ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing
Kamron Batman 351611a23a
Updates movement packets & Fastwalk (#324)
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore

Changed fastwalk settings:
```cs
        public static int WalkFootDelay { get; set; } = 440;
        public static int RunFootDelay { get; set; } = 220;
        public static int WalkMountDelay { get; set; } = 220;
        public static int RunMountDelay { get; set; } = 110;

        public static bool EnableFastwalkPrevention { get; set; } = true;
        public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;

        // If this is changed during runtime, then the steps array needs resizing.
        public static int MaxSteps { get; private set; } = 4;
```

modernuo.json
```json
{
  "settings": {
    "movement.delay.runFoot": "220",
    "movement.delay.runMount": "110",
    "movement.delay.walkFoot": "440",
    "movement.delay.walkMount": "220",
    "movement.enableFastWalkPrevention": "True",
    "movement.fastwalkExemptionLevel": "Counselor",
    "movement.maxSteps": "4"
  }
}
```

Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.

ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!

Bumps release version
2020-11-26 23:53:47 -08:00
..
AccountPackets.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
AccountPacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
AttributeNormalizerTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
CombatPackets.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
CombatPacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
DamagePackets.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
DamagePacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
DisplayHuePickerTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
EffectPackets.cs Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
EffectPacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
EquipmentPackets.cs Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
EquipmentPacketTests.cs Converts equipment packets (#314) 2020-11-16 01:04:56 -08:00
GumpPacketTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
ItemPacketTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
LightPackets.cs Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
LightPacketTests.cs Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
MapPackets.cs Updates map packets (#319) 2020-11-17 20:58:28 -08:00
MapPacketTests.cs Updates map packets (#319) 2020-11-17 20:58:28 -08:00
MenuPackets.cs Updates menu packets (#320) 2020-11-17 21:47:00 -08:00
MenuPacketTests.cs Updates menu packets (#320) 2020-11-17 21:47:00 -08:00
MessagePackets.cs Updates Message Packets (#321) 2020-11-20 21:50:13 -08:00
MessageTests.cs Updates Message Packets (#321) 2020-11-20 21:50:13 -08:00
MobilePackets.cs Updates Light Packets & World Loading (#316) 2020-11-17 00:46:06 -08:00
MobilePacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
MovementPackets.cs Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
MovementPacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
ObjectHelpResponseTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
PlayerPacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
SecureTradePacketTests.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
TargetPacketsTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
UnicodePromptTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
VendorBuyPacketTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00
VendorSellPacketTests.cs Fix bad serials (#304) 2020-11-08 12:09:26 -08:00