ModernUO/Projects/UOContent/Spells/Seventh
Crome696 28513b00dd feat: implement Spell Focusing Sash (Closes #22)
Adds the Stygian Abyss-era Spell Focusing Sash with full lifecycle,
equipment stat block, and damage sequence behavior:

- New SpellFocusingSash (BaseMiddleTorso) with Brittle, Mana Increase,
  Defense Chance Increase, +10 Strength Requirement, and 255/255 durability.
- Context-menu enable/disable on the worn sash.
- Sequence damage modifier: -30 -> 0 over six casts, then +2 per cast
  capped at +30 (PvM) or +20 held for five casts (PvP), resetting at the
  peak, on target change, on unequip, on disable, on death, and on logout.
- Centralized eligibility gate (SpellFocusingEligible) and shared
  SpellHelper.Damage hooks, plus a direct hook in PainSpike.
- Brittle is forced on under Core.SA via AOS.IsBrittle.
- Regression tests covering stats/property ordering, enable state
  serialization, context-menu toggle, PvM and PvP sequences, target
  resets, disabled state, and non-eligible spells.
2026-07-10 08:03:19 +02:00
..
ChainLightning.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
EnergyField.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
FlameStrike.cs feat: implement Spell Focusing Sash (Closes #22) 2026-07-10 08:03:19 +02:00
GateTravel.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
ManaVampire.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
MassDispel.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
MeteorSwarm.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Polymorph.cs feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00