ModernUO/Projects/UOContent/Multis/Houses
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
..
BaseHouse.cs fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
ContestHouses.cs fix: Cleans up movement code (#787) 2021-09-16 23:23:22 -07:00
HouseFoundation.cs fix: Fixes packet length checks (#953) 2022-03-04 12:32:25 -08:00
HousePackets.cs fix: Stops creating blocked packets entirely (#944) 2022-02-27 00:13:49 -08:00
HousePlacement.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
HousePlacementTool.cs fix: Fixes missing EJ houses in catalog (#925) 2022-02-04 09:33:12 -08:00
Houses.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HouseSign.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
HouseTeleporter.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
MovingCrate.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
PreviewHouse.cs feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667) 2021-08-07 14:33:35 -07:00