ModernUO/Projects/UOContent/Mobiles
Kamron Batman 3332fabc39
fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)
> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
2024-03-18 14:13:41 -07:00
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Abilities fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
AI fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Animals fix: Fixes negative random numbers (#1600) 2023-11-18 10:22:40 -08:00
Familiars fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Guards fix: Changes BaseWeapon to source generator and changes crafter to string (#1519) 2023-09-29 22:45:37 -07:00
Healers fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Hireables fix: Hireables should not drop their pack (#1503) 2023-09-17 17:24:59 -07:00
Monsters fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Special fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Townfolk fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
Vendors fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
BaseCreature.cs fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
NPCSpeeds.cs fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
PlayerMobile.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
VirtualMountItem.cs feat: Adds Stamina System to overhaul overweight. (#1465) 2023-09-16 17:52:54 -07:00