ModernUO/Projects/UOContent.Tests/Tests
Kamron Batman 309fcfeb27
feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests (#2636)
## Summary

Two small additive changes that an external content assembly (ModernSpawner) needs, as separable commits.

**1. `SkillEvents.SkillUsed`** (`Projects/UOContent/Skills/SkillEvents.cs`, namespace `Server.Misc`): a plain C# event `Action<Mobile, Skill, bool success>` raised once per skill attempt from each of the four `Mobile_SkillCheck*` handlers, with the handler's own result. Attempts the handler resolves without a roll (too difficult, no challenge) raise too, so a grandmaster's trivial success and a guaranteed combat roll are observable. Not raised when the mobile lacks the skill. Each handler keeps its logic in a private core method and raises on the way out, so there is exactly one raise per attempt and `CheckSkill` itself is unchanged.

- **Why a plain event and not a `[GeneratedEvent]`:** generated events are compile-time static dispatch inside the UOContent compilation, so a subscriber in another assembly cannot use `[OnEvent]`. Shape follows `HelpEvents`.
- **Why "used", not "gained":** this is the XmlSpawner skill-trigger semantic (it wrapped the same four handlers and passed their result as `success`; its grammar was `Skill[+/-]` for success-only or failure-only). Gains are already observable through the existing skill-change notification on `Mobile`.
- **Cost:** one delegate null-check per attempt when nothing is subscribed; no boxing, no closure, no allocation. The handlers sit on the combat swing path.
- **Exception contract:** subscriber exceptions propagate, matching `EventSink`/`HelpEvents`; no try/catch by design.

**2. `InternalsVisibleTo("ModernSpawner.Tests")`** on `Server.csproj`, beside the existing `Server.Tests`/`UOContent.Tests` entries, so an external test host can seed `Core._now` the way the engine's own test initializers do. Separable; a public test seam on `Core` would serve the same need without naming a downstream assembly.

## Open question

The payload is the `Skill` object plus a positional `bool`. A `readonly struct` args type passed `in` would leave room to add `chance` or the target later without breaking subscribers. Happy to change before merge.

## Test plan

- [x] `UOContent.Tests`: 4 tests — a rolled attempt raises once with the returned outcome; each short-circuit path (no challenge, too difficult, on both the direct and value-window handlers) raises with the handler's result; a direct `CheckSkill` call does not raise; no subscriber does not throw. Full suite green.
- [x] `Server` and `UOContent` build clean with `TreatWarningsAsErrors`.
- [ ] CI
2026-09-11 22:58:44 -07:00
..
Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Commands fix: TextDefinition was uneditable in the props gump, and where parsed constants its own way (#2624) 2026-09-10 19:36:30 -07:00
Engines refactor(spawners): subclass-owned entries, lifecycle hooks, per-entry Disabled flag (#2621) 2026-09-11 17:41:08 -07:00
Gumps fix: TextDefinition was uneditable in the props gump, and where parsed constants its own way (#2624) 2026-09-10 19:36:30 -07:00
Items fix: Stop treasure chest guardian spawn farming via stack splits (#2568) 2026-08-10 09:01:29 -07:00
Misc fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608) 2026-09-06 09:39:00 -07:00
Mobiles fix: handle null maps when deactivating creature AI (#2629) 2026-09-11 17:26:47 -07:00
Multis fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608) 2026-09-06 09:39:00 -07:00
Network feat: make the blocklist and manual allowlist opt-in; cut the ban subsystem's on-loop cost (#2577) 2026-08-13 23:22:35 -07:00
Skills feat(skills): SkillEvents.SkillUsed for cross-assembly subscribers; InternalsVisibleTo ModernSpawner.Tests (#2636) 2026-09-11 22:58:44 -07:00
Spells refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
Utilities fix: Harden Advanced Search: crash-safety, autosave, correct results & worker fixes (#2543) 2026-07-21 07:51:06 -07:00
WorldSaves fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608) 2026-09-06 09:39:00 -07:00