ModernUO/Projects/Server
2022-06-20 16:31:39 -07:00
..
Buffers fix: Cleans up namespaces (#1069) 2022-06-15 19:52:23 -07:00
Client fix: Fixes localization corner cases with OPL (#1050) 2022-06-12 21:17:42 -07:00
Collections fix: Fixes BitArray serialization (#1027) 2022-05-18 17:25:03 -07:00
Comparers feat: Adds auto archiving (#794) 2021-09-25 17:22:05 -07:00
Configuration fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
ContextMenus chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Diagnostics
Events fix: Adds OnBeforeDisconnected and BeforeDisconnected eventsink (#1004) 2022-04-19 00:34:02 -07:00
Exceptions
GarbageCollection fix: Adds Gen2 callback for each STArrayPool (#971) 2022-03-26 13:57:42 -07:00
Geometry fix: Cleans up string substring (#1018) 2022-05-14 16:56:03 -07:00
Gumps fix: Uses variables for gump html localized (#970) 2022-03-22 23:51:36 -07:00
Items fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Json fix: Cleans up string substring (#1018) 2022-05-14 16:56:03 -07:00
Localization fix: Cleans up namespaces (#1069) 2022-06-15 19:52:23 -07:00
Logging fix: Fixes socket disconnect on block. Fixes debug logging (#1031) 2022-05-21 20:24:46 -07:00
Maps fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
Menus
Migrations fix: Moves mods and fixes migrations for lights (#1080) 2022-06-18 21:28:51 -07:00
Mobiles fix: Fixes possibel NPE with misbehaving Weapon property (#1083) 2022-06-20 16:31:39 -07:00
Network fix: Updates encoded packet handler to use function pointers (#1066) 2022-06-15 17:20:36 -07:00
PropertyList fix: Fixes localization corner cases with OPL (#1050) 2022-06-12 21:17:42 -07:00
Random fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Regions fix: Cleans up namespaces (#1069) 2022-06-15 19:52:23 -07:00
Serialization fix: Moves mods and fixes migrations for lights (#1080) 2022-06-18 21:28:51 -07:00
Targeting fix: Fixes targeting range (#871) 2021-12-02 09:35:52 -08:00
Text fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
TileMatrix fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
Timer fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
TimeZones feat: Adds auto archiving (#794) 2021-09-25 17:22:05 -07:00
Utilities fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
World fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
AssemblyHandler.cs fix: Cleans up file system paths and archiving (#815) 2021-10-05 08:54:44 -07:00
Attributes.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
CityInfo.cs
Commands.cs feat: Adds StaffAccess and ResetStaffDress commands (#895) 2021-12-27 01:27:15 -08:00
Effects.cs
EventLoopTasks.cs
ExpansionInfo.cs fix: Fixes expansion flags for animations (#1009) 2022-05-01 18:35:42 -07:00
Guild.cs fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
HuePicker.cs
IAccount.cs
IEntity.cs fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775) 2021-09-26 01:09:45 -07:00
Interfaces.cs fix: Weapons cleanup (#857) 2021-11-21 09:19:09 -08:00
KeywordList.cs
Main.cs fix: Fixes linux not enumerating directories, and wrong spelling for migration files (#1049) 2022-06-12 09:59:23 -07:00
MultiData.cs fix: Fixes loading multi when client is missing (#996) 2022-04-14 16:52:45 -07:00
MUO.ico
Party.cs
Poison.cs fix: Adds Poison to codegen (#1002) 2022-04-18 00:05:44 -07:00
Prompt.cs
Race.cs
Sector.cs
SecureTrade.cs
Serial.cs fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Server.csproj fix: Fixes codegenning sack of flour (#1076) 2022-06-17 23:29:36 -07:00
Skills.cs feat: Adds a PooledRefList (#676) 2022-03-26 11:11:22 -07:00
TileData.cs fix: Fixes movement issue (#814) 2021-10-03 19:19:26 -07:00
TileList.cs
VirtueInfo.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00