The paging loop in AdvancedSearchGump.Build assumed a full MaxEntries page: on a partial last page in descending mode, the first iteration's index already overflowed SearchResults.Length, and the break early-out killed the whole loop, rendering zero rows. Add a VisibleCount(total, displayFrom, maxEntries) helper and bound the loop to it instead of MaxEntries, generalizing the descending offset formula (MaxEntries - 1 - i -> visibleCount - 1 - i) so it stays valid for partial pages while being identical to the old formula on full pages. |
||
|---|---|---|
| .. | ||
| Accounting | ||
| Engines | ||
| Gumps | ||
| Items | ||
| Misc | ||
| Mobiles/AI | ||
| Multis | ||
| Network/Packets | ||
| Skills | ||
| Spells | ||
| Utilities | ||
| WorldSaves | ||