ModernUO/Projects/UOContent.Tests/Tests/Mobiles/AI
Kamron Batman 37970a4811
fix(ai): meer mages and their enraged creatures no longer fight each other (#2673)
## Summary

A meer mage fights `FightMode.Evil` and its enraged creatures carry -1000 karma, so `BaseCreature.IsEnemy` made each an enemy of the other:
- The meer acquired its own enraged creatures as ordinary targets.
- An enraged creature fell back to attacking its meer when nothing else was in range. It isn't `Summoned`, so it reached the meer through `AcquireNewFocusMob`'s summon-master fallback.

`BaseEnraged` and `MeerMage` now override `IsEnemy` to exclude each other. Another meer's creatures stay enemies.

`BaseEnraged` also pulled its meer into fights against any creature with a `SummonMaster`, which included another meer's enraged creatures. It now checks `GetMaster()`, matching the "controlled/summoned" OSI note in that method.

## Test plan

- [x] `MeerAndItsEnragedCreature_AreNotEnemies`: fails before the fix
- [x] `AnotherMeersEnragedCreature_StaysAnEnemy`
- [x] `MeerAndItsEnragedCreature_NeverAcquireEachOther`: fails before the fix (the meer acquired its own creature)
- [x] UOContent.Tests (1171 passed, 2 skipped) and Server.Tests (907) green
2026-09-24 21:42:40 -07:00
..
AcquisitionTests.cs feat: event-driven target acquisition with a reaction-time gradient (#2601) 2026-09-01 20:42:15 -07:00
AIDeactivationTests.cs fix: handle null maps when deactivating creature AI (#2629) 2026-09-11 17:26:47 -07:00
ApproachOutcomeTests.cs fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
ApproachTargetTests.cs fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
DebugMessageTimingTests.cs fix(ai): make debug-message cooldown comparisons wraparound-safe (#2659) 2026-09-19 09:59:00 -07:00
DetectHiddenTimerTests.cs fix(ai): guard zero-int detection cooldown and duplicate pet friends (#2667) 2026-09-23 10:42:38 -07:00
FamiliarAITests.cs fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
ForcedAITests.cs fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
GuardFollowTests.cs fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to (#2614) 2026-09-10 19:28:13 -07:00
GuardFriendlyFireTests.cs fix(ai): guarding pets never target their owner or the owner's pets (#2665) 2026-09-23 10:13:34 -07:00
GuardOrderTests.cs fix: pet obedience pacing, stale AI wake rescheduling, and Guard order persistence through combat (#2594) 2026-08-30 16:39:29 -07:00
HerdingTests.cs fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
MeerEnragedTests.cs fix(ai): meer mages and their enraged creatures no longer fight each other (#2673) 2026-09-24 21:42:40 -07:00
MoveSpeedTests.cs refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
PetFriendMembershipTests.cs fix(ai): guard zero-int detection cooldown and duplicate pet friends (#2667) 2026-09-23 10:42:38 -07:00
PetOrderTests.cs fix(ai): wild creatures no longer stand down when attacked (#2645) 2026-09-14 23:18:11 -07:00
PetPacingTests.cs fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to (#2614) 2026-09-10 19:28:13 -07:00
PetRetaliationTests.cs fix(ai): wild creatures no longer stand down when attacked (#2645) 2026-09-14 23:18:11 -07:00
PetTestStub.cs fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to (#2614) 2026-09-10 19:28:13 -07:00
RunFlagTests.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
SummonAcquireRulesTests.cs fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666) 2026-09-23 10:29:20 -07:00