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Abilities
refactor: master views over BaseCreature's one master reference ( #2674 )
2026-09-24 22:45:24 -07:00
AI
fix(ai): swap GetDelay bounds so min is the lower one ( #2711 )
2026-10-17 13:58:04 -07:00
Animals
refactor: master views over BaseCreature's one master reference ( #2674 )
2026-09-24 22:45:24 -07:00
Familiars
refactor: master views over BaseCreature's one master reference ( #2674 )
2026-09-24 22:45:24 -07:00
Guards
feat: Adjusts fame and karma system with era gates for OSI accuracy ( #2389 )
2026-04-25 11:19:57 -07:00
Healers
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Hireables
refactor: fold hand-written serializable property setters into field hooks ( #2587 )
2026-08-22 18:20:39 -07:00
Monsters
fix: fishing catches by expansion, SOS facets and the big fish mark ( #2688 )
2026-10-04 18:17:05 -07:00
Special
perf: keep damage entries in an inline intrusive list ( #2605 )
2026-09-01 23:25:14 -07:00
Townfolk
feat: adopt serialization generator v4 (field-side linkage, anchored timers) ( #2586 )
2026-08-22 17:54:02 -07:00
Vendors
fix: bound and purge NPC vendor buyback stock ( #2677 )
2026-10-09 22:56:39 -07:00
BaseCreature.cs
fix: a deleted character's followers, and familiars that never unregistered ( #2675 )
2026-09-24 23:01:40 -07:00
CreatureEvents.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
NPCSpeeds.cs
refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) ( #2611 )
2026-09-06 14:11:51 -07:00
PlayerMobile.cs
fix: a deleted character's followers, and familiars that never unregistered ( #2675 )
2026-09-24 23:01:40 -07:00
VirtualMountItem.cs
fix: Fixes mount stamina, adds Pub46+ Ethereal stamina ( #1716 )
2024-04-05 21:05:16 -07:00