ModernUO/Projects/UOContent
Sergi Rosell 24ebce6f84
fix(ai): swap GetDelay bounds so min is the lower one (#2711)
GetDelay sets min to 6.0 - del * 0.75 and max to 6.0 - del * 1.25, so for any Magery above zero min is the larger value. The draw min + (max - min) * r still covers the right interval, but it runs downward and the names say the opposite.

Swap the two definitions so min is the lower bound. The interval and its uniform distribution do not change; for a given random draw the delay comes out mirrored.
2026-10-17 13:58:04 -07:00
..
Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands refactor: master views over BaseCreature's one master reference (#2674) 2026-09-24 22:45:24 -07:00
Compression feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00
Configuration fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix: T2A tailoring make-last no longer reuses a stale cloth hue for leather (#2694) 2026-10-06 21:42:23 -07:00
Gumps fix: release a connection's gumps on disconnect (#2689) 2026-10-04 17:53:41 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items fix: Fixes spellbook property invalidation when spells change. (#2702) 2026-10-11 14:36:20 -07:00
Migrations fix: bound and purge NPC vendor buyback stock (#2677) 2026-10-09 22:56:39 -07:00
Misc fix: Skip karma message when karma change is zero (#2710) 2026-10-17 13:55:17 -07:00
Mobiles fix(ai): swap GetDelay bounds so min is the lower one (#2711) 2026-10-17 13:58:04 -07:00
Multis fix: enumerators that end early, repeat entries, or never end (#2685) 2026-09-30 21:24:44 -07:00
Network fix: Fixes tick count wrap-around in movement throttle, and eliminates more allocations in NetState (#2603) 2026-09-01 20:25:20 -07:00
Regions fix(regions): correct end Z coordinate assignment in InitRectangles (#2597) 2026-08-27 06:51:42 -07:00
Skills fix: stealing from a container on the ground follows its lift rules (#2697) 2026-10-09 00:21:43 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells fix: MeteorSwarm resist halves that target's damage, not the shared pool (#2691) 2026-10-06 16:30:05 -07:00
Systems/JailSystem fix: players jailed across a restart can be jailed again after release (#2690) 2026-10-04 18:21:50 -07:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities fix(commands): parse and edit IPoint2D/IPoint3D properties (#2646) 2026-09-14 21:20:22 -07:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Updates dependencies (#2714) 2026-10-17 13:54:25 -07:00