ModernUO/Projects/UOContent/Engines
Kamron Batman 2e93201e51
feat(pathfinding): first-boot prompt to pre-bake the .swb map cache (#2475)
## What

On **first boot** (right after map selection), offer to pre-bake the pathfinding `.swb` cache for the selected maps. This removes first-pathfind-after-boot latency and is now cheap — ~18 MB/facet after the v8 format work (the old ~565 MB is gone). The answer persists in `modernuo.json` as **`pathfinding.prebakeMaps`** (default **false**): asked exactly once, and skipped on headless/CI boots (redirected input) where operators can set the flag directly.

## How — a generic startup phase, not pathfinding hardcoded in the engine

The clean-console (pre-Serilog) prompt window is inside the engine startup, but UOContent isn't loaded until after `ServerConfiguration.Load`. So rather than coupling the engine to pathfinding, this adds a generic lifecycle phase:

- **`Main.cs`**: new `AssemblyHandler.Invoke("ConfigurePrompts")` — runs **after** `LoadAssemblies` (so content can participate) but **before** the first `logger.Information` (so console prompts aren't interleaved with the async console sink). The first log line moves below it. Any class can hook in with `public static void ConfigurePrompts()` and self-gate on first-boot state. No `ServerConfiguration` or pathfinding coupling added to the engine.
- **`PathCacheCommands.ConfigurePrompts()`**: the first-boot prompt (interactive-only, flag-absent-only); persists the answer.
- **`PathCacheCommands.Initialize()`** (`Invoke("Initialize")` phase, after the tile matrix loads — which the bake walks): when the flag is set, bakes any map whose `.swb` is **missing or stale** (tile-data fingerprint mismatch, via `StepCache.ComputeLiveFingerprint` / `TryReadFingerprintFromFile`). A fresh cache is a no-op, so only the first boot — or a post-client-update boot — pays the several-minute cost.

## Docs

Fixed the now-stale "~565 MB / ~1.5–2 GB / do not bake by default" section in `dev-docs/pathfinding.md` (it's 17.9 MB for Trammel, tens of MB for all six facets after v8), added a "First-boot pre-bake prompt" section, and added the `pathfinding.prebakeMaps` lever row.

## Verified

- `dotnet build UOContent -c Release` → 0 errors (rebased on #2474).
- Pathfinding/StepCache tests: **90/90 pass**.
- Bootstrap streamlining of the startup phases is intentionally left as a follow-up.
2026-06-07 16:30:33 -07:00
..
Advanced Search fix: Fixes parsing Rect3D and fixes AS contains name (#2333) 2026-02-09 22:49:18 -08:00
BuffIcons feat: Standardizes South/East selection gumps (#1839) 2025-02-14 00:15:14 -08:00
Bulk Orders feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
CannedEvil feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Character Creation fix: Fixes bug with non blessed starter spellbooks (#2368) 2026-03-13 00:20:23 -07:00
Chat fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
ConPVP perf(conpvp): zero-alloc trophy text via TrophyRank.LowerName (#2438) 2026-05-03 18:31:40 -07:00
Craft fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
Doom chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Ethics feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Events fix: Streamlines event scheduler API. Adds months to weekly recurrence (#2178) 2025-05-07 22:42:44 -07:00
Factions perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
FeatureFlags feat: expand cache to nearly all mobiles + dynamic-obstacle pass (#2447) 2026-05-06 00:14:08 -07:00
Harvest chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Help feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Khaldun feat: Converts PuzzleChest to generator, optimizes (#2318) 2026-01-26 21:20:01 -06:00
ML Quests perf: Zero-alloc interpolation for SendMessage/Overhead APIs (#2434) 2026-05-03 18:04:02 -07:00
Party fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Pathing feat(pathfinding): first-boot prompt to pre-bake the .swb map cache (#2475) 2026-06-07 16:30:33 -07:00
Plants perf: Migrate Plant gumps to DynamicGump/StaticGump (#2411) 2026-04-25 16:46:37 -07:00
Player Murder System feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
Quests refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
Spawners feat: Consolidates staff gump layouts (#2404) 2026-04-08 11:42:46 -06:00
Stealables fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00
Treasures of Tokuno fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
UltimaStore fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
Veteran Rewards perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Virtues perf: Migrates Virtue gumps from legacy Gump to DynamicGump/StaticGump. (#2410) 2026-04-25 16:40:07 -07:00