ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee
Kamron Batman 3eb3f0fb5c
fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666)
#2132 let a player's energy vortex or blade spirits in pre-AOS Felucca target their own caster, gated by `FollowsAcquireRules`. #2232's AI overhaul moved the summon checks into `IsInvalidSummonTarget`, which excluded the caster in every era, and dropped the gate. Since then `FollowsAcquireRules` has had no readers and summons have never turned on their caster.

## Changes

- `IsInvalidSummonTarget` reads `FollowsAcquireRules` again. A summon that follows the acquire rules spares its caster and anyone the caster's harmful spells would spare. The vortex and blade spirits don't follow them in pre-AOS Felucca when a player summoned them.
- The animated-dead restrictions (no players, no other animated dead, no pets) apply to every animated summon regardless of that setting.
- `AcquireNewFocusMob` sets a berserk summon's caster aside and targets them only when nobody else is available. #2132 meant to prefer others, but its check only worked when the caster was scanned before the other candidates, and the vortex's Int-plus-Magery ranking usually puts a nearby caster first.
- The AOS summon-target check no longer dereferences a missing `SummonMaster`. A summon whose caster was deleted before a reload comes back without one.

Controlled summons are unaffected: since #2665 they target through `HandleControlled` and never reach this scan.

## Tests

`SummonAcquireRulesTests` has 6 cases, skipped without client map data. Pre-AOS Felucca: a vortex and blade spirits each target their caster when the caster is alone, and a vortex targets a bystander even when the caster ranks higher. Pre-AOS Trammel and AOS Felucca: the caster is still spared. An AOS scan next to a summon with no master doesn't throw. `UOContent.Tests`: 1148 passed, 2 skipped, 0 failed on Windows.
2026-09-23 10:29:20 -07:00
..
AnimatedWeapon.cs fix: Adds GetDistanceToSqrt for Point3D and centralizes all the calls (#2233) 2025-07-18 09:24:41 -07:00
BladeSpirits.cs fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666) 2026-09-23 10:29:20 -07:00
Centaur.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
EnergyVortex.cs fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666) 2026-09-23 10:29:20 -07:00
FrostOoze.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
Golem.cs fix: pets freeze, forget their orders, obey the wrong players, and fight when told not to (#2614) 2026-09-10 19:28:13 -07:00
PlagueBeast.cs fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609) 2026-09-06 09:43:44 -07:00
PlagueBeastLord.cs fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609) 2026-09-06 09:43:44 -07:00
PlagueSpawn.cs fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
SandVortex.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
Slime.cs feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718) 2024-04-04 19:43:02 -07:00