties();
return oldLevel > DecayLevel.LikeNew;
}
public virtual bool CheckDecay()
{
if (!Deleted && DecayLevel == DecayLevel.Collapsed)
{
Timer.StartTimer(Decay_Sandbox);
return true;
}
return false;
}
public virtual void KillVendors()
{
foreach (var vendor in PlayerVendors.ToList())
{
vendor.Destroy(true);
}
foreach (var barkeeper in PlayerBarkeepers.ToList())
{
barkeeper.Delete();
}
}
public virtual void Decay_Sandbox()
{
if (Deleted)
{
return;
}
if (Core.ML)
{
new TempNoHousingRegion(this, null);
}
KillVendors();
Delete();
}
public virtual HousePlacementEntry GetAosEntry() => HousePlacementEntry.Find(this);
public virtual int GetAosMaxSecures()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Storage * BonusStorageScalar);
}
public virtual int GetAosMaxLockdowns()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Lockdowns * BonusStorageScalar);
}
public virtual int GetAosCurSecures(
out int fromSecures, out int fromVendors, out int fromLockdowns,
out int fromMovingCrate
)
{
fromSecures = 0;
fromVendors = 0;
fromLockdowns = 0;
fromMovingCrate = 0;
var list = Secures;
if (list != null)
{
for (var i = 0; i < list.Count; ++i)
{
var si = list[i];
fromSecures += si.Item.TotalItems;
}
fromLockdowns += list.Count;
}
fromLockdowns += GetLockdowns();
if (!NewVendorSystem)
{
foreach (var vendor in PlayerVendors)
{
if (vendor.Backpack != null)
{
fromVendors += vendor.Backpack.TotalItems;
}
}
}
if (MovingCrate != null)
{
fromMovingCrate += MovingCrate.TotalItems;
foreach (var item in MovingCrate.Items)
{
if (item is PackingBox)
{
fromMovingCrate--;
}
}
}
return fromSecures + fromVendors + fromLockdowns + fromMovingCrate;
}
public bool InRange(Point2D from, int range)
{
if (Region == null)
{
return false;
}
foreach (var rect in Region.Area)
{
// TODO: Convert this to 3D - https://github.com/modernuo/ModernUO/issues/29
if (from.X >= rect.Start.X - range && from.Y >= rect.Start.Y - range && from.X < rect.End.X + range && from.Y < rect.End.Y + range)
{
return true;
}
}
return false;
}
public virtual int GetNewVendorSystemMaxVendors()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Vendors * BonusStorageScalar);
}
public virtual bool CanPlaceNewVendor() =>
!IsAosRules || (!NewVendorSystem
? CheckAosLockdowns(10)
: PlayerVendors.Count + VendorRentalContracts.Count < GetNewVendorSystemMaxVendors());
public virtual bool CanPlaceNewBarkeep() => PlayerBarkeepers.Count < MaximumBarkeepCount;
public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
{
vendor = false;
rentalContract = false;
var eable = map.GetObjectsInRange(location, 0);
foreach (var entity in eable)
{
if ((location.Z - entity.Z).Abs() <= 16)
{
if (entity is PlayerVendor or PlayerBarkeeper or PlayerVendorPlaceholder)
{
vendor = true;
break;
}
if (entity is VendorRentalContract)
{
rentalContract = true;
break;
}
}
}
eable.Free();
}
public List<Mobile> AvailableVendorsFor(Mobile m) =>
PlayerVendors.Where(vendor => vendor.CanInteractWith(m, false)).ToList<Mobile>();
public bool AreThereAvailableVendorsFor(Mobile m)
{
foreach (var vendor in PlayerVendors)
{
if (vendor.CanInteractWith(m, false))
{
return true;
}
}
return false;
}
public void MoveAllToCrate()
{
RelocatedEntities.Clear();
MovingCrate?.Hide();
if (m_Trash != null)
{
m_Trash.Delete();
m_Trash = null;
}
foreach (var item in LockDowns)
{
if (!item.Deleted)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
LockDowns.Clear();
foreach (Item item in VendorRentalContracts)
{
if (!item.Deleted)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
VendorRentalContracts.Clear();
foreach (var info in Secures)
{
Item item = info.Item;
if (!item.Deleted)
{
if (item is StrongBox box)
{
item = box.ConvertToStandardContainer();
}
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
Secures.Clear();
foreach (var addon in Addons)
{
if (!addon.Deleted)
{
Item deed = null;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
var ba = addon as BaseAddon;
if (addon is IAddon baseAddon)
{
deed = baseAddon.Deed;
// There are things that are IAddon which aren't BaseAddon
if (ba?.RetainDeedHue == true)
{
retainDeedHue = true;
for (var i = 0; hue == 0 && i < ba.Components.Count; ++i)
{
var c = ba.Components[i];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
}
if (deed != null)
{
if (deed is BaseAddonContainerDeed containerDeed && addon is BaseAddonContainer c)
{
c.DropItemsToGround();
containerDeed.Resource = c.Resource;
}
else if (deed is BaseAddonDeed addonDeed && ba != null)
{
addonDeed.Resource = ba.Resource;
}
addon.Delete();
if (retainDeedHue)
{
deed.Hue = hue;
}
DropToMovingCrate(deed);
}
else
{
DropToMovingCrate(addon);
}
}
}
Addons.Clear();
foreach (var mobile in PlayerVendors)
{
mobile.Return();
mobile.Internalize();
InternalizedVendors.Add(mobile);
}
foreach (var mobile in PlayerBarkeepers)
{
mobile.Internalize();
InternalizedVendors.Add(mobile);
}
}
public List<IEntity> GetHouseEntities()
{
var list = new List<IEntity>();
MovingCrate?.Hide();
if (m_Trash != null && m_Trash.Map != Map.Internal)
{
list.Add(m_Trash);
}
list.AddRange(LockDowns.Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(VendorRentalContracts.Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(Secures.Select(info => info.Item).Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(Addons.Where(item => item.Parent == null && item.Map != Map.Internal));
foreach (var mobile in PlayerVendors)
{
mobile.Return();
if (mobile.Map != Map.Internal)
{
list.Add(mobile);
}
}
list.AddRange(PlayerBarkeepers.Where(mobile => mobile.Map != Map.Internal));
return list;
}
public void RelocateEntities()
{
foreach (var entity in GetHouseEntities())
{
var relLoc = new Point3D(entity.X - X, entity.Y - Y, entity.Z - Z);
var relocEntity = new RelocatedEntity(entity, relLoc);
RelocatedEntities.Add(relocEntity);
if (entity is Item item)
{
item.Internalize();
}
else if (entity is Mobile mobile)
{
mobile.Internalize();
}
}
}
public void RestoreRelocatedEntities()
{
foreach (var relocEntity in RelocatedEntities)
{
var relLoc = relocEntity.RelativeLocation;
var location = new Point3D(relLoc.X + X, relLoc.Y + Y, relLoc.Z + Z);
var entity = relocEntity.Entity;
if (entity is Item item)
{
if (!item.Deleted)
{
var addon = item as IAddon;
if (addon != null)
{
if (addon.CouldFit(location, Map))
{
item.MoveToWorld(location, Map);
continue;
}
}
else
{
int height;
bool requireSurface;
if (item is VendorRentalContract)
{
height = 16;
requireSurface = true;
}
else
{
height = item.ItemData.Height;
requireSurface = false;
}
if (Map.CanFit(location.X, location.Y, location.Z, height, false, false, requireSurface))
{
item.MoveToWorld(location, Map);
continue;
}
}
// The item can't fit
if (item is TrashBarrel)
{
item.Delete(); // Trash barrels don't go to the moving crate
}
else
{
SetLockdown(item, false);
item.IsSecure = false;
item.Movable = true;
var relocateItem = item;
if (item is StrongBox box)
{
relocateItem = box.ConvertToStandardContainer();
}
if (addon != null)
{
var deed = addon.Deed;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
if (item is BaseAddon ba && ba.RetainDeedHue
) // There are things that are IAddon which aren't BaseAddon
{
retainDeedHue = true;
for (var i = 0; hue == 0 && i < ba.Components.Count; ++i)
{
var c = ba.Components[i];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
if (deed != null)
{
if (deed is BaseAddonContainerDeed containerDeed && item is BaseAddonContainer c)
{
c.DropItemsToGround();
containerDeed.Resource = c.Resource;
}
else if (deed is BaseAddonDeed addonDeed && item is BaseAddon baseAddon)
{
addonDeed.Resource = baseAddon.Resource;
}
if (retainDeedHue)
{
deed.Hue = hue;
}
}
relocateItem = deed;
item.Delete();
}
if (relocateItem != null)
{
DropToMovingCrate(relocateItem);
}
}
}
if (m_Trash == item)
{
m_Trash = null;
}
LockDowns.Remove(item);
if (item is VendorRentalContract contract)
{
VendorRentalContracts.Remove(contract);
}
Addons.Remove(item);
for (var i = Secures.Count - 1; i >= 0; i--)
{
if (Secures[i].Item == item)
{
Secures.RemoveAt(i);
}
}
}
else if (entity is Mobile mobile && !mobile.Deleted)
{
if (Map.CanFit(location, 16, false, false))
{
mobile.MoveToWorld(location, Map);
}
else
{
InternalizedVendors.Add(mobile);
}
}
}
RelocatedEntities.Clear();
}
public void DropToMovingCrate(Item item)
{
MovingCrate ??= new MovingCrate(this);
MovingCrate.DropItem(item);
}
public List<Item> GetItems()
{
if (Map == null || Map == Map.Internal)
{
return new List<Item>();
}
var start = new Point2D(X + Components.Min.X, Y + Components.Min.Y);
var end = new Point2D(X + Components.Max.X + 1, Y + Components.Max.Y + 1);
var rect = new Rectangle2D(start, end);
var eable = Map.GetItemsInBounds(rect);
var list = eable.Where(item => item.Movable && IsInside(item)).ToList();
eable.Free();
return list;
}
public List<Mobile> GetMobiles()
{
if (Map == null || Map == Map.Internal)
{
return new List<Mobile>();
}
var list = new List<Mobile>();
foreach (var mobile in Region.GetMobiles())
{
if (IsInside(mobile))
{
list.Add(mobile);
}
}
return list;
}
public virtual bool CheckAosLockdowns(int need) => GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
public virtual bool CheckAosStorage(int need) =>
GetAosCurSecures(
out var fromSecures,
out var fromVendors,
out var fromLockdowns,
out var fromMovingCrate
) + need <=
GetAosMaxSecures();
public static void Configure()
{
LockedDownFlag = 1;
SecureFlag = 2;
Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), Decay_OnTick);
}
public virtual int GetAosCurLockdowns()
{
var v = 0;
v += GetLockdowns();
if (Secures != null)
{
v += Secures.Count;
}
if (!NewVendorSystem)
{
v += PlayerVendors.Count * 10;
}
return v;
}
public static bool CheckLockedDown(Item item) => FindHouseAt(item)?.HasLockedDownItem(item) == true;
public static bool CheckSecured(Item item) => FindHouseAt(item)?.HasSecureItem(item) == true;
public static bool CheckLockedDownOrSecured(Item item)
{
var house = FindHouseAt(item);
return house != null && (house.HasSecureItem(item) || house.HasLockedDownItem(item));
}
public static List<BaseHouse> GetHouses(Mobile m)
{
var list = new List<BaseHouse>();
if (m != null)
{
if (m_Table.TryGetValue(m, out var exists))
{
for (var i = 0; i < exists.Count; ++i)
{
var house = exists[i];
if (house?.Deleted == false && house.Owner == m)
{
list.Add(house);
}
}
}
}
return list;
}
public static bool CheckHold(
Mobile m, Container cont, Item item, bool message, bool checkItems, int plusItems,
int plusWeight
)
{
var house = FindHouseAt(cont);
if (house?.IsAosRules != true)
{
return true;
}
if (house.HasSecureItem(cont) && !house.CheckAosStorage(1 + item.TotalItems + plusItems))
{
if (message)
{
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
}
return false;
}
return true;
}
public static bool CheckAccessible(Mobile m, Item item)
{
if (m.AccessLevel >= AccessLevel.GameMaster)
{
return true; // Staff can access anything
}
var house = FindHouseAt(item);
if (house == null)
{
return true;
}
var res = house.CheckSecureAccess(m, item);
switch (res)
{
case SecureAccessResult.Insecure: break;
case SecureAccessResult.Accessible: return true;
case SecureAccessResult.Inaccessible: return false;
}
if (house.HasLockedDownItem(item))
{
return house.IsCoOwner(m) && item is Container;
}
return true;
}
public static BaseHouse FindHouseAt(Mobile m)
{
if (m?.Deleted != false)
{
return null;
}
return FindHouseAt(m.Location, m.Map, 16);
}
public static BaseHouse FindHouseAt(Item item) =>
item?.Deleted != false ? null : FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
{
if (map == null || map == Map.Internal)
{
return null;
}
var sector = map.GetSector(loc);
for (var i = 0; i < sector.Multis.Count; ++i)
{
if (sector.Multis[i] is BaseHouse house && house.IsInside(loc, height))
{
return house;
}
}
return null;
}
public bool IsInside(Mobile m) => m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
public bool IsInside(Item item) =>
item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
public bool CheckAccessibility(Item item, Mobile from)
{
var res = CheckSecureAccess(from, item);
switch (res)
{
case SecureAccessResult.Insecure: break;
case SecureAccessResult.Accessible: return true;
case SecureAccessResult.Inaccessible: return false;
}
if (!HasLockedDownItem(item))
{
return true;
}
if (from.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (item is Runebook)
{
return true;
}
if (item is ISecurable securable)
{
return HasSecureAccess(from, securable.Level);
}
if (item is Container)
{
return IsCoOwner(from);
}
if (item.Stackable)
{
return true;
}
if (item is BaseLight)
{
return IsFriend(from);
}
if (item is PotionKeg)
{
return IsFriend(from);
}
if (item is Dices)
{
return true;
}
if (item is RecallRune)
{
return true;
}
if (item is TreasureMap)
{
return true;
}
if (item is Clock)
{
return true;
}
if (item is BaseInstrument)
{
return true;
}
if (item is Dyes)
{
return true;
}
if (item is VendorRentalContract)
{
return true;
}
if (item is RewardBrazier)
{
return true;
}
return false;
}
public virtual bool IsInside(Point3D p, int height)
{
if (Deleted)
{
return false;
}
var mcl = Components;
var x = p.X - (X + mcl.Min.X);
var y = p.Y - (Y + mcl.Min.Y);
if (x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height)
{
return false;
}
if (this is HouseFoundation && y < mcl.Height - 1 && p.Z >= Z)
{
return true;
}
var tiles = mcl.Tiles[x][y];
for (var j = 0; j < tiles.Length; ++j)
{
var tile = tiles[j];
var id = tile.ID & TileData.MaxItemValue;
var data = TileData.ItemTable[id];
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
if (data.Roof)
{
continue;
}
// Signs and signposts are not considered part of the multi
if (id >= 0xB95 && id <= 0xC0E || id >= 0xC43 && id <= 0xC44)
{
continue;
}
var tileZ = tile.Z + Z;
if (p.Z == tileZ || p.Z + height > tileZ)
{
return true;
}
}
return false;
}
public SecureAccessResult CheckSecureAccess(Mobile m, Item item)
{
if (Secures == null || item is not Container)
{
return SecureAccessResult.Insecure;
}
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item == item)
{
return HasSecureAccess(m, info.Level) ? SecureAccessResult.Accessible : SecureAccessResult.Inaccessible;
}
}
return SecureAccessResult.Insecure;
}
public override void OnMapChange()
{
if (LockDowns == null)
{
return;
}
UpdateRegion();
if (Sign?.Deleted == false)
{
Sign.Map = Map;
}
if (Doors != null)
{
foreach (var item in Doors)
{
item.Map = Map;
}
}
foreach (var entity in GetHouseEntities())
{
if (entity is Item item)
{
item.Map = Map;
}
else if (entity is Mobile mobile)
{
mobile.Map = Map;
}
}
}
public virtual void ChangeSignType(int itemID)
{
if (Sign != null)
{
Sign.ItemID = itemID;
}
}
public virtual void UpdateRegion()
{
m_Region?.Unregister();
if (Map != null)
{
m_Region = new HouseRegion(this);
m_Region.Register();
}
else
{
m_Region = null;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (LockDowns == null)
{
return;
}
var x = Location.X - oldLocation.X;
var y = Location.Y - oldLocation.Y;
var z = Location.Z - oldLocation.Z;
if (Sign?.Deleted == false)
{
Sign.Location = new Point3D(Sign.X + x, Sign.Y + y, Sign.Z + z);
}
UpdateRegion();
if (Doors != null)
{
foreach (var item in Doors)
{
if (!item.Deleted)
{
item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
}
}
}
foreach (var entity in GetHouseEntities())
{
var newLocation = new Point3D(entity.X + x, entity.Y + y, entity.Z + z);
if (entity is Item item)
{
item.Location = newLocation;
}
else if (entity is Mobile mobile)
{
mobile.Location = newLocation;
}
}
}
public BaseDoor AddEastDoor(int x, int y, int z) => AddEastDoor(true, x, y, z);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
{
var door = MakeDoor(wood, DoorFacing.SouthCW);
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z) => AddSouthDoor(true, x, y, z);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
{
var door = MakeDoor(wood, DoorFacing.WestCW);
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddEastDoor(int x, int y, int z, uint k) => AddEastDoor(true, x, y, z, k);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
{
var door = MakeDoor(wood, DoorFacing.SouthCW);
door.Locked = true;
door.KeyValue = k;
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z, uint k) => AddSouthDoor(true, x, y, z, k);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
{
var door = MakeDoor(wood, DoorFacing.WestCW);
door.Locked = true;
door.KeyValue = k;
AddDoor(door, x, y, z);
return door;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k) => AddSouthDoors(true, x, y, z, k);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
{
var westDoor = MakeDoor(wood, DoorFacing.WestCW);
var eastDoor = MakeDoor(wood, DoorFacing.EastCCW);
westDoor.Locked = true;
eastDoor.Locked = true;
westDoor.KeyValue = k;
eastDoor.KeyValue = k;
westDoor.Link = eastDoor;
eastDoor.Link = westDoor;
AddDoor(westDoor, x, y, z);
AddDoor(eastDoor, x + 1, y, z);
return new[] { westDoor, eastDoor };
}
protected BaseDoor AddDoor(int itemID, int xOffset, int yOffset, int zOffset) =>
AddDoor(null, itemID, xOffset, yOffset, zOffset);
protected BaseDoor AddDoor(Mobile from, int itemID, int xOffset, int yOffset, int zOffset)
{
BaseDoor door = null;
if (itemID >= 0x675 && itemID < 0x6F5)
{
var type = (itemID - 0x675) / 16;
var facing = (DoorFacing)((itemID - 0x675) / 2 % 8);
door = type switch
{
0 => new GenericHouseDoor(facing, 0x675, 0xEC, 0xF3),
1 => new GenericHouseDoor(facing, 0x685, 0xEC, 0xF3),
2 => new GenericHouseDoor(facing, 0x695, 0xEB, 0xF2),
3 => new GenericHouseDoor(facing, 0x6A5, 0xEA, 0xF1),
4 => new GenericHouseDoor(facing, 0x6B5, 0xEA, 0xF1),
5 => new GenericHouseDoor(facing, 0x6C5, 0xEC, 0xF3),
6 => new GenericHouseDoor(facing, 0x6D5, 0xEA, 0xF1),
_ => new GenericHouseDoor(facing, 0x6E5, 0xEA, 0xF1) // 7
};
}
else if (itemID >= 0x314 && itemID < 0x364)
{
var type = (itemID - 0x314) / 16;
var facing = (DoorFacing)((itemID - 0x314) / 2 % 8);
door = new GenericHouseDoor(facing, 0x314 + type * 16, 0xED, 0xF4);
}
else if (itemID >= 0x824 && itemID < 0x834)
{
var facing = (DoorFacing)((itemID - 0x824) / 2 % 8);
door = new GenericHouseDoor(facing, 0x824, 0xEC, 0xF3);
}
else if (itemID >= 0x839 && itemID < 0x849)
{
var facing = (DoorFacing)((itemID - 0x839) / 2 % 8);
door = new GenericHouseDoor(facing, 0x839, 0xEB, 0xF2);
}
else if (itemID >= 0x84C && itemID < 0x85C)
{
var facing = (DoorFacing)((itemID - 0x84C) / 2 % 8);
door = new GenericHouseDoor(facing, 0x84C, 0xEC, 0xF3);
}
else if (itemID >= 0x866 && itemID < 0x876)
{
var facing = (DoorFacing)((itemID - 0x866) / 2 % 8);
door = new GenericHouseDoor(facing, 0x866, 0xEB, 0xF2);
}
else if (itemID >= 0xE8 && itemID < 0xF8)
{
var facing = (DoorFacing)((itemID - 0xE8) / 2 % 8);
door = new GenericHouseDoor(facing, 0xE8, 0xED, 0xF4);
}
else if (itemID >= 0x1FED && itemID < 0x1FFD)
{
var facing = (DoorFacing)((itemID - 0x1FED) / 2 % 8);
door = new GenericHouseDoor(facing, 0x1FED, 0xEC, 0xF3);
}
else if (itemID >= 0x241F && itemID < 0x2421)
{
// DoorFacing facing = (DoorFacing)(((itemID - 0x241F) / 2) % 8);
door = new GenericHouseDoor(DoorFacing.NorthCCW, 0x2415, -1, -1);
}
else if (itemID >= 0x2423 && itemID < 0x2425)
{
// DoorFacing facing = (DoorFacing)(((itemID - 0x241F) / 2) % 8);
// This one and the above one are 'special' cases, ie: OSI had the ItemID pattern discombobulated for these
door = new GenericHouseDoor(DoorFacing.WestCW, 0x2423, -1, -1);
}
else if (itemID >= 0x2A05 && itemID < 0x2A1D)
{
var facing = (DoorFacing)((itemID - 0x2A05) / 2 % 4 + 8);
var sound = itemID >= 0x2A0D && itemID < 0x2a15 ? 0x539 : -1;
door = new GenericHouseDoor(facing, 0x29F5 + 8 * ((itemID - 0x2A05) / 8), sound, sound);
}
else if (itemID == 0x2D46)
{
door = new GenericHouseDoor(DoorFacing.NorthCW, 0x2D46, 0xEA, 0xF1, false);
}
else if (itemID is 0x2D48 or 0x2FE2)
{
door = new GenericHouseDoor(DoorFacing.SouthCCW, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x2D63 && itemID < 0x2D70)
{
var mod = (itemID - 0x2D63) / 2 % 2;
var facing = mod == 0 ? DoorFacing.SouthCCW : DoorFacing.WestCCW;
var type = (itemID - 0x2D63) / 4;
door = new GenericHouseDoor(facing, 0x2D63 + 4 * type + mod * 2, 0xEA, 0xF1, false);
}
else if (itemID is 0x2FE4 or 0x31AE)
{
door = new GenericHouseDoor(DoorFacing.WestCCW, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x319C && itemID < 0x31AE)
{
// special case for 0x31aa <-> 0x31a8 (a9)
var mod = (itemID - 0x319C) / 2 % 2;
var facing = itemID switch
{
0x31AA => mod == 0 ? DoorFacing.NorthCW : DoorFacing.EastCW,
0x31A8 => mod == 0 ? DoorFacing.NorthCW : DoorFacing.EastCW,
_ => mod == 0 ? DoorFacing.EastCW : DoorFacing.NorthCW
};
var type = (itemID - 0x319C) / 4;
door = new GenericHouseDoor(facing, 0x319C + 4 * type + mod * 2, 0xEA, 0xF1, false);
}
else if (itemID >= 0x367B && itemID < 0x369B)
{
var type = (itemID - 0x367B) / 16;
var facing = (DoorFacing)((itemID - 0x367B) / 2 % 8);
door = type switch
{
0 => new GenericHouseDoor(facing, 0x367B, 0xED, 0xF4),
_ => new GenericHouseDoor(facing, 0x368B, 0xEC, 0x3E7) // 1
};
}
else if (itemID >= 0x409B && itemID < 0x40A3)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x409B), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x410C && itemID < 0x4114)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x410C), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x41C2 && itemID < 0x41CA)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x41C2), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x41CF && itemID < 0x41D7)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x41CF), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x436E && itemID < 0x437E)
{
/* These ones had to be different...
* Offset 0 2 4 6 8 10 12 14
* DoorFacing 2 3 2 3 6 7 6 7
*/
var offset = itemID - 0x436E;
var facing = (DoorFacing)((offset / 2 + 2 * ((1 + offset / 4) % 2)) % 8);
door = new GenericHouseDoor(facing, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x46DD && itemID < 0x46E5)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x46DD), itemID, 0xEB, 0xF2, false);
}
else if (itemID >= 0x4D22 && itemID < 0x4D2A)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x4D22), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x50C8 && itemID < 0x50D0)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x50C8), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x50D0 && itemID < 0x50D8)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x50D0), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x5142 && itemID < 0x514A)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x5142), itemID, 0xF0, 0xEF, false);
}
// TODO: Fix this because the heuristic is broken, or remove the type calculation
else if (itemID >= 0x9AD7 && itemID <= 0x9AE6)
{
var type = (itemID - 0x9AD7) / 16;
var facing = (DoorFacing)((itemID - 0x9AD7) / 2 % 8);
door = new GenericHouseDoor(facing, 0x9AD7 + type * 16, 0xED, 0xF4);
}
// TODO: Fix this because the heuristic is broken, or remove the type calculation
else if (itemID >= 0x9B3C && itemID <= 0x9B4B)
{
var type = (itemID - 0x9B3C) / 16;
var facing = (DoorFacing)((itemID - 0x9B3C) / 2 % 8);
door = new GenericHouseDoor(facing, 0x9B3C + type * 16, 0xED, 0xF4);
}
if (door != null)
{
if (from != null)
{
door.KeyValue = CreateKeys(from);
}
AddDoor(door, xOffset, yOffset, zOffset);
}
else
{
Console.WriteLine("BaseHouse: Door ItemID {0} not supported.", itemID);
}
return door;
}
/* Offset 0 2 4 6
* DoorFacing 2 3 6 7
*/
private static DoorFacing GetSADoorFacing(int offset) => (DoorFacing)((offset / 2 + 2 * (1 + offset / 4)) % 8);
public uint CreateKeys(Mobile m)
{
var value = Key.RandomValue();
if (!IsAosRules)
{
var packKey = new Key(KeyType.Gold);
var bankKey = new Key(KeyType.Gold);
packKey.KeyValue = value;
bankKey.KeyValue = value;
packKey.LootType = LootType.Newbied;
bankKey.LootType = LootType.Newbied;
var box = m.BankBox;
if (!box.TryDropItem(m, bankKey, false))
{
bankKey.Delete();
}
m.AddToBackpack(packKey);
}
return value;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z) => AddSouthDoors(true, x, y, z, false);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
{
var westDoor = MakeDoor(wood, inv ? DoorFacing.WestCCW : DoorFacing.WestCW);
var eastDoor = MakeDoor(wood, inv ? DoorFacing.EastCW : DoorFacing.EastCCW);
westDoor.Link = eastDoor;
eastDoor.Link = westDoor;
AddDoor(westDoor, x, y, z);
AddDoor(eastDoor, x + 1, y, z);
return new[] { westDoor, eastDoor };
}
public BaseDoor MakeDoor(bool wood, DoorFacing facing)
{
if (wood)
{
return new DarkWoodHouseDoor(facing);
}
return new MetalHouseDoor(facing);
}
public void AddDoor(BaseDoor door, int xoff, int yoff, int zoff)
{
door.MoveToWorld(new Point3D(xoff + X, yoff + Y, zoff + Z), Map);
Doors.Add(door);
}
public void AddTrashBarrel(Mobile from)
{
if (!IsActive)
{
return;
}
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
if (door.Open)
{
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
}
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
{
if (from.InRange(p, 1))
{
from.SendLocalizedMessage(502120); // You cannot place a trash barrel near a door or near steps.
return;
}
}
}
if (m_Trash?.Deleted != false)
{
m_Trash = new TrashBarrel { Movable = false };
m_Trash.MoveToWorld(from.Location, from.Map);
/* You have a new trash barrel.
* Three minutes after you put something in the barrel, the trash will be emptied.
* Be forewarned, this is permanent!
*/
from.SendLocalizedMessage(502121);
}
else
{
from.SendLocalizedMessage(502117); // You already have a trash barrel!
}
}
public void SetSign(int xoff, int yoff, int zoff)
{
Sign = new HouseSign(this);
Sign.MoveToWorld(new Point3D(X + xoff, Y + yoff, Z + zoff), Map);
}
private void SetLockdown(Item i, bool locked, bool checkContains = false)
{
if (LockDowns == null)
{
return;
}
if (i is BaseAddonContainer)
{
i.Movable = false;
}
else
{
i.Movable = !locked;
}
i.IsLockedDown = locked;
if (locked)
{
if (i is VendorRentalContract contract)
{
if (!VendorRentalContracts.Contains(contract))
{
VendorRentalContracts.Add(contract);
}
}
else
{
if (!checkContains || !LockDowns.Contains(i))
{
LockDowns.Add(i);
}
}
}
else
{
if (i is VendorRentalContract contract)
{
VendorRentalContracts.Remove(contract);
}
LockDowns.Remove(i);
}
if (!locked)
{
i.SetLastMoved();
}
if (i is Container && (!locked || !(i is BaseBoard or Aquarium or FishBowl)))
{
foreach (var c in i.Items)
{
SetLockdown(c, locked, checkContains);
}
}
}
public bool LockDown(Mobile m, Item item) => LockDown(m, item, true);
public bool LockDown(Mobile m, Item item, bool checkIsInside)
{
if (!IsCoOwner(m) || !IsActive)
{
return false;
}
if (item is BaseAddonContainer || item.Movable && !HasSecureItem(item))
{
var amt = 1 + item.TotalItems;
var rootItem = item.RootParent as Item;
var parentItem = item.Parent as Item;
if (checkIsInside && item.RootParent is Mobile)
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (checkIsInside && !IsInside(item.GetWorldLocation(), item.ItemData.Height))
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (Ethic.IsImbued(item))
{
m.SendLocalizedMessage(1005377); // You cannot lock that down
}
else if (HasSecureItem(rootItem))
{
m.SendLocalizedMessage(501737); // You need not lock down items in a secure container.
}
else if (parentItem != null && !HasLockedDownItem(parentItem))
{
m.SendLocalizedMessage(501736); // You must lockdown the container first!
}
else if (item is not VendorRentalContract && (IsAosRules
? !CheckAosLockdowns(amt) || !CheckAosStorage(amt)
: LockDownCount + amt > MaxLockDowns))
{
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
}
else
{
SetLockdown(item, true);
return true;
}
}
else if (LockDowns.IndexOf(item) != -1)
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // That is already locked down
return true;
}
else if (item is HouseSign or Static)
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // This is already locked down.
}
else
{
m.SendLocalizedMessage(1005377); // You cannot lock that down
}
return false;
}
public bool CheckTransferPosition(Mobile from, Mobile to)
{
var isValid = true;
Item sign = Sign;
var p = sign?.GetWorldLocation() ?? Point3D.Zero;
if (from.Map != Map || to.Map != Map)
{
isValid = false;
}
else if (sign == null)
{
isValid = false;
}
else if (from.Map != sign.Map || to.Map != sign.Map)
{
isValid = false;
}
else if (IsInside(from))
{
isValid = false;
}
else if (IsInside(to))
{
isValid = false;
}
else if (!from.InRange(p, 2))
{
isValid = false;
}
else if (!to.InRange(p, 2))
{
isValid = false;
}
if (!isValid)
{
from.SendLocalizedMessage(
1062067
); // In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign.
}
return isValid;
}
public void BeginConfirmTransfer(Mobile from, Mobile to)
{
if (Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (NewVendorSystem && HasPersonalVendors)
{
from.SendLocalizedMessage(
1062467
); // You cannot trade this house while you still have personal vendors inside.
}
else if (DecayLevel == DecayLevel.DemolitionPending)
{
from.SendLocalizedMessage(
1005321
); // This house has been marked for demolition, and it cannot be transferred.
}
else if (from == to)
{
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
}
else if (to.Player)
{
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
}
else if (CheckTransferPosition(from, to))
{
from.SendLocalizedMessage(1005326); // Please wait while the other player verifies the transfer.
if (HasRentedVendors)
{
/* You are about to be traded a home that has active vendor contracts.
* While there are active vendor contracts in this house, you
* <strong>cannot</strong> demolish <strong>OR</strong> customize the home.
* When you accept this house, you also accept landlordship for every
* contract vendor in the house.
*/
to.SendGump(
new WarningGump(
1060635,
30720,
1062487,
32512,
420,
280,
okay => ConfirmTransfer_Callback(to, okay, from)
)
);
}
else
{
to.CloseGump<HouseTransferGump>();
to.SendGump(new HouseTransferGump(from, to, this));
}
}
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
private void ConfirmTransfer_Callback(Mobile to, bool ok, Mobile from)
{
if (!ok || Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (CheckTransferPosition(from, to))
{
to.CloseGump<HouseTransferGump>();
to.SendGump(new HouseTransferGump(from, to, this));
}
}
public void EndConfirmTransfer(Mobile from, Mobile to)
{
if (Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (NewVendorSystem && HasPersonalVendors)
{
from.SendLocalizedMessage(
1062467
); // You cannot trade this house while you still have personal vendors inside.
}
else if (DecayLevel == DecayLevel.DemolitionPending)
{
from.SendLocalizedMessage(
1005321
); // This house has been marked for demolition, and it cannot be transferred.
}
else if (from == to)
{
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
}
else if (to.Player)
{
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
}
else if (CheckTransferPosition(from, to))
{
NetState fromState = from.NetState, toState = to.NetState;
if (fromState != null && toState != null)
{
if (from.HasTrade)
{
from.SendLocalizedMessage(
1062071
); // You cannot trade a house while you have other trades pending.
}
else if (to.HasTrade)
{
to.SendLocalizedMessage(
1062071
); // You cannot trade a house while you have other trades pending.
}
else if (!to.Alive)
{
// TODO: Check if the message is correct.
from.SendLocalizedMessage(1062069); // You cannot transfer this house to that person.
}
else
{
Container c = fromState.AddTrade(toState);
c.DropItem(new TransferItem(this));
}
}
}
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
public void Release(Mobile m, Item item)
{
if (!IsCoOwner(m) || !IsActive)
{
return;
}
if (HasLockedDownItem(item))
{
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501657); // [no longer locked down]
SetLockdown(item, false);
// TidyItemList( m_LockDowns );
(item as RewardBrazier)?.TurnOff();
}
else if (HasSecureItem(item))
{
ReleaseSecure(m, item);
}
else
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1010416); // This is not locked down or secured.
}
}
public void AddSecure(Mobile m, Item item)
{
if (Secures == null || !IsOwner(m) || !IsActive)
{
return;
}
if (!IsInside(item))
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (HasLockedDownItem(item))
{
m.SendLocalizedMessage(1010550); // This is already locked down and cannot be secured.
}
else if (item is not Container)
{
LockDown(m, item);
}
else
{
SecureInfo info = null;
for (var i = 0; info == null && i < Secures.Count; ++i)
{
if (Secures[i].Item == item)
{
info = Secures[i];
}
}
if (info != null)
{
m.CloseGump<SetSecureLevelGump>();
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
}
else if (item.Parent != null)
{
m.SendLocalizedMessage(1010423); // You cannot secure this, place it on the ground first.
}
// Mondain's Legacy mod
else if (item is not BaseAddonContainer && !item.Movable)
{
m.SendLocalizedMessage(1010424); // You cannot secure this.
}
else if (!IsAosRules && SecureCount >= MaxSecures)
{
// The maximum number of secure items has been reached :
m.SendLocalizedMessage(1008142, true, MaxSecures.ToString());
}
else if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 125 >= MaxLockDowns)
{
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
}
else if (IsAosRules && !CheckAosStorage(item.TotalItems))
{
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
}
else
{
info = new SecureInfo((Container)item, SecureLevel.Owner);
item.IsLockedDown = false;
item.IsSecure = true;
Secures.Add(info);
LockDowns.Remove(item);
item.Movable = false;
m.CloseGump<SetSecureLevelGump>();
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
}
}
}
public virtual bool IsCombatRestricted(Mobile m)
{
if (m?.Player != true || m.AccessLevel >= AccessLevel.GameMaster || !IsAosRules ||
m_Owner?.AccessLevel >= AccessLevel.GameMaster)
{
return false;
}
for (var i = 0; i < m.Aggressed.Count; ++i)
{
var info = m.Aggressed[i];
if (info.Defender.Player && info.Defender.Alive &&
Core.Now - info.LastCombatTime < HouseRegion.CombatHeatDelay &&
(m.Guild is not Guild attackerGuild || info.Defender.Guild is not Guild defenderGuild ||
defenderGuild != attackerGuild && !defenderGuild.IsEnemy(attackerGuild)))
{
return true;
}
}
return false;
}
public bool HasSecureAccess(Mobile m, SecureLevel level)
{
if (m.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (IsCombatRestricted(m))
{
return false;
}
return level switch
{
SecureLevel.Owner => IsOwner(m),
SecureLevel.CoOwners => IsCoOwner(m),
SecureLevel.Friends => IsFriend(m),
SecureLevel.Anyone => true,
SecureLevel.Guild => IsGuildMember(m),
_ => false
};
}
public void ReleaseSecure(Mobile m, Item item)
{
if (Secures == null || !IsOwner(m) || item is StrongBox || !IsActive)
{
return;
}
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item == item && HasSecureAccess(m, info.Level))
{
item.IsLockedDown = false;
item.IsSecure = false;
if (item is BaseAddonContainer)
{
item.Movable = false;
}
else
{
item.Movable = true;
}
item.SetLastMoved();
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501656); // [no longer secure]
Secures.RemoveAt(i);
return;
}
}
m.SendLocalizedMessage(501717); // This isn't secure...
}
public void AddStrongBox(Mobile from)
{
if (!IsCoOwner(from) || !IsActive)
{
return;
}
if (from == Owner)
{
from.SendLocalizedMessage(502109); // Owners don't get a strong box
return;
}
if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 1 > MaxLockDowns)
{
from.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
return;
}
foreach (var info in Secures)
{
var c = info.Item;
if (!c.Deleted && c is StrongBox box && box.Owner == from)
{
from.SendLocalizedMessage(502112); // You already have a strong box
return;
}
}
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
if (door.Open)
{
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
}
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
{
if (from.InRange(p, 1))
{
from.SendLocalizedMessage(502113); // You cannot place a strongbox near a door or near steps.
return;
}
}
}
var sb = new StrongBox(from, this) { Movable = false, IsLockedDown = false, IsSecure = true };
Secures.Add(new SecureInfo(sb, SecureLevel.CoOwners));
sb.MoveToWorld(from.Location, from.Map);
}
public void Kick(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Friends == null)
{
return;
}
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
{
from.SendLocalizedMessage(501346); // Uh oh...a bigger boot may be required!
}
else if (IsFriend(targ) && !Core.ML)
{
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
}
else if (targ is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (!IsInside(targ))
{
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
}
else if (targ is BaseCreature creature && creature.NoHouseRestrictions)
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
else
{
targ.MoveToWorld(BanLocation, Map);
from.SendLocalizedMessage(1042840, targ.Name); // ~1_PLAYER NAME~ has been ejected from this house.
/* You have been ejected from this house.
* If you persist in entering, you may be banned from the house.
*/
targ.SendLocalizedMessage(501341);
}
}
public void RemoveAccess(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Access == null)
{
return;
}
if (Access.Contains(targ))
{
Access.Remove(targ);
if (!HasAccess(targ) && IsInside(targ))
{
targ.Location = BanLocation;
targ.SendLocalizedMessage(1060734); // Your access to this house has been revoked.
}
from.SendLocalizedMessage(1050051); // The invitation has been revoked.
}
}
public void RemoveBan(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Bans == null)
{
return;
}
if (Bans.Contains(targ))
{
Bans.Remove(targ);
from.SendLocalizedMessage(501297); // The ban is lifted.
}
}
public void Ban(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Bans == null)
{
return;
}
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
{
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
}
else if (IsFriend(targ))
{
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
}
else if (targ is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (Bans.Count >= MaxBans)
{
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501356); // This person is already banned!
}
else if (!IsInside(targ))
{
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
}
else if (!Public && IsAosRules)
{
from.SendLocalizedMessage(
1062521
); // You cannot ban someone from a private house. Revoke their access instead.
}
else if (targ is BaseCreature bc && bc.NoHouseRestrictions)
{
from.SendLocalizedMessage(1062040); // You cannot ban that.
}
else
{
Bans.Add(targ);
from.SendLocalizedMessage(1042839, targ.Name); // ~1_PLAYER_NAME~ has been banned from this house.
targ.SendLocalizedMessage(501340); // You have been banned from this house.
targ.MoveToWorld(BanLocation, Map);
}
}
public void GrantAccess(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Access == null)
{
return;
}
if (HasAccess(targ))
{
from.SendLocalizedMessage(1060729); // That person already has access to this house.
}
else if (!targ.Player)
{
from.SendLocalizedMessage(1060712); // That is not a player.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
}
else
{
Access.Add(targ);
targ.SendLocalizedMessage(1060735); // You have been granted access to this house.
}
}
public void AddCoOwner(Mobile from, Mobile targ)
{
if (!IsOwner(from) || CoOwners == null || Friends == null)
{
return;
}
if (IsOwner(targ))
{
from.SendLocalizedMessage(501360); // This person is already the house owner!
}
else if (Friends.Contains(targ))
{
from.SendLocalizedMessage(501361); // This person is a friend of the house. Remove them first.
}
else if (!targ.Player)
{
from.SendLocalizedMessage(501362); // That can't be a co-owner of the house.
}
else if (!Core.AOS && HasAccountHouse(targ))
{
from.SendLocalizedMessage(501364); // That person is already a house owner.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
}
else if (CoOwners.Count >= MaxCoOwners)
{
from.SendLocalizedMessage(501368); // Your co-owner list is full!
}
else if (CoOwners.Contains(targ))
{
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
}
else
{
CoOwners.Add(targ);
targ.Delta(MobileDelta.Noto);
targ.SendLocalizedMessage(501343); // You have been made a co-owner of this house.
}
}
public void RemoveCoOwner(Mobile from, Mobile targ)
{
if (!IsOwner(from) || CoOwners == null)
{
return;
}
if (CoOwners.Contains(targ))
{
CoOwners.Remove(targ);
targ.Delta(MobileDelta.Noto);
from.SendLocalizedMessage(501299); // Co-owner removed from list.
targ.SendLocalizedMessage(501300); // You have been removed as a house co-owner.
foreach (var info in Secures)
{
var c = info.Item;
if (c is StrongBox box && box.Owner == targ)
{
box.IsLockedDown = false;
box.IsSecure = false;
Secures.Remove(info);
box.Destroy();
break;
}
}
}
}
public void AddFriend(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Friends == null || CoOwners == null)
{
return;
}
if (IsOwner(targ))
{
from.SendLocalizedMessage(501370); // This person is already an owner of the house!
}
else if (CoOwners.Contains(targ))
{
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
}
else if (!targ.Player)
{
from.SendLocalizedMessage(501371); // That can't be a friend of the house.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501374); // This person is banned! Unban them first.
}
else if (Friends.Count >= MaxFriends)
{
from.SendLocalizedMessage(501375); // Your friends list is full!
}
else if (Friends.Contains(targ))
{
from.SendLocalizedMessage(501376); // This person is already on your friends list!
}
else
{
Friends.Add(targ);
targ.Delta(MobileDelta.Noto);
targ.SendLocalizedMessage(501337); // You have been made a friend of this house.
}
}
public void RemoveFriend(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Friends == null)
{
return;
}
if (Friends.Contains(targ))
{
Friends.Remove(targ);
targ.Delta(MobileDelta.Noto);
from.SendLocalizedMessage(501298); // Friend removed from list.
targ.SendLocalizedMessage(1060751); // You are no longer a friend of this house.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(15); // version
if (!DynamicDecay.Enabled)
{
writer.Write(-1);
}
else
{
writer.Write((int)m_CurrentStage);
writer.Write(NextDecayStage);
}
writer.Write(m_RelativeBanLocation);
VendorRentalContracts.Tidy();
writer.Write(VendorRentalContracts);
InternalizedVendors.Tidy();
writer.Write(InternalizedVendors);
writer.WriteEncodedInt(RelocatedEntities.Count);
foreach (var relEntity in RelocatedEntities)
{
writer.Write(relEntity.RelativeLocation);
if (relEntity.Entity.Deleted)
{
writer.Write(Serial.MinusOne);
}
else
{
writer.Write(relEntity.Entity.Serial);
}
}
writer.WriteEncodedInt(VendorInventories.Count);
for (var i = 0; i < VendorInventories.Count; i++)
{
var inventory = VendorInventories[i];
inventory.Serialize(writer);
}
writer.Write(LastRefreshed);
writer.Write(RestrictDecay);
writer.Write(Visits);
writer.Write(Price);
writer.Write(Access);
writer.Write(BuiltOn);
writer.Write(LastTraded);
Addons.Tidy();
writer.Write(Addons);
writer.Write(Secures.Count);
for (var i = 0; i < Secures.Count; ++i)
{
Secures[i].Serialize(writer);
}
writer.Write(m_Public);
// writer.Write( BanLocation );
writer.Write(m_Owner);
// Version 5 no longer serializes region coords
CoOwners.Tidy();
writer.Write(CoOwners);
Friends.Tidy();
writer.Write(Friends);
Bans.Tidy();
writer.Write(Bans);
writer.Write(Sign);
writer.Write(m_Trash);
Doors.Tidy();
writer.Write(Doors);
LockDowns.Tidy();
writer.Write(LockDowns);
// writer.WriteItemList( m_Secures, true );
writer.Write(MaxLockDowns);
writer.Write(MaxSecures);
// Items in locked down containers that aren't locked down themselves must decay!
for (var i = 0; i < LockDowns.Count; ++i)
{
var item = LockDowns[i];
if (item is Container cont && !(cont is BaseBoard or Aquarium or FishBowl))
{
var children = cont.Items;
for (var j = 0; j < children.Count; ++j)
{
var child = children[j];
if (child.Decays && !child.IsLockedDown && !child.IsSecure &&
child.LastMoved + child.DecayTime <= Core.Now)
{
Timer.StartTimer(child.Delete);
}
}
}
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
int count;
var loadedDynamicDecay = false;
switch (version)
{
case 15:
{
var stage = reader.ReadInt();
if (stage != -1)
{
m_CurrentStage = (DecayLevel)stage;
NextDecayStage = reader.ReadDateTime();
loadedDynamicDecay = true;
}
goto case 14;
}
case 14:
{
m_RelativeBanLocation = reader.ReadPoint3D();
goto case 13;
}
case 13: // removed ban location serialization
case 12:
{
VendorRentalContracts = reader.ReadEntityList<VendorRentalContract>();
InternalizedVendors = reader.ReadEntityList<Mobile>();
var relocatedCount = reader.ReadEncodedInt();
for (var i = 0; i < relocatedCount; i++)
{
var relLocation = reader.ReadPoint3D();
var entity = reader.ReadEntity<IEntity>();
if (entity != null)
{
RelocatedEntities.Add(new RelocatedEntity(entity, relLocation));
}
}
var inventoryCount = reader.ReadEncodedInt();
for (var i = 0; i < inventoryCount; i++)
{
var inventory = new VendorInventory(this, reader);
VendorInventories.Add(inventory);
}
goto case 11;
}
case 11:
{
LastRefreshed = reader.ReadDateTime();
RestrictDecay = reader.ReadBool();
goto case 10;
}
case 10: // just a signal for updates
case 9:
{
Visits = reader.ReadInt();
goto case 8;
}
case 8:
{
Price = reader.ReadInt();
goto case 7;
}
case 7:
{
Access = reader.ReadEntityList<Mobile>();
goto case 6;
}
case 6:
{
BuiltOn = reader.ReadDateTime();
LastTraded = reader.ReadDateTime();
goto case 5;
}
case 5: // just removed fields
case 4:
{
Addons = reader.ReadEntityList<Item>();
goto case 3;
}
case 3:
{
count = reader.ReadInt();
Secures = new List<SecureInfo>(count);
for (var i = 0; i < count; ++i)
{
var info = new SecureInfo(reader);
if (info.Item != null)
{
info.Item.IsSecure = true;
Secures.Add(info);
}
}
goto case 2;
}
case 2:
{
m_Public = reader.ReadBool();
goto case 1;
}
case 1:
{
if (version < 13)
{
reader.ReadPoint3D(); // house ban location
}
goto case 0;
}
case 0:
{
if (version < 14)
{
m_RelativeBanLocation = BaseBanLocation;
}
if (version < 12)
{
VendorRentalContracts = new List<VendorRentalContract>();
InternalizedVendors = new List<Mobile>();
}
if (version < 4)
{
Addons = new List<Item>();
}
if (version < 7)
{
Access = new List<Mobile>();
}
if (version < 8)
{
Price = DefaultPrice;
}
m_Owner = reader.ReadEntity<Mobile>();
if (version < 5)
{
count = reader.ReadInt();
for (var i = 0; i < count; i++)
{
reader.ReadRect2D();
}
}
UpdateRegion();
CoOwners = reader.ReadEntityList<Mobile>();
Friends = reader.ReadEntityList<Mobile>();
Bans = reader.ReadEntityList<Mobile>();
Sign = reader.ReadEntity<HouseSign>();
m_Trash = reader.ReadEntity<TrashBarrel>();
Doors = reader.ReadEntityList<BaseDoor>();
LockDowns = reader.ReadEntityList<Item>();
for (var i = 0; i < LockDowns.Count; ++i)
{
LockDowns[i].IsLockedDown = true;
}
for (var i = 0; i < VendorRentalContracts.Count; ++i)
{
VendorRentalContracts[i].IsLockedDown = true;
}
if (version < 3)
{
var items = reader.ReadEntityList<Item>();
Secures = new List<SecureInfo>(items.Count);
for (var i = 0; i < items.Count; ++i)
{
if (items[i] is Container c)
{
c.IsSecure = true;
Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
}
}
}
MaxLockDowns = reader.ReadInt();
MaxSecures = reader.ReadInt();
if ((Map == null || Map == Map.Internal) && Location == Point3D.Zero)
{
Delete();
}
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Add(this);
}
break;
}
}
if (version <= 1)
{
ChangeSignType(0xBD2); // private house, plain brass sign
}
if (version < 10)
{
Timer.StartTimer(FixLockdowns_Sandbox);
}
if (version < 11)
{
LastRefreshed = Core.Now + TimeSpan.FromHours(24 * Utility.RandomDouble());
}
if (DynamicDecay.Enabled && !loadedDynamicDecay)
{
var old = GetOldDecayLevel();
if (old == DecayLevel.DemolitionPending)
{
old = DecayLevel.Collapsed;
}
SetDynamicDecay(old);
}
if (!CheckDecay())
{
if (RelocatedEntities.Count > 0)
{
Timer.StartTimer(RestoreRelocatedEntities);
}
if (m_Owner == null && Friends.Count == 0 && CoOwners.Count == 0)
{
Timer.StartTimer(TimeSpan.FromSeconds(10.0), Delete);
}
}
}
private void FixLockdowns_Sandbox()
{
if (LockDowns?.Count > 0)
{
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in LockDowns)
{
if (item is Container)
{
queue.Enqueue(item);
}
}
while (queue.Count > 0)
{
SetLockdown(queue.Dequeue(), true, true);
}
}
}
public static void HandleDeletion(Mobile mob)
{
var houses = GetHouses(mob);
if (houses.Count == 0)
{
return;
}
var acct = mob.Account as Account;
Mobile trans = null;
if (acct != null)
{
for (var i = 0; i < acct.Length; ++i)
{
if (acct[i] != null && acct[i] != mob)
{
trans = acct[i];
}
}
}
for (var i = 0; i < houses.Count; ++i)
{
var house = houses[i];
if (trans == null && house.CoOwners.Count == 0)
{
Timer.StartTimer(house.Delete);
}
else
{
house.Owner = trans;
}
}
}
public int GetLockdowns()
{
var count = 0;
if (LockDowns != null)
{
for (var i = 0; i < LockDowns.Count; ++i)
{
if (LockDowns[i] != null)
{
var item = LockDowns[i];
if (item is not Container)
{
count += item.TotalItems;
}
}
count++;
}
}
return count;
}
public override void OnDelete()
{
RestoreRelocatedEntities();
new FixColumnTimer(this).Start();
base.OnDelete();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Remove(this);
}
if (m_Region != null)
{
m_Region.Unregister();
m_Region = null;
}
Sign?.Delete();
m_Trash?.Delete();
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
Item item = Doors[i];
item?.Delete();
}
Doors.Clear();
}
if (LockDowns != null)
{
for (var i = 0; i < LockDowns.Count; ++i)
{
var item = LockDowns[i];
if (item != null)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
item.SetLastMoved();
}
}
LockDowns.Clear();
}
if (VendorRentalContracts != null)
{
for (var i = 0; i < VendorRentalContracts.Count; ++i)
{
Item item = VendorRentalContracts[i];
if (item != null)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
item.SetLastMoved();
}
}
VendorRentalContracts.Clear();
}
if (Secures != null)
{
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item is StrongBox)
{
info.Item.Destroy();
}
else
{
info.Item.IsLockedDown = false;
info.Item.IsSecure = false;
info.Item.Movable = true;
info.Item.SetLastMoved();
}
}
Secures.Clear();
}
if (Addons != null)
{
for (var i = 0; i < Addons.Count; ++i)
{
var item = Addons[i];
if (item != null)
{
if (!item.Deleted && item is IAddon addon)
{
var deed = addon.Deed;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
if (addon is BaseAddon ba && ba.RetainDeedHue
) // There are things that are IAddon which aren't BaseAddon
{
retainDeedHue = true;
for (var j = 0; hue == 0 && j < ba.Components.Count; ++j)
{
var c = ba.Components[j];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
if (deed != null)
{
if (retainDeedHue)
{
deed.Hue = hue;
}
deed.MoveToWorld(item.Location, item.Map);
}
}
item.Delete();
}
}
Addons.Clear();
}
foreach (var inventory in VendorInventories.ToList())
{
inventory.Delete();
}
MovingCrate?.Delete();
KillVendors();
AllHouses.Remove(this);
}
public static bool HasHouse(Mobile m)
{
if (m == null || !m_Table.TryGetValue(m, out var list))
{
return false;
}
foreach (var h in list)
{
if (!h.Deleted)
{
return true;
}
}
return false;
}
public static bool HasAccountHouse(Mobile m)
{
if (m.Account is not Account a)
{
return false;
}
for (var i = 0; i < a.Length; ++i)
{
if (a[i] != null && HasHouse(a[i]))
{
return true;
}
}
return false;
}
public bool IsOwner(Mobile m) =>
m != null && (m == m_Owner || m.AccessLevel >= AccessLevel.GameMaster ||
IsAosRules && AccountHandler.CheckAccount(m, m_Owner));
public bool IsCoOwner(Mobile m) =>
m != null && CoOwners != null &&
(IsOwner(m) || CoOwners.Contains(m) || !IsAosRules && AccountHandler.CheckAccount(m, m_Owner));
public bool IsGuildMember(Mobile m) => m != null && Owner?.Guild != null && m.Guild == Owner.Guild;
public void RemoveKeys(Mobile m)
{
if (Doors != null)
{
uint keyValue = 0;
for (var i = 0; keyValue == 0 && i < Doors.Count; ++i)
{
keyValue = Doors[i].KeyValue;
}
Key.RemoveKeys(m, keyValue);
}
}
public void ChangeLocks(Mobile m)
{
var keyValue = CreateKeys(m);
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
Doors[i].KeyValue = keyValue;
}
}
}
public void RemoveLocks()
{
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
var door = Doors[i];
door.KeyValue = 0;
door.Locked = false;
}
}
}
public virtual HouseDeed GetDeed() => null;
public bool IsFriend(Mobile m) => m != null && Friends != null && (IsCoOwner(m) || Friends.Contains(m));
public bool IsBanned(Mobile m)
{
if (m == null || m == Owner || m.AccessLevel > AccessLevel.Player || Bans == null)
{
return false;
}
var theirAccount = m.Account as Account;
for (var i = 0; i < Bans.Count; ++i)
{
var c = Bans[i];
if (c == m)
{
return true;
}
if (c.Account is Account bannedAccount && bannedAccount == theirAccount)
{
return true;
}
}
return false;
}
public bool HasAccess(Mobile m)
{
if (m == null)
{
return false;
}
if (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true)
{
return true;
}
if (m is not BaseCreature bc)
{
return false;
}
if (bc.NoHouseRestrictions)
{
return true;
}
if (!(bc.Controlled || bc.Summoned))
{
return false;
}
m = bc.ControlMaster ?? bc.SummonMaster;
return m != null && (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true);
}
public bool HasLockedDownItem(Item check) =>
LockDowns?.Contains(check) == true ||
check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
public bool HasSecureItem(Item item)
{
if (item == null)
{
return false;
}
for (var i = 0; i < Secures?.Count; ++i)
{
if (Secures[i].Item == item)
{
return true;
}
}
return false;
}
public virtual Guildstone FindGuildstone()
{
var map = Map;
if (map == null)
{
return null;
}
var mcl = Components;
var eable =
map.GetItemsInBounds<Guildstone>(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
var item = eable.FirstOrDefault(Contains);
eable.Free();
return item;
}
public void ResetDynamicDecay()
{
m_CurrentStage = DecayLevel.Ageless;
NextDecayStage = DateTime.MinValue;
}
public void SetDynamicDecay(DecayLevel level)
{
m_CurrentStage = level;
if (DynamicDecay.Decays(level))
{
NextDecayStage = Core.Now + DynamicDecay.GetRandomDuration(level);
}
else
{
NextDecayStage = DateTime.MinValue;
}
}
private class TransferItem : Item
{
private readonly BaseHouse m_House;
public TransferItem(BaseHouse house) : base(0x14F0)
{
m_House = house;
Hue = 0x480;
Movable = false;
}
public TransferItem(Serial serial) : base(serial)
{
}
public override string DefaultName => "a house transfer contract";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
var houseName = m_House == null ? "an unnamed house" : m_House.Sign.GetName();
var owner = m_House?.Owner?.Name ?? "nobody";
int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
var valid = m_House != null && Sextant.Format(
m_House.Location,
m_House.Map,
ref xLong,
ref yLat,
ref xMins,
ref yMins,
ref xEast,
ref ySouth
);
var location =
valid ? $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}" : "unknown";
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
list.Add(1061113, owner); // Owner: ~1_val~
list.Add(1061114, location); // Location: ~1_val~
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Delete();
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (!base.AllowSecureTrade(from, to, newOwner, accepted))
{
return false;
}
if (!accepted)
{
return true;
}
if (Deleted || m_House?.Deleted != false || !m_House.IsOwner(from) || !from.CheckAlive() ||
!to.CheckAlive())
{
return false;
}
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
return false;
}
return m_House.CheckTransferPosition(from, to);
}
public override void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (Deleted)
{
return;
}
Delete();
if (m_House?.Deleted != false || !m_House.IsOwner(from) || !from.CheckAlive() || !to.CheckAlive())
{
return;
}
if (!accepted)
{
return;
}
from.SendLocalizedMessage(501338); // You have transferred ownership of the house.
/* You are now the owner of this house.
* The house's co-owner, friend, ban, and access lists have been cleared.
* You should double-check the security settings on any doors and teleporters in the house.
*/
to.SendLocalizedMessage(501339);
m_House.RemoveKeys(from);
m_House.Owner = to;
m_House.Bans.Clear();
m_House.Friends.Clear();
m_House.CoOwners.Clear();
m_House.ChangeLocks(to);
m_House.LastTraded = Core.Now;
}
}
private class FixColumnTimer : Timer
{
private readonly int m_EndX;
private readonly int m_EndY;
private readonly Map m_Map;
private readonly int m_StartX;
private readonly int m_StartY;
public FixColumnTimer(BaseMulti multi) : base(TimeSpan.Zero)
{
m_Map = multi.Map;
var mcl = multi.Components;
m_StartX = multi.X + mcl.Min.X;
m_StartY = multi.Y + mcl.Min.Y;
m_EndX = multi.X + mcl.Max.X;
m_EndY = multi.Y + mcl.Max.Y;
}
protected override void OnTick()
{
if (m_Map == null)
{
return;
}
for (var x = m_StartX; x <= m_EndX; ++x)
{
for (var y = m_StartY; y <= m_EndY; ++y)
{
m_Map.FixColumn(x, y);
}
}
}
}
}
public enum DecayType
{
Ageless,
AutoRefresh,
ManualRefresh,
Condemned
}
public enum DecayLevel
{
Ageless,
LikeNew,
Slightly,
Somewhat,
Fairly,
Greatly,
IDOC,
Collapsed,
DemolitionPending
}
public enum SecureAccessResult
{
Insecure,
Accessible,
Inaccessible
}
public enum SecureLevel
{
Owner,
CoOwners,
Friends,
Anyone,
Guild
}
public class SecureInfo : ISecurable
{
public SecureInfo(Container item, SecureLevel level)
{
Item = item;
Level = level;
}
public SecureInfo(IGenericReader reader)
{
Item = reader.ReadEntity<Container>();
Level = (SecureLevel)reader.ReadByte();
}
public Container Item { get; }
public SecureLevel Level { get; set; }
public void Serialize(IGenericWriter writer)
{
writer.Write(Item);
writer.Write((byte)Level);
}
}
public class RelocatedEntity
{
public RelocatedEntity(IEntity entity, Point3D relativeLocation)
{
Entity = entity;
RelativeLocation = relativeLocation;
}
public IEntity Entity { get; }
public Point3D RelativeLocation { get; }
}
public class LockdownTarget : Target
{
private readonly BaseHouse m_House;
private readonly bool m_Release;
public LockdownTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_Release = release;
m_House = house;
}
protected override void OnTargetNotAccessible(Mobile from, object targeted)
{
OnTarget(from, targeted);
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Item item)
{
if (m_Release)
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.Release(from, component.Addon);
}
}
else
{
m_House.Release(from, item);
}
}
else
{
if (item is VendorRentalContract)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
1062392
); // You must double click the contract in your pack to lock it down.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
}
else if (item is AddonComponent)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501727); // You cannot lock that down!
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501732); // I cannot lock this down!
}
else
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.LockDown(from, component.Addon);
}
}
else
{
m_House.LockDown(from, item);
}
}
}
}
else if (targeted is StaticTarget)
{
}
else
{
from.SendLocalizedMessage(1005377); // You cannot lock that down
}
}
}
public class SecureTarget : Target
{
private readonly BaseHouse m_House;
private readonly bool m_Release;
public SecureTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_Release = release;
m_House = house;
}
protected override void OnTargetNotAccessible(Mobile from, object targeted)
{
OnTarget(from, targeted);
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Item item)
{
if (m_Release)
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.ReleaseSecure(from, component.Addon);
}
}
else
{
m_House.ReleaseSecure(from, item);
}
}
else
{
if (item is VendorRentalContract)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
1062392
); // You must double click the contract in your pack to lock it down.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
}
else
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.AddSecure(from, component.Addon);
}
}
else
{
m_House.AddSecure(from, item);
}
}
}
}
else
{
from.SendLocalizedMessage(1010424); // You cannot secure this
}
}
}
public class HouseKickTarget : Target
{
private readonly BaseHouse m_House;
public HouseKickTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
m_House.Kick(from, mobile);
}
else
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
}
}
public class HouseBanTarget : Target
{
private readonly bool m_Banning;
private readonly BaseHouse m_House;
public HouseBanTarget(bool ban, BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Banning = ban;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Banning)
{
m_House.Ban(from, mobile);
}
else
{
m_House.RemoveBan(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
}
}
public class HouseAccessTarget : Target
{
private readonly BaseHouse m_House;
public HouseAccessTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
m_House.GrantAccess(from, mobile);
}
else
{
from.SendLocalizedMessage(1060712); // That is not a player.
}
}
}
public class CoOwnerTarget : Target
{
private readonly bool m_Add;
private readonly BaseHouse m_House;
public CoOwnerTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Add = add;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsOwner(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Add)
{
m_House.AddCoOwner(from, mobile);
}
else
{
m_House.RemoveCoOwner(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501362); // That can't be a coowner
}
}
}
public class HouseFriendTarget : Target
{
private readonly bool m_Add;
private readonly BaseHouse m_House;
public HouseFriendTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Add = add;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Add)
{
m_House.AddFriend(from, mobile);
}
else
{
m_House.RemoveFriend(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501371); // That can't be a friend
}
}
}
public class HouseOwnerTarget : Target
{
private readonly BaseHouse m_House;
public HouseOwnerTarget(BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile mobile)
{
m_House.BeginConfirmTransfer(from, mobile);
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
}
public class SetSecureLevelEntry : ContextMenuEntry
{
private readonly Item m_Item;
private ISecurable m_Securable;
public SetSecureLevelEntry(Item item, ISecurable securable) : base(6203, 6)
{
m_Item = item;
m_Securable = securable;
}
public static ISecurable GetSecurable(Mobile from, Item item)
{
var house = BaseHouse.FindHouseAt(item);
if (house?.IsOwner(from) != true || !house.IsAosRules)
{
return null;
}
ISecurable sec = null;
if (item is ISecurable securable)
{
var isOwned = item is BaseDoor door && house.Doors.Contains(door);
if (!isOwned)
{
isOwned = house is HouseFoundation foundation && foundation.IsFixture(item);
}
if (!isOwned)
{
isOwned = house.HasLockedDownItem(item);
}
if (isOwned)
{
sec = securable;
}
}
else
{
var list = house.Secures;
for (var i = 0; sec == null && i < list?.Count; ++i)
{
var si = list[i];
if (si.Item == item)
{
sec = si;
}
}
}
return sec;
}
public static void AddTo(Mobile from, Item item, List<ContextMenuEntry> list)
{
var sec = GetSecurable(from, item);
if (sec != null)
{
list.Add(new SetSecureLevelEntry(item, sec));
}
}
public override void OnClick()
{
var sec = GetSecurable(Owner.From, m_Item);
if (sec != null)
{
Owner.From.CloseGump<SetSecureLevelGump>();
Owner.From.SendGump(new SetSecureLevelGump(Owner.From, sec, BaseHouse.FindHouseAt(m_Item)));
}
}
}
public class TempNoHousingRegion : BaseRegion
{
private readonly Mobile m_RegionOwner;
public TempNoHousingRegion(BaseHouse house, Mobile regionowner)
: base(null, house.Map, DefaultPriority, house.Region.Area)
{
Register();
m_RegionOwner = regionowner;
Timer.StartTimer(house.RestrictedPlacingTime, Unregister);
}
public override bool AllowHousing(Mobile from, Point3D p) =>
from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
}
}